Player Matchup

Persephone
Persephone
Diamond V
GotenKan
Persephone
Diamond V
Level 143
God Stats
4W - 2L
1,728 SR
Queue Stats
59W - 33L
1,944 MMR
Party 1
Bacchus
Bacchus
Platinum III
everyday303
Bacchus
Platinum III
Level 137
God Stats
5W - 3L
1,668 SR
Queue Stats
59W - 34L
1,761 MMR
Party 1
Chiron
Chiron
Diamond V
mithycos
Chiron
Diamond V
Level 158
God Stats
1W - 1L
1,803 SR
Queue Stats
60W - 34L
1,890 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 146
1,733 SR
1,865 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 135
1,711 SR
1,856 MMR
Ne Zha
Ne Zha
Gold IV
Caji
Ne Zha
Gold IV
Level 143
God Stats
1W - 0L
1,766 SR
Queue Stats
12W - 1L
1,763 MMR
Party 2
Mulan
Mulan
Platinum IV
D4RKWIZ4RD
Mulan
Platinum IV
Level 160
God Stats
1W - 2L
1,763 SR
Queue Stats
40W - 8L
2,002 MMR
Party 2
Sol
Sol
Gold II
GalacticRavioli
Sol
Gold II
Level 103
God Stats
3W - 0L
1,603 SR
Queue Stats
17W - 1L
1,803 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
GotenKan
Persephone
13
4 / 6 / 6
10,423
695
13,483
15,299
3,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
everyday303
Bacchus
13
2 / 4 / 9
9,950
663
11,591
27,731
32,849
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
mithycos
Chiron
15
6 / 7 / 5
11,097
740
17,373
16,212
5,888
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
ArtioThothCabrakanGebTiamat

VS

Bans
SobekHorusOdinCerberusCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Caji
Ne Zha
15
9 / 4 / 6
11,829
789
17,314
14,207
7,039
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
14
1 / 5 / 13
10,054
670
13,091
22,181
18,127
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
7 / 3 / 8
11,109
741
24,989
18,784
14,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
44
12
Kills
17
17
Deaths
12
20
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Caji
Ne Zha
9
4
6
3
W
Mulan
1
5
13
1.5
W
7
3
8
3.67
L
Persephone
GotenKan
Persephone
4
6
6
1.17
L
Bacchus
everyday303
Bacchus
2
4
9
1.63
L
Chiron
mithycos
Chiron
6
7
5
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,447
Damage
55,394
59,242
Taken
55,172
42,565
Mitigated
39,267
15,321
Healing
16,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Caji
Ne Zha
17,314
4,662
0
2,366
14,207
7,039
572
6,286
7,641
0
40,425
W
Mulan
13,091
1,992
527
4,638
22,181
18,127
512
9,201
12,599
4,058
29,891
W
24,989
9,876
0
9,425
18,784
14,101
1,640
9,187
9,362
67,618
6,510
L
Persephone
GotenKan
Persephone
13,483
597
310
2,127
15,299
3,828
507
4,365
10,928
33,146
0
L
Bacchus
everyday303
Bacchus
11,591
1,898
345
8,241
27,731
32,849
203
12,306
15,425
17,868
0
L
Chiron
mithycos
Chiron
17,373
6,220
833
3,465
16,212
5,888
1,014
6,491
9,690
0
48,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,470
Gold Earned
32,992
143
Minions Killed
179
2
Camps Cleared
11
781,802
Distance Traveled
810,613
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,829
789
45
3
3
285,534
2
W
Mulan
10,054
670
37
2
5
266,276
2
W
Sol
11,109
741
97
6
3
258,803
1
L
Persephone
10,423
695
58
4
2
244,668
2
L
Bacchus
9,950
663
12
1
0
278,833
4
L
Chiron
11,097
740
73
5
0
258,301
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role