Player Matchup

Apollo
Apollo
 
Apollo
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Didi_HunT3r_
King Arthur
Level 131
God Stats
6W - 3L
1,640 SR
Queue Stats
149W - 142L
1,559 Elo+
Solo
Chronos
Chronos
HUntler
Chronos
Level 157
God Stats
11W - 11L
1,543 SR
Queue Stats
527W - 536L
1,546 Elo+
Solo
Athena
Athena
Leto10
Athena
Level 143
God Stats
9W - 4L
1,500 SR
Queue Stats
148W - 148L
1,471 Elo+
Solo
Cerberus
Cerberus
iCyk3
Cerberus
Level 154
God Stats
2W - 3L
1,278 SR
Queue Stats
138W - 109L
1,578 Elo+
Solo
Team Averages
Level 134
1,492 SR
1,531 Elo+

VS

Team Averages
Level 135
1,513 SR
1,547 Elo+
Chaac
Chaac
 
Chaac
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
FoxGraves
Medusa
Level 128
God Stats
2W - 8L
1,420 SR
Queue Stats
355W - 226L
1,709 Elo+
Solo
Nemesis
Nemesis
ViiRukKin
Nemesis
Level 160
God Stats
6W - 9L
1,646 SR
Queue Stats
244W - 234L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
4 / 0 / 3
7,033
703
7,167
4,715
1,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Didi_HunT3r_
King Arthur
12
1 / 0 / 0
6,459
646
4,922
6,134
4,634
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chronos
HUntler
Chronos
11
2 / 0 / 3
6,169
617
3,066
6,134
1,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Athena
Leto10
Athena
10
3 / 0 / 4
6,198
620
3,252
5,562
2,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
iCyk3
Cerberus
8
1 / 2 / 7
4,942
494
3,207
7,806
5,768
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
0 / 1 / 0
5,871
587
4,644
7,900
2,935
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Baron Samedi
 
Baron Samedi
9
1 / 3 / 0
5,382
538
2,777
5,494
1,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
 
Sylvanus
7
0 / 4 / 1
4,974
497
2,749
8,415
5,881
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
FoxGraves
Medusa
9
1 / 3 / 0
5,388
539
4,736
6,126
1,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
ViiRukKin
Nemesis
9
0 / 0 / 1
5,138
514
1,160
5,077
1,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
11
Kills
2
2
Deaths
11
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
4
0
3
5.5
L
Chaac
 
Chaac
0
1
0
0
L
Baron Samedi
 
Baron Samedi
1
3
0
0.33
L
Sylvanus
 
Sylvanus
0
4
1
0.13
W
King Arthur
Didi_HunT3r_
King Arthur
1
0
0
1
L
Medusa
FoxGraves
Medusa
1
3
0
0.33
W
Chronos
HUntler
Chronos
2
0
3
3.5
W
Athena
Leto10
Athena
3
0
4
5
L
Nemesis
ViiRukKin
Nemesis
0
0
1
0.5
W
Cerberus
iCyk3
Cerberus
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,614
Damage
16,066
30,351
Taken
33,012
15,973
Mitigated
14,413
13,918
Healing
12,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
7,167
4,298
0
1,975
4,715
1,971
0
946
3,769
0
49,717
L
Chaac
 
Chaac
4,644
1,025
0
4,183
7,900
2,935
0
1,654
6,246
357
38,697
L
Baron Samedi
 
Baron Samedi
2,777
341
90
2,094
5,494
1,825
0
1,994
3,500
30,304
0
L
Sylvanus
 
Sylvanus
2,749
680
1,102
2,141
8,415
5,881
0
3,361
5,054
16,188
0
W
King Arthur
Didi_HunT3r_
King Arthur
4,922
819
0
2,364
6,134
4,634
0
130
6,004
5,991
37,450
L
Medusa
FoxGraves
Medusa
4,736
1,758
0
1,572
6,126
1,803
0
2,915
3,211
0
32,532
W
Chronos
HUntler
Chronos
3,066
1,367
0
3,431
6,134
1,476
83
774
5,360
41,323
0
W
Athena
Leto10
Athena
3,252
1,513
0
3,593
5,562
2,124
0
1,114
4,448
27,473
0
L
Nemesis
ViiRukKin
Nemesis
1,160
529
0
1,141
5,077
1,969
0
346
4,731
0
30,951
W
Cerberus
iCyk3
Cerberus
3,207
294
0
2,555
7,806
5,768
0
2,853
4,953
15,617
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,801
Gold Earned
26,753
419
Minions Killed
316
0
Camps Cleared
0
1,074,220
Distance Traveled
983,082
26
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,033
703
110
11
0
207,999
7
L
Chaac
5,871
587
87
9
0
207,143
0
L
Baron Samedi
5,382
538
66
7
0
185,459
4
L
Sylvanus
4,974
497
29
3
0
168,282
5
W
King Arthur
6,459
646
108
11
0
216,878
6
L
Medusa
5,388
539
68
7
0
184,369
3
W
Chronos
6,169
617
90
9
0
195,341
5
W
Athena
6,198
620
62
6
0
249,960
6
L
Nemesis
5,138
514
66
7
0
237,829
1
W
Cerberus
4,942
494
49
5
0
204,042
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role