Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ratatoskr
Ratatoskr
Noødle
Ratatoskr
Level 87
God Stats
28W - 15L
1,689 SR
Queue Stats
100W - 76L
1,594 Elo+
Party 3
Persephone
Persephone
TripleCCC1
Persephone
Level 135
God Stats
24W - 20L
1,594 SR
Queue Stats
610W - 487L
1,549 Elo+
Party 3
Geb
Geb
afcbraga
Geb
Level 78
God Stats
2W - 2L
1,582 SR
Queue Stats
6W - 8L
1,551 Elo+
Solo
Izanami
Izanami
dhko
Izanami
Level 160
God Stats
12W - 7L
1,548 SR
Queue Stats
211W - 154L
1,665 Elo+
Party 3
Team Averages
Level 121
1,583 SR
1,572 Elo+

VS

Team Averages
Level 132
1,555 SR
1,629 Elo+
Nu Wa
Nu Wa
AceMcNastyy
Nu Wa
Level 86
God Stats
2W - 3L
1,507 SR
Queue Stats
375W - 329L
1,518 Elo+
Party 2
Camazotz
Camazotz
Fallen Chomp
Camazotz
Level 145
God Stats
3W - 5L
1,614 SR
Queue Stats
90W - 74L
1,605 Elo+
Party 1
Kuzenbo
Kuzenbo
JankyPlayer
Kuzenbo
Level 149
God Stats
0W - 2L
1,611 SR
Queue Stats
367W - 282L
1,592 Elo+
Party 2
Cliodhna
Cliodhna
littlemac529
Cliodhna
Level 139
God Stats
2W - 2L
1,544 SR
Queue Stats
61W - 40L
1,639 Elo+
Party 1
Heimdallr
Heimdallr
wolfmine
Heimdallr
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,791 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
19
6 / 5 / 18
13,381
787
17,741
21,961
21,400
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ratatoskr
Noødle
Ratatoskr
19
3 / 6 / 17
12,572
740
6,521
14,886
6,899
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Persephone
TripleCCC1
Persephone
19
4 / 4 / 14
13,136
773
22,096
14,875
4,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
2 / 2 / 12
12,358
727
10,039
13,815
9,753
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Izanami
dhko
Izanami
20
17 / 2 / 7
16,791
988
32,378
13,145
5,863
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 6 / 7
10,279
605
9,585
14,171
5,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Camazotz
Fallen Chomp
Camazotz
18
4 / 7 / 8
11,699
688
9,584
24,050
16,773
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kuzenbo
JankyPlayer
Kuzenbo
17
0 / 4 / 11
11,086
652
12,666
23,483
33,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cliodhna
littlemac529
Cliodhna
18
9 / 8 / 7
13,663
804
20,724
19,373
9,252
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heimdallr
wolfmine
Heimdallr
19
5 / 8 / 3
12,490
735
12,899
20,415
11,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
55
32
Kills
19
19
Deaths
33
68
Assists
36
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
6
5
18
3
L
1
6
7
0.75
L
Camazotz
Fallen Chomp
Camazotz
4
7
8
1.14
L
Kuzenbo
JankyPlayer
Kuzenbo
0
4
11
1.38
W
Ratatoskr
Noødle
Ratatoskr
3
6
17
1.92
W
Persephone
TripleCCC1
Persephone
4
4
14
2.75
W
2
2
12
4
W
Izanami
dhko
Izanami
17
2
7
10.25
L
Cliodhna
littlemac529
Cliodhna
9
8
7
1.56
L
Heimdallr
wolfmine
Heimdallr
5
8
3
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,775
Damage
65,458
78,682
Taken
101,492
48,849
Mitigated
76,982
21,059
Healing
14,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
17,741
2,753
0
5,853
21,961
21,400
38
5,746
16,215
0
33,477
L
9,585
2,893
0
1,580
14,171
5,996
1
4,896
9,054
42,286
0
L
Camazotz
Fallen Chomp
Camazotz
9,584
2,106
0
6,984
24,050
16,773
1
6,552
16,167
0
36,761
L
Kuzenbo
JankyPlayer
Kuzenbo
12,666
3,409
0
2,581
23,483
33,542
1
6,500
16,350
30,416
0
W
Ratatoskr
Noødle
Ratatoskr
6,521
504
0
500
14,886
6,899
114
4,758
10,128
0
17,208
W
Persephone
TripleCCC1
Persephone
22,096
913
0
3,262
14,875
4,934
861
5,746
9,121
53,289
0
W
10,039
248
4,049
4,748
13,815
9,753
0
3,085
10,730
43,649
0
W
Izanami
dhko
Izanami
32,378
21,621
0
2,647
13,145
5,863
1,314
3,256
9,886
0
115,175
L
Cliodhna
littlemac529
Cliodhna
20,724
1,095
0
1,212
19,373
9,252
316
7,400
11,541
0
49,680
L
Heimdallr
wolfmine
Heimdallr
12,899
3,490
0
2,325
20,415
11,419
285
5,832
14,255
0
47,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,238
Gold Earned
59,217
400
Minions Killed
359
6
Camps Cleared
10
1,804,934
Distance Traveled
1,473,716
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
13,381
787
41
2
0
408,602
1
L
Nu Wa
10,279
605
80
5
0
292,210
3
L
Camazotz
11,699
688
56
3
5
303,604
0
L
Kuzenbo
11,086
652
39
2
0
315,596
0
W
Ratatoskr
12,572
740
37
2
0
349,949
0
W
Persephone
13,136
773
77
5
3
364,324
3
W
Geb
12,358
727
48
3
0
330,317
0
W
Izanami
16,791
988
197
12
3
351,742
3
L
Cliodhna
13,663
804
77
5
4
294,082
1
L
Heimdallr
12,490
735
107
6
1
268,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role