Player Matchup

Achilles
Achilles
BoyManGuyDudeBro
Achilles
Level 15
God Stats
1W - 2L
1,336 SR
Queue Stats
11W - 12L
1,534 Elo+
Solo
Izanami
Izanami
Jrobidas17
Izanami
Level 29
God Stats
39W - 33L
1,544 SR
Queue Stats
95W - 92L
1,537 Elo+
Party 1
Fenrir
Fenrir
LFLBT5-0
Fenrir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 44L
1,549 Elo+
Solo
Tiamat
Tiamat
Ninjadude3765
Tiamat
Level 29
God Stats
9W - 5L
1,596 SR
Queue Stats
92W - 89L
1,548 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Stealthslayer11
Kumbhakarna
Level 6
God Stats
1W - 1L
1,694 SR
Queue Stats
5W - 5L
1,549 Elo+
Solo
Team Averages
Level 21
1,534 SR
1,543 Elo+

VS

Team Averages
Level 20
1,454 SR
1,581 Elo+
Baron Samedi
Baron Samedi
ChapeleiroCrazyB
Baron Samedi
Level 27
God Stats
15W - 19L
1,523 SR
Queue Stats
155W - 116L
1,562 Elo+
Solo
Mulan
Mulan
N4Zchemiii243
Mulan
Level 29
God Stats
24W - 28L
1,455 SR
Queue Stats
142W - 153L
1,533 Elo+
Solo
Pele
Pele
Orange5Crew463
Pele
Level 16
God Stats
2W - 1L
1,451 SR
Queue Stats
6W - 3L
1,581 Elo+
Solo
Ymir
Ymir
Rhino_Rage80
Ymir
Level 24
God Stats
1W - 1L
1,338 SR
Queue Stats
39W - 36L
1,557 Elo+
Solo
Rama
Rama
XWX RAGNAROK
Rama
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,671 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 0
7,505
500
7,576
12,958
10,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Jrobidas17
Izanami
10
0 / 5 / 1
5,993
400
5,832
10,327
2,828
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
LFLBT5-0
Fenrir
1
0 / 0 / 0
2,859
191
0
0
0
14
1 / 1 / 0
7,637
509
6,115
11,324
6,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
Stealthslayer11
Kumbhakarna
10
2 / 1 / 1
6,926
462
5,100
14,732
12,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ChapeleiroCrazyB
Baron Samedi
14
2 / 0 / 1
8,253
550
8,738
7,475
3,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 2 / 0
8,370
558
7,245
9,188
7,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
0 / 1 / 0
7,757
517
2,772
9,202
3,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 5
7,336
489
3,474
10,870
8,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
4 / 0 / 2
8,340
556
15,057
10,239
3,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
16
5
Kills
8
8
Deaths
5
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
1
0
2
W
Baron Samedi
ChapeleiroCrazyB
Baron Samedi
2
0
1
2.5
L
Izanami
Jrobidas17
Izanami
0
5
1
0.1
L
Fenrir
LFLBT5-0
Fenrir
0
0
0
0
W
1
2
0
0.5
L
1
1
0
1
W
0
1
0
0
W
1
2
5
1.75
L
Kumbhakarna
Stealthslayer11
Kumbhakarna
2
1
1
2.5
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,623
Damage
37,286
49,341
Taken
46,974
32,227
Mitigated
25,235
17,711
Healing
22,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,576
3,302
0
7,893
12,958
10,798
0
2,340
9,559
0
39,125
W
Baron Samedi
ChapeleiroCrazyB
Baron Samedi
8,738
186
516
5,246
7,475
3,196
427
2,535
4,758
53,470
0
L
Izanami
Jrobidas17
Izanami
5,832
4,009
381
2,024
10,327
2,828
565
2,514
7,683
0
34,030
L
Fenrir
LFLBT5-0
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
7,245
1,076
0
4,660
9,188
7,396
0
0
8,311
9,024
40,541
L
6,115
627
136
3,182
11,324
6,418
947
4,360
6,661
51,874
0
W
2,772
294
0
5,110
9,202
3,008
0
1,756
7,299
0
61,031
W
3,474
810
0
859
10,870
8,054
272
2,604
8,175
21,550
0
L
Kumbhakarna
Stealthslayer11
Kumbhakarna
5,100
706
409
3,686
14,732
12,183
0
3,911
10,637
20,315
0
W
15,057
12,747
0
6,105
10,239
3,581
1,058
4,081
6,134
0
72,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,920
Gold Earned
40,056
293
Minions Killed
484
0
Camps Cleared
0
1,138,981
Distance Traveled
1,452,852
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,505
500
89
6
0
280,153
3
W
Baron Samedi
8,253
550
108
7
0
284,709
1
L
Izanami
5,993
400
68
5
0
266,817
2
L
Fenrir
2,859
191
0
0
0
0
0
W
Mulan
8,370
558
107
7
0
286,533
1
L
Tiamat
7,637
509
105
7
0
295,319
5
W
Pele
7,757
517
113
8
0
339,869
0
W
Ymir
7,336
489
40
3
0
277,871
1
L
Kumbhakarna
6,926
462
31
2
0
296,692
2
W
Rama
8,340
556
116
8
0
263,870
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role