Player Matchup

Artemis
Artemis
 
Artemis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
AndresxSHx
Sol
Level 118
God Stats
4W - 5L
1,493 SR
Queue Stats
105W - 87L
1,598 Elo+
Party 2
Cliodhna
Cliodhna
CoCoBudda42
Cliodhna
Level 105
God Stats
3W - 2L
1,716 SR
Queue Stats
126W - 140L
1,561 Elo+
Solo
Odin
Odin
victor_bury
Odin
Level 127
God Stats
5W - 3L
2,011 SR
Queue Stats
598W - 592L
1,566 Elo+
Party 3
Tiamat
Tiamat
webbyparrott49
Tiamat
Level 128
God Stats
58W - 67L
1,473 SR
Queue Stats
460W - 474L
1,530 Elo+
Party 3
Team Averages
Level 121
1,639 SR
1,551 Elo+

VS

Team Averages
Level 135
1,593 SR
1,543 Elo+
Mercury
Mercury
KINGZDAZED
Mercury
Level 157
God Stats
17W - 15L
1,571 SR
Queue Stats
679W - 607L
1,494 Elo+
Party 1
Neith
Neith
Speachless_Wrath
Neith
Level 159
God Stats
183W - 152L
1,480 SR
Queue Stats
467W - 460L
1,503 Elo+
Solo
Nike
Nike
TezDaAri3s16
Nike
Level 127
God Stats
4W - 1L
1,775 SR
Queue Stats
617W - 572L
1,569 Elo+
Party 1
Cthulhu
Cthulhu
Wallas_Wll
Cthulhu
Level 107
God Stats
14W - 10L
1,469 SR
Queue Stats
584W - 530L
1,561 Elo+
Solo
Tiamat
Tiamat
prideofsoccer
Tiamat
Level 125
God Stats
29W - 19L
1,670 SR
Queue Stats
245W - 191L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
2 / 3 / 1
7,113
508
7,204
11,770
3,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
0 / 1 / 0
6,804
486
5,004
7,592
2,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cliodhna
CoCoBudda42
Cliodhna
13
1 / 3 / 0
7,108
508
2,103
9,302
3,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 4 / 2
5,886
420
4,569
11,410
5,745
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
0 / 0 / 0
7,202
514
5,364
8,608
9,129
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
KINGZDAZED
Mercury
15
5 / 0 / 2
8,444
603
7,037
8,145
2,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
2 / 2 / 3
7,777
556
8,340
8,463
2,543
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 0 / 1
8,027
573
5,407
9,590
7,656
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Wallas_Wll
Cthulhu
11
1 / 1 / 5
6,925
495
5,722
12,242
8,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

15
2 / 0 / 0
8,308
593
9,051
6,646
4,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
3
Kills
11
11
Deaths
3
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
2
3
1
0.83
L
0
1
0
0
L
Cliodhna
CoCoBudda42
Cliodhna
1
3
0
0.33
W
Mercury
KINGZDAZED
Mercury
5
0
2
6
W
2
2
3
1.75
W
1
0
1
1.5
W
Cthulhu
Wallas_Wll
Cthulhu
1
1
5
3.5
W
2
0
0
2
L
0
4
2
0.25
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,244
Damage
35,557
48,682
Taken
45,086
23,565
Mitigated
25,391
20,935
Healing
14,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
7,204
3,782
0
4,011
11,770
3,237
1,044
1,602
10,168
0
47,472
L
5,004
1,647
0
3,748
7,592
2,079
0
5,844
1,368
39,291
3,736
L
Cliodhna
CoCoBudda42
Cliodhna
2,103
334
0
3,767
9,302
3,375
0
1,731
7,399
0
50,743
W
Mercury
KINGZDAZED
Mercury
7,037
3,342
0
4,438
8,145
2,676
0
952
7,193
0
52,978
W
8,340
2,981
0
1,095
8,463
2,543
548
392
8,071
0
52,495
W
5,407
826
0
2,000
9,590
7,656
0
4,902
4,688
0
54,812
W
Cthulhu
Wallas_Wll
Cthulhu
5,722
654
130
3,581
12,242
8,190
0
2,122
10,120
28,630
0
W
9,051
997
0
2,880
6,646
4,326
90
2,842
3,804
56,925
0
L
4,569
964
692
3,525
11,410
5,745
0
4,693
6,587
4,101
15,715
L
5,364
909
0
5,192
8,608
9,129
0
221
8,387
50,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,113
Gold Earned
39,481
433
Minions Killed
496
0
Camps Cleared
0
1,336,931
Distance Traveled
1,381,167
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,113
508
78
6
0
230,705
2
L
Sol
6,804
486
103
7
0
275,234
7
L
Cliodhna
7,108
508
103
7
0
313,427
5
W
Mercury
8,444
603
103
7
0
326,184
5
W
Neith
7,777
556
95
7
0
242,046
1
W
Nike
8,027
573
130
9
0
264,081
2
W
Cthulhu
6,925
495
48
3
0
268,697
3
W
Tiamat
8,308
593
120
9
0
280,159
4
L
Odin
5,886
420
48
3
0
256,927
1
L
Tiamat
7,202
514
101
7
0
260,638
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role