Player Matchup

Cliodhna
Cliodhna
Gaming_Hound
Cliodhna
Level 28
God Stats
4W - 7L
1,086 SR
Queue Stats
13W - 18L
1,326 Elo+
Party 2
Medusa
Medusa
Hennessey666
Medusa
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
Ilcrazyll
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Xbalanque
Xbalanque
KiD_Element7
Xbalanque
Level 29
God Stats
0W - 2L
1,287 SR
Queue Stats
13W - 24L
1,274 Elo+
Party 2
Cthulhu
Cthulhu
TheRaginRevenant
Cthulhu
Level 24
God Stats
1W - 6L
1,032 SR
Queue Stats
2W - 9L
1,215 Elo+
Solo
Team Averages
Level 17
1,281 SR
1,363 Elo+

VS

Team Averages
Level 21
1,447 SR
1,371 Elo+
Jormungandr
Jormungandr
Chicken_Click
Jormungandr
Level 15
God Stats
2W - 1L
1,262 SR
Queue Stats
5W - 5L
1,418 Elo+
Solo
Heimdallr
Heimdallr
Jctou
Heimdallr
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,509 Elo+
Solo
Cliodhna
Cliodhna
MandoM4N
Cliodhna
Level 14
God Stats
9W - 7L
1,500 SR
Queue Stats
203W - 200L
1,287 Elo+
Party 1
Nike
Nike
The4Little2Guy0
Nike
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,280 Elo+
Solo
Discordia
Discordia
snakey04
Discordia
Level 45
God Stats
11W - 11L
1,475 SR
Queue Stats
122W - 165L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Gaming_Hound
Cliodhna
13
3 / 12 / 1
8,448
445
8,547
14,448
4,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
1
0 / 8 / 0
5,108
269
0
4,743
405
Short Bow

Short Bow

+15%
Attack Speed

Yemoja
Ilcrazyll
Yemoja
10
0 / 15 / 1
6,923
364
2,356
21,811
15,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xbalanque
KiD_Element7
Xbalanque
11
2 / 17 / 1
7,149
376
6,438
19,526
3,799
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 8 / 0
6,730
354
3,947
19,691
5,515
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Chicken_Click
Jormungandr
11
1 / 0 / 10
9,023
475
4,853
7,435
6,571
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heimdallr
Jctou
Heimdallr
20
29 / 0 / 4
13,502
711
29,023
19,429
9,722
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cliodhna
MandoM4N
Cliodhna
17
13 / 3 / 6
12,126
638
13,330
10,852
5,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
4 / 5 / 4
10,867
572
5,737
12,438
8,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Discordia
snakey04
Discordia
16
13 / 0 / 8
11,613
611
18,797
10,267
3,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
92
6
Kills
60
60
Deaths
8
3
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Chicken_Click
Jormungandr
1
0
10
6
L
Cliodhna
Gaming_Hound
Cliodhna
3
12
1
0.29
L
Medusa
0
8
0
0
L
Yemoja
Ilcrazyll
Yemoja
0
15
1
0.03
W
Heimdallr
Jctou
Heimdallr
29
0
4
31
L
Xbalanque
KiD_Element7
Xbalanque
2
17
1
0.15
W
Cliodhna
MandoM4N
Cliodhna
13
3
6
5.33
W
4
5
4
1.2
L
1
8
0
0.13
W
Discordia
snakey04
Discordia
13
0
8
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,288
Damage
71,740
80,219
Taken
60,421
29,901
Mitigated
33,692
3,210
Healing
17,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Chicken_Click
Jormungandr
4,853
1,498
0
465
7,435
6,571
139
2,363
5,072
23,221
0
L
Cliodhna
Gaming_Hound
Cliodhna
8,547
1,036
0
599
14,448
4,351
0
4,517
9,627
0
30,315
L
Medusa
0
0
0
0
4,743
405
0
1,136
3,539
0
0
L
Yemoja
Ilcrazyll
Yemoja
2,356
1,591
257
349
21,811
15,831
0
4,218
17,501
14,242
0
W
Heimdallr
Jctou
Heimdallr
29,023
23,882
0
13,141
19,429
9,722
8,358
1,808
17,621
0
134,021
L
Xbalanque
KiD_Element7
Xbalanque
6,438
3,243
89
1,123
19,526
3,799
140
6,440
12,762
0
27,852
W
Cliodhna
MandoM4N
Cliodhna
13,330
4,687
0
835
10,852
5,854
1,256
926
9,926
0
73,438
W
5,737
1,885
0
534
12,438
8,006
4,223
91
12,347
2,183
46,147
L
3,947
511
76
717
19,691
5,515
0
6,293
13,012
18,448
0
W
Discordia
snakey04
Discordia
18,797
921
0
2,549
10,267
3,539
1,322
1,115
9,152
56,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,358
Gold Earned
57,131
136
Minions Killed
531
0
Camps Cleared
0
1,209,654
Distance Traveled
1,718,386
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,023
475
28
1
0
244,079
0
L
Cliodhna
8,448
445
42
2
0
348,928
2
L
Medusa
5,108
269
0
0
0
29,396
0
L
Yemoja
6,923
364
22
1
0
251,614
0
W
Heimdallr
13,502
711
187
10
0
340,333
4
L
Xbalanque
7,149
376
43
2
0
274,435
1
W
Cliodhna
12,126
638
120
6
0
435,897
0
W
Nike
10,867
572
102
5
0
335,207
2
L
Cthulhu
6,730
354
29
2
0
305,281
3
W
Discordia
11,613
611
94
5
0
362,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role