Player Matchup

Fenrir
Fenrir
Ghostsniper1940
Fenrir
Level 116
God Stats
20W - 12L
1,685 SR
Queue Stats
625W - 407L
1,586 Elo+
Party 1
Zeus
Zeus
Lance a licous
Zeus
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,235 Elo+
Party 1
Horus
Horus
LonelyDragon24
Horus
Level 149
God Stats
8W - 8L
1,489 SR
Queue Stats
425W - 339L
1,522 Elo+
Party 1
Team Averages
Level 101
1,558 SR
1,447 Elo+

VS

Team Averages
Level 128
1,505 SR
1,515 Elo+
Ah Muzen Cab
Ah Muzen Cab
CrookedkcaJ
Ah Muzen Cab
Level 144
God Stats
12W - 9L
1,554 SR
Queue Stats
117W - 85L
1,579 Elo+
Solo
Achilles
Achilles
STONERSNIFFLES2
Achilles
Level 118
God Stats
10W - 16L
1,576 SR
Queue Stats
105W - 133L
1,504 Elo+
Solo
Baron Samedi
Baron Samedi
YaBoyGs
Baron Samedi
Level 123
God Stats
7W - 6L
1,385 SR
Queue Stats
284W - 288L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 2
8,628
664
9,099
13,185
7,317
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

12
1 / 7 / 3
7,919
609
10,721
11,451
3,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 5 / 2
7,978
614
7,402
11,297
12,231
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
CrookedkcaJ
Ah Muzen Cab
14
5 / 1 / 11
9,812
755
11,063
7,667
2,800
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
14
4 / 3 / 9
9,200
708
6,969
19,316
24,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
YaBoyGs
Baron Samedi
15
8 / 2 / 8
10,418
801
12,441
11,496
4,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
6
Kills
17
17
Deaths
6
7
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
CrookedkcaJ
Ah Muzen Cab
5
1
11
10.5
L
3
5
2
0.8
L
1
7
3
0.36
L
2
5
2
0.6
W
Achilles
4
3
9
2.83
W
Baron Samedi
YaBoyGs
Baron Samedi
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,222
Damage
30,473
35,933
Taken
38,479
23,090
Mitigated
31,949
5,953
Healing
15,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
CrookedkcaJ
Ah Muzen Cab
11,063
4,013
0
3,321
7,667
2,800
2,391
2,563
4,950
0
43,929
L
9,099
1,525
0
509
13,185
7,317
0
4,920
7,954
0
22,351
L
10,721
889
399
2,375
11,451
3,542
0
3,874
7,105
28,462
0
L
7,402
2,860
773
1,897
11,297
12,231
0
4,136
6,922
0
16,725
W
Achilles
6,969
1,165
0
2,940
19,316
24,156
268
4,857
14,023
0
11,609
W
Baron Samedi
YaBoyGs
Baron Samedi
12,441
749
4,055
5,608
11,496
4,993
194
3,579
7,613
49,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,525
Gold Earned
29,430
112
Minions Killed
154
5
Camps Cleared
7
627,262
Distance Traveled
699,298
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,812
755
70
5
1
216,782
1
L
Fenrir
8,628
664
26
2
3
236,334
1
L
Zeus
7,919
609
65
5
1
172,480
1
L
Horus
7,978
614
21
2
1
218,448
3
W
Achilles
9,200
708
7
1
0
248,522
4
W
Baron Samedi
10,418
801
77
6
6
233,994
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role