Player Matchup

Geb
Geb
Alroyplaya3
Geb
Level 79
God Stats
14W - 14L
1,522 SR
Queue Stats
420W - 446L
1,419 Elo+
Party 1
Zeus
Zeus
Jaeger Sin
Zeus
Level 73
God Stats
12W - 5L
1,302 SR
Queue Stats
110W - 105L
1,457 Elo+
Party 1
Thor
Thor
LordOfSanguis
Thor
Level 123
God Stats
10W - 14L
1,530 SR
Queue Stats
728W - 728L
1,519 Elo+
Party 1
Ao Kuang
Ao Kuang
Pharaoh eXe
Ao Kuang
Level 155
God Stats
9W - 9L
1,451 SR
Queue Stats
359W - 254L
1,689 Elo+
Party 1
Izanami
Izanami
PraiseTheSun1997
Izanami
Level 80
God Stats
1W - 2L
1,535 SR
Queue Stats
111W - 118L
1,528 Elo+
Party 1
Team Averages
Level 102
1,468 SR
1,522 Elo+

VS

Team Averages
Level 135
1,612 SR
1,551 Elo+
Hun Batz
Hun Batz
Bad2388
Hun Batz
Level 140
God Stats
13W - 5L
1,858 SR
Queue Stats
201W - 184L
1,545 Elo+
Party 2
Ne Zha
Ne Zha
JABROVII
Ne Zha
Level 108
God Stats
2W - 1L
1,578 SR
Queue Stats
203W - 182L
1,584 Elo+
Solo
Agni
Agni
Jaqpi
Agni
Level 154
God Stats
9W - 4L
1,573 SR
Queue Stats
248W - 257L
1,525 Elo+
Solo
Anhur
Anhur
Jurrrrd
Anhur
Level 146
God Stats
13W - 5L
1,634 SR
Queue Stats
156W - 147L
1,557 Elo+
Party 2
Sobek
Sobek
TearyCracker479
Sobek
Level 127
God Stats
5W - 4L
1,417 SR
Queue Stats
151W - 135L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
6,111
470
3,577
8,757
6,117
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

1
0 / 1 / 0
4,108
316
109
480
82
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 1 / 4
7,154
550
4,056
8,343
2,488
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
Pharaoh eXe
Ao Kuang
14
7 / 3 / 2
8,089
622
13,189
15,916
4,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

9
0 / 6 / 2
5,991
461
3,863
9,173
1,941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Bad2388
Hun Batz
13
2 / 1 / 0
7,382
568
2,999
6,484
2,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ne Zha
JABROVII
Ne Zha
12
1 / 4 / 1
7,034
541
5,278
7,795
3,730
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Agni
Jaqpi
Agni
13
4 / 1 / 4
7,756
597
8,248
6,478
1,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Jurrrrd
Anhur
15
5 / 0 / 1
8,865
682
6,663
5,669
1,818
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
2 / 5 / 5
6,731
518
6,852
12,833
9,991
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
25
11
Kills
14
14
Deaths
11
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Hun Batz
Bad2388
Hun Batz
2
1
0
2
W
Ne Zha
JABROVII
Ne Zha
1
4
1
0.38
L
0
1
0
0
W
Agni
Jaqpi
Agni
4
1
4
6
W
Anhur
Jurrrrd
Anhur
5
0
1
5.5
L
3
1
4
5
L
Ao Kuang
Pharaoh eXe
Ao Kuang
7
3
2
2.67
L
0
6
2
0.17
W
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,794
Damage
30,040
42,669
Taken
39,259
15,346
Mitigated
19,729
14,097
Healing
13,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,577
788
30
1,182
8,757
6,117
0
1,401
7,336
23,083
0
W
Hun Batz
Bad2388
Hun Batz
2,999
682
0
3,530
6,484
2,362
0
2,157
4,327
0
47,202
W
Ne Zha
JABROVII
Ne Zha
5,278
2,845
0
2,009
7,795
3,730
0
4,892
2,903
0
38,309
L
109
0
0
0
480
82
0
150
288
1,895
0
W
Agni
Jaqpi
Agni
8,248
704
0
1,861
6,478
1,828
57
1,355
5,085
41,384
0
W
Anhur
Jurrrrd
Anhur
6,663
3,317
0
2,340
5,669
1,818
1,103
2,406
3,263
0
67,078
L
4,056
469
0
3,404
8,343
2,488
0
3,330
4,917
0
37,755
L
Ao Kuang
Pharaoh eXe
Ao Kuang
13,189
3,010
0
9,181
15,916
4,718
0
4,470
11,366
47,726
0
L
3,863
2,707
0
300
9,173
1,941
0
5,246
3,662
0
30,629
W
6,852
697
395
2,900
12,833
9,991
97
6,027
6,806
20,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,453
Gold Earned
37,768
263
Minions Killed
442
0
Camps Cleared
0
1,069,413
Distance Traveled
1,323,331
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,111
470
32
2
0
280,407
3
W
Hun Batz
7,382
568
102
8
0
303,206
1
W
Ne Zha
7,034
541
77
6
0
261,782
0
L
Zeus
4,108
316
4
0
0
28,745
0
W
Agni
7,756
597
102
8
0
266,884
6
W
Anhur
8,865
682
131
10
0
250,419
1
L
Thor
7,154
550
84
6
0
282,918
5
L
Ao Kuang
8,089
622
80
6
0
242,990
4
L
Izanami
5,991
461
63
5
0
234,353
1
W
Sobek
6,731
518
30
2
0
241,040
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role