Player Matchup

Nemesis
Nemesis
II_SKULD_II
Nemesis
Level 79
God Stats
4W - 7L
1,158 SR
Queue Stats
99W - 105L
1,396 Elo+
Party 2
Izanami
Izanami
JENO33
Izanami
Level 28
God Stats
6W - 3L
1,471 SR
Queue Stats
202W - 205L
1,437 Elo+
Solo
Cthulhu
Cthulhu
KGB-kwatin44
Cthulhu
Level 24
God Stats
19W - 9L
1,613 SR
Queue Stats
62W - 61L
1,360 Elo+
Solo
Bellona
Bellona
megacarrillo7
Bellona
Level 6
God Stats
2W - 0L
1,714 SR
Queue Stats
3W - 3L
1,383 Elo+
Party 2
Persephone
Persephone
yerke32xc
Persephone
Level 13
God Stats
10W - 9L
1,278 SR
Queue Stats
20W - 26L
1,385 Elo+
Solo
Team Averages
Level 30
1,447 SR
1,392 Elo+

VS

Team Averages
Level 14
1,429 SR
1,408 Elo+
Odin
Odin
KitKity
Odin
Level 20
God Stats
3W - 3L
1,267 SR
Queue Stats
45W - 28L
1,491 Elo+
Party 1
Zeus
Zeus
Sico__95
Zeus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,140 Elo+
Solo
Yemoja
Yemoja
am0jackson
Yemoja
Level 18
God Stats
3W - 2L
1,500 SR
Queue Stats
25W - 20L
1,463 Elo+
Party 1
Artemis
Artemis
dogninja33
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
skut3x
Nemesis
Level 19
God Stats
1W - 2L
1,380 SR
Queue Stats
36W - 24L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
II_SKULD_II
Nemesis
19
9 / 1 / 6
12,461
542
15,133
13,771
6,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
JENO33
Izanami
19
5 / 5 / 3
12,115
527
13,204
15,278
5,472
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
KGB-kwatin44
Cthulhu
17
6 / 3 / 10
11,472
499
12,911
18,321
15,576
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bellona
16
4 / 0 / 7
11,072
481
7,003
11,121
9,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Persephone
yerke32xc
Persephone
17
7 / 9 / 4
12,447
541
14,402
17,591
7,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
KitKity
Odin
16
5 / 3 / 4
10,093
439
13,582
22,089
21,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zeus
17
7 / 10 / 1
10,801
470
16,875
16,945
7,030
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
am0jackson
Yemoja
14
2 / 2 / 8
9,463
411
5,204
13,587
11,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Artemis
dogninja33
Artemis
14
0 / 12 / 2
8,338
363
7,035
14,338
5,423
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
skut3x
Nemesis
16
4 / 4 / 3
9,700
422
6,772
14,039
7,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
36
31
Kills
18
18
Deaths
31
30
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Nemesis
II_SKULD_II
Nemesis
9
1
6
12
W
Izanami
JENO33
Izanami
5
5
3
1.3
W
Cthulhu
KGB-kwatin44
Cthulhu
6
3
10
3.67
L
Odin
KitKity
Odin
5
3
4
2.33
L
Zeus
7
10
1
0.75
L
Yemoja
am0jackson
Yemoja
2
2
8
3
L
Artemis
dogninja33
Artemis
0
12
2
0.08
W
Bellona
4
0
7
7.5
L
Nemesis
skut3x
Nemesis
4
4
3
1.38
W
Persephone
yerke32xc
Persephone
7
9
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,653
Damage
49,468
76,082
Taken
80,998
44,279
Mitigated
52,578
25,382
Healing
12,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
II_SKULD_II
Nemesis
15,133
8,452
894
4,747
13,771
6,580
1,038
3,663
9,917
0
73,385
W
Izanami
JENO33
Izanami
13,204
10,421
0
5,435
15,278
5,472
7,962
2,302
12,557
0
102,546
W
Cthulhu
KGB-kwatin44
Cthulhu
12,911
921
1,138
6,184
18,321
15,576
581
8,042
9,840
42,839
0
L
Odin
KitKity
Odin
13,582
3,310
0
1,617
22,089
21,339
358
6,289
15,622
225
48,989
L
Zeus
16,875
698
138
2,234
16,945
7,030
0
7,080
9,520
54,259
0
L
Yemoja
am0jackson
Yemoja
5,204
1,202
3,447
2,072
13,587
11,558
56
6,691
6,786
23,493
0
L
Artemis
dogninja33
Artemis
7,035
2,933
0
546
14,338
5,423
234
4,429
9,909
0
38,672
W
Bellona
7,003
2,683
0
3,142
11,121
9,587
1,532
1,153
9,740
0
39,621
L
Nemesis
skut3x
Nemesis
6,772
3,105
0
2,125
14,039
7,228
26
2,183
11,848
0
56,335
W
Persephone
yerke32xc
Persephone
14,402
1,421
304
3,538
17,591
7,064
1,358
6,943
10,342
62,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,567
Gold Earned
48,395
516
Minions Killed
330
0
Camps Cleared
0
2,117,407
Distance Traveled
1,919,460
21
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,461
542
97
4
0
487,981
4
W
Izanami
12,115
527
149
6
0
382,244
10
W
Cthulhu
11,472
499
68
3
0
459,866
6
L
Odin
10,093
439
83
4
0
402,317
0
L
Zeus
10,801
470
70
3
0
349,513
1
L
Yemoja
9,463
411
21
1
0
394,570
0
L
Artemis
8,338
363
72
3
0
341,957
0
W
Bellona
11,072
481
85
4
0
433,062
0
L
Nemesis
9,700
422
84
4
0
431,103
4
W
Persephone
12,447
541
117
5
0
354,254
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role