Player Matchup

Chiron
Chiron
CoRdiie
Chiron
Level 159
God Stats
2W - 2L
1,609 SR
Queue Stats
56W - 46L
1,595 Elo+
Party 2
Zhong Kui
Zhong Kui
Gr4ves
Zhong Kui
Level 147
God Stats
2W - 2L
1,797 SR
Queue Stats
137W - 118L
1,621 Elo+
Party 2
Chronos
Chronos
ITZDEMONHUNTER
Chronos
Level 132
God Stats
2W - 1L
1,578 SR
Queue Stats
158W - 70L
1,683 Elo+
Party 2
Cerberus
Cerberus
O1D1P0US
Cerberus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
231W - 134L
1,672 Elo+
Party 2
Eset
Eset
Proto x Shift
Eset
Level 147
God Stats
2W - 2L
1,735 SR
Queue Stats
93W - 88L
1,580 Elo+
Party 2
Team Averages
Level 123
1,644 SR
1,630 Elo+

VS

Team Averages
Level 77
1,587 SR
1,685 Elo+
Medusa
Medusa
BeSt__LoKi
Medusa
Level 157
God Stats
3W - 1L
1,825 SR
Queue Stats
126W - 86L
1,585 Elo+
Party 1
Bellona
Bellona
Fwhrer
Bellona
Level 24
God Stats
1W - 0L
1,221 SR
Queue Stats
7W - 8L
1,417 Elo+
Solo
Nike
Nike
MegaFusion
Nike
Level 24
God Stats
3W - 0L
1,500 SR
Queue Stats
66W - 36L
1,855 Elo+
Party 1
The Morrigan
The Morrigan
tazdeelusion
The Morrigan
Level 160
God Stats
2W - 1L
1,551 SR
Queue Stats
135W - 77L
1,653 Elo+
Party 1
Cthulhu
Cthulhu
zGr1mm
Cthulhu
Level 19
God Stats
2W - 0L
1,839 SR
Queue Stats
81W - 14L
1,918 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
CoRdiie
Chiron
19
7 / 4 / 6
11,649
777
24,463
15,488
6,664
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Zhong Kui
Gr4ves
Zhong Kui
18
4 / 5 / 7
11,060
737
13,014
20,142
15,274
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
2 / 7 / 6
9,897
660
6,393
14,832
6,289
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
O1D1P0US
Cerberus
17
2 / 4 / 6
10,946
730
7,350
21,940
26,161
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
1 / 5 / 10
11,374
758
7,299
15,667
15,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BeSt__LoKi
Medusa
18
4 / 4 / 9
11,257
750
15,211
15,924
7,102
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bellona
Fwhrer
Bellona
18
4 / 4 / 12
11,281
752
13,629
18,977
21,519
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
7 / 4 / 15
11,615
774
15,856
16,147
18,908
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

The Morrigan
tazdeelusion
The Morrigan
18
2 / 3 / 18
11,290
753
15,648
6,529
6,388
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
zGr1mm
Cthulhu
20
8 / 1 / 15
12,752
850
19,125
13,490
11,918
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
94
16
Kills
25
25
Deaths
16
35
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Medusa
BeSt__LoKi
Medusa
4
4
9
2.13
L
Chiron
CoRdiie
Chiron
7
4
6
2.5
W
Bellona
Fwhrer
Bellona
4
4
12
2.5
L
Zhong Kui
Gr4ves
Zhong Kui
4
5
7
1.5
L
2
7
6
0.71
W
7
4
15
3.63
L
Cerberus
O1D1P0US
Cerberus
2
4
6
1.25
L
1
5
10
1.2
W
The Morrigan
tazdeelusion
The Morrigan
2
3
18
3.67
W
Cthulhu
zGr1mm
Cthulhu
8
1
15
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,519
Damage
79,469
88,069
Taken
71,067
69,645
Mitigated
65,835
28,389
Healing
32,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
BeSt__LoKi
Medusa
15,211
7,621
942
5,634
15,924
7,102
1,129
9,659
6,265
0
39,494
L
Chiron
CoRdiie
Chiron
24,463
7,762
1,644
2,661
15,488
6,664
1,413
6,203
8,540
0
48,603
W
Bellona
Fwhrer
Bellona
13,629
2,779
1,198
5,707
18,977
21,519
2,339
10,731
8,246
0
23,386
L
Zhong Kui
Gr4ves
Zhong Kui
13,014
1,995
0
5,300
20,142
15,274
1,257
6,812
12,786
34,769
0
L
6,393
1,247
439
504
14,832
6,289
571
6,626
7,744
18,558
0
W
15,856
1,359
2,495
3,994
16,147
18,908
267
5,725
9,595
0
20,109
L
Cerberus
O1D1P0US
Cerberus
7,350
98
2,418
6,972
21,940
26,161
206
6,905
14,313
19,203
0
L
7,299
388
4,131
4,320
15,667
15,257
472
7,052
8,054
22,246
0
W
The Morrigan
tazdeelusion
The Morrigan
15,648
1,206
2,955
781
6,529
6,388
1,278
2,849
3,651
32,754
0
W
Cthulhu
zGr1mm
Cthulhu
19,125
537
3,218
5,519
13,490
11,918
300
5,092
8,398
40,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,926
Gold Earned
58,195
167
Minions Killed
171
0
Camps Cleared
0
1,270,554
Distance Traveled
1,437,567
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,257
750
41
3
0
300,658
0
L
Chiron
11,649
777
37
2
0
252,525
0
W
Bellona
11,281
752
24
2
0
292,021
0
L
Zhong Kui
11,060
737
53
4
0
251,147
1
L
Chronos
9,897
660
25
2
0
266,891
1
W
Nike
11,615
774
11
1
0
294,003
0
L
Cerberus
10,946
730
27
2
0
247,282
0
L
Eset
11,374
758
25
2
0
252,709
1
W
The Morrigan
11,290
753
38
3
0
267,333
1
W
Cthulhu
12,752
850
57
4
0
283,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role