Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Gioserluar11
Sylvanus
Level 121
God Stats
1W - 0L
1,820 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Cupid
Cupid
GravelordIIINito
Cupid
Level 29
God Stats
1W - 1L
1,164 SR
Queue Stats
167W - 135L
1,601 Elo+
Solo
Team Averages
Level 54
1,495 SR
1,533 Elo+

VS

Team Averages
Level 35
1,504 SR
1,505 Elo+
Artio
Artio
Jestrus
Artio
Level 61
God Stats
2W - 1L
1,653 SR
Queue Stats
58W - 40L
1,504 Elo+
Party 1
Kukulkan
Kukulkan
TenLnTwoWatts
Kukulkan
Level 17
God Stats
0W - 1L
1,221 SR
Queue Stats
32W - 17L
1,513 Elo+
Party 1
Neith
Neith
haaaqs
Neith
Level 28
God Stats
1W - 1L
1,638 SR
Queue Stats
27W - 16L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
7 / 3 / 5
8,425
936
14,253
7,467
3,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Gioserluar11
Sylvanus
12
3 / 0 / 10
8,210
912
5,116
10,180
9,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
4 / 1 / 7
7,629
848
7,840
7,057
2,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Jestrus
Artio
10
0 / 4 / 3
6,756
751
3,244
14,064
9,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
TenLnTwoWatts
Kukulkan
10
2 / 5 / 2
6,964
774
5,468
6,569
2,023
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
haaaqs
Neith
10
2 / 5 / 1
6,587
732
6,321
8,935
2,792
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
14
Kills
4
4
Deaths
14
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
7
3
5
3.17
W
Sylvanus
Gioserluar11
Sylvanus
3
0
10
8
W
4
1
7
7.5
L
Artio
Jestrus
Artio
0
4
3
0.38
L
Kukulkan
TenLnTwoWatts
Kukulkan
2
5
2
0.6
L
Neith
haaaqs
Neith
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,209
Damage
15,033
24,704
Taken
29,568
15,423
Mitigated
14,059
10,756
Healing
5,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
14,253
4,532
0
1,231
7,467
3,301
1,270
2,288
5,179
44,457
0
W
Sylvanus
Gioserluar11
Sylvanus
5,116
1,188
2,090
3,856
10,180
9,545
285
3,234
6,946
14,373
0
W
7,840
4,141
266
3,313
7,057
2,577
1,221
3,712
3,345
0
30,133
L
Artio
Jestrus
Artio
3,244
585
520
4,437
14,064
9,244
0
8,356
5,708
7,330
0
L
Kukulkan
TenLnTwoWatts
Kukulkan
5,468
419
0
92
6,569
2,023
0
5,040
1,529
18,081
0
L
Neith
haaaqs
Neith
6,321
2,854
0
935
8,935
2,792
0
5,973
2,962
0
26,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,264
Gold Earned
20,307
129
Minions Killed
103
7
Camps Cleared
1
546,166
Distance Traveled
491,064
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
8,425
936
68
8
2
186,428
3
W
Sylvanus
8,210
912
12
1
2
177,319
3
W
Cupid
7,629
848
49
5
3
182,419
2
L
Artio
6,756
751
9
1
1
184,652
1
L
Kukulkan
6,964
774
39
4
0
141,407
1
L
Neith
6,587
732
55
6
0
165,005
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role