Player Matchup

Merlin
Merlin
Birdofhermes9
Merlin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,245 Elo+
Solo
Gilgamesh
Gilgamesh
H20ontheTrack
Gilgamesh
Level 26
God Stats
5W - 3L
1,545 SR
Queue Stats
54W - 84L
1,296 Elo+
Solo
Cthulhu
Cthulhu
Jtabiey
Cthulhu
Level 16
God Stats
1W - 1L
1,099 SR
Queue Stats
3W - 3L
1,427 Elo+
Solo
Team Averages
Level 23
1,381 SR
1,323 Elo+

VS

Team Averages
Level 23
1,397 SR
1,269 Elo+
Pele
Pele
LazySith11
Pele
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 63L
1,330 Elo+
Party 1
Discordia
Discordia
Truth36
Discordia
Level 24
God Stats
0W - 3L
1,190 SR
Queue Stats
34W - 46L
1,268 Elo+
Party 1
Cthulhu
Cthulhu
eltostonxd
Cthulhu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 73L
1,210 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 8 / 5
15,058
627
22,742
20,247
6,073
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
H20ontheTrack
Gilgamesh
20
6 / 3 / 6
15,003
625
21,834
35,444
21,583
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
Jtabiey
Cthulhu
10
0 / 3 / 1
11,292
471
284
7,293
2,001

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 7 / 7
14,160
590
18,130
25,264
11,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
Truth36
Discordia
17
3 / 5 / 5
13,655
569
18,305
13,037
5,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
eltostonxd
Cthulhu
18
5 / 1 / 6
14,297
596
13,276
20,143
24,643
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
31
12
Kills
13
14
Deaths
13
12
Assists
18
Player
Kills
Deaths
Assists
KDA
W
6
8
5
1.06
W
Gilgamesh
H20ontheTrack
Gilgamesh
6
3
6
3
W
Cthulhu
Jtabiey
Cthulhu
0
3
1
0.17
L
5
7
7
1.21
L
Discordia
Truth36
Discordia
3
5
5
1.1
L
Cthulhu
eltostonxd
Cthulhu
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,860
Damage
49,711
62,984
Taken
58,444
29,657
Mitigated
41,258
18,445
Healing
11,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,742
1,189
422
3,174
20,247
6,073
1,338
9,374
10,271
72,140
0
W
Gilgamesh
H20ontheTrack
Gilgamesh
21,834
6,026
354
14,196
35,444
21,583
195
17,818
16,677
0
60,576
W
Cthulhu
Jtabiey
Cthulhu
284
34
0
299
7,293
2,001
48
4,469
2,717
3,117
0
L
18,130
3,653
0
6,075
25,264
11,144
178
10,983
14,281
0
64,214
L
Discordia
Truth36
Discordia
18,305
1,308
0
2,372
13,037
5,471
517
5,206
7,831
58,351
0
L
Cthulhu
eltostonxd
Cthulhu
13,276
967
427
3,051
20,143
24,643
14
8,427
11,716
55,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,353
Gold Earned
42,112
163
Minions Killed
276
3
Camps Cleared
16
1,031,525
Distance Traveled
1,158,667
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
15,058
627
94
4
1
350,421
0
W
Gilgamesh
15,003
625
65
3
2
435,259
6
W
Cthulhu
11,292
471
4
0
0
245,845
0
L
Pele
14,160
590
92
4
8
436,639
1
L
Discordia
13,655
569
94
4
2
354,980
4
L
Cthulhu
14,297
596
90
4
6
367,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role