Player Matchup

Eset
Eset
Thunder_sam55
Eset
Level 7
God Stats
0W - 1L
1,187 SR
Queue Stats
3W - 9L
1,458 Elo+
Party 1
Hou Yi
Hou Yi
Thunderbird23167
Hou Yi
Level 125
God Stats
20W - 15L
1,565 SR
Queue Stats
449W - 456L
1,621 Elo+
Party 1
Guan Yu
Guan Yu
bAndoKiNg_23
Guan Yu
Level 3
God Stats
0W - 1L
1,198 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Team Averages
Level 45
1,317 SR
1,526 Elo+

VS

Team Averages
Level 54
1,605 SR
1,605 Elo+
Bacchus
Bacchus
EscapeGoat8654
Bacchus
Level 27
God Stats
3W - 0L
1,494 SR
Queue Stats
43W - 23L
1,588 Elo+
Party 2
Pele
Pele
PilarBubbles313
Pele
Level 28
God Stats
1W - 0L
1,756 SR
Queue Stats
18W - 5L
1,764 Elo+
Solo
Sol
Sol
Pum9k1nK1ng
Sol
Level 108
God Stats
13W - 8L
1,564 SR
Queue Stats
142W - 150L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 8 / 1
6,196
620
847
8,101
2,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
2 / 3 / 1
6,650
665
7,022
9,598
3,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
bAndoKiNg_23
Guan Yu
8
0 / 7 / 1
5,785
579
1,184
9,554
7,433
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 9
7,443
744
3,384
9,029
6,773
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
8 / 2 / 6
8,947
895
7,972
9,514
5,034
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
9 / 0 / 6
8,671
867
12,562
8,196
2,852
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
3
Kills
18
18
Deaths
3
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
1
1
9
5.5
W
8
2
6
5.5
W
9
0
6
12
L
1
8
1
0.19
L
2
3
1
0.83
L
Guan Yu
bAndoKiNg_23
Guan Yu
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,053
Damage
23,918
27,253
Taken
26,739
13,200
Mitigated
14,659
870
Healing
9,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,384
209
742
1,354
9,029
6,773
154
521
8,472
8,964
0
W
7,972
2,050
0
3,150
9,514
5,034
644
564
8,196
0
32,451
W
12,562
4,021
652
3,797
8,196
2,852
1,981
518
7,586
40,974
0
L
847
153
0
7
8,101
2,361
0
5,603
2,498
3,982
0
L
7,022
3,061
0
175
9,598
3,406
0
4,969
4,629
0
24,723
L
Guan Yu
bAndoKiNg_23
Guan Yu
1,184
468
178
510
9,554
7,433
0
5,927
3,627
0
5,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,631
Gold Earned
25,061
62
Minions Killed
119
2
Camps Cleared
7
404,922
Distance Traveled
533,686
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,443
744
16
2
0
188,360
1
W
Pele
8,947
895
50
5
5
168,923
1
W
Sol
8,671
867
53
5
2
176,403
0
L
Eset
6,196
620
11
1
0
109,205
0
L
Hou Yi
6,650
665
40
4
1
143,327
4
L
Guan Yu
5,785
579
11
1
1
152,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role