Player Matchup

Sun Wukong
Sun Wukong
Lagaos
Sun Wukong
Level 154
God Stats
6W - 5L
1,980 SR
Queue Stats
230W - 178L
1,609 Elo+
Party 2
Baron Samedi
Baron Samedi
Luckynumber
Baron Samedi
Level 51
God Stats
7W - 5L
1,548 SR
Queue Stats
119W - 71L
1,580 Elo+
Party 2
Cupid
Cupid
Pranes
Cupid
Level 142
God Stats
9W - 5L
1,630 SR
Queue Stats
120W - 87L
1,663 Elo+
Party 2
Team Averages
Level 116
1,719 SR
1,617 Elo+

VS

Team Averages
Level 99
1,434 SR
1,464 Elo+
Neith
Neith
Brorsan
Neith
Level 115
God Stats
1W - 2L
1,511 SR
Queue Stats
3W - 10L
1,512 Elo+
Party 1
Baron Samedi
Baron Samedi
ExYK
Baron Samedi
Level 135
God Stats
5W - 3L
1,578 SR
Queue Stats
8W - 4L
1,589 Elo+
Solo
Bacchus
Bacchus
Gomin
Bacchus
Level 48
God Stats
0W - 1L
1,213 SR
Queue Stats
0W - 4L
1,292 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Lagaos
Sun Wukong
12
7 / 3 / 4
9,325
777
9,514
13,627
9,948
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Luckynumber
Baron Samedi
13
0 / 0 / 13
8,354
696
9,722
10,299
9,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cupid
Pranes
Cupid
14
6 / 1 / 6
9,305
775
13,118
10,527
5,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Brorsan
Neith
11
1 / 7 / 3
7,773
648
9,485
12,456
4,363
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
ExYK
Baron Samedi
11
2 / 5 / 1
7,339
612
8,405
9,611
4,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Gomin
Bacchus
11
1 / 1 / 2
7,558
630
5,894
15,041
16,728
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
13
Kills
4
4
Deaths
13
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Neith
Brorsan
Neith
1
7
3
0.36
L
Baron Samedi
ExYK
Baron Samedi
2
5
1
0.5
L
Bacchus
Gomin
Bacchus
1
1
2
2
W
Sun Wukong
Lagaos
Sun Wukong
7
3
4
3
W
Baron Samedi
Luckynumber
Baron Samedi
0
0
13
6.5
W
Cupid
Pranes
Cupid
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,354
Damage
23,784
34,453
Taken
37,108
24,320
Mitigated
25,904
14,910
Healing
6,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Brorsan
Neith
9,485
4,204
0
1,858
12,456
4,363
0
2,102
10,354
0
21,238
L
Baron Samedi
ExYK
Baron Samedi
8,405
56
2,302
1,605
9,611
4,813
0
2,923
6,688
26,747
0
L
Bacchus
Gomin
Bacchus
5,894
677
75
1,144
15,041
16,728
0
5,127
9,914
11,829
0
W
Sun Wukong
Lagaos
Sun Wukong
9,514
1,868
0
2,556
13,627
9,948
414
5,097
8,530
0
33,329
W
Baron Samedi
Luckynumber
Baron Samedi
9,722
294
2,183
4,764
10,299
9,302
285
5,171
5,128
25,207
0
W
Cupid
Pranes
Cupid
13,118
6,240
1,037
4,370
10,527
5,070
1,445
4,658
5,869
0
43,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,984
Gold Earned
22,670
145
Minions Killed
78
8
Camps Cleared
3
715,277
Distance Traveled
624,169
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,773
648
33
3
1
200,219
3
L
Baron Samedi
7,339
612
36
3
2
187,644
3
L
Bacchus
7,558
630
9
1
0
236,306
2
W
Sun Wukong
9,325
777
41
3
6
257,143
2
W
Baron Samedi
8,354
696
31
3
1
241,145
3
W
Cupid
9,305
775
73
6
1
216,989
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role