Player Matchup

Pele
Pele
Orange5Crew463
Pele
Level 16
God Stats
2W - 1L
1,377 SR
Queue Stats
6W - 3L
1,535 Elo+
Solo
Ra
Ra
PumpkinLotus13
Ra
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 19L
1,470 Elo+
Solo
Skadi
Skadi
Ullrthepro
Skadi
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
113W - 120L
1,584 Elo+
Solo
Ymir
Ymir
irishcremer
Ymir
Level 29
God Stats
9W - 5L
1,575 SR
Queue Stats
157W - 156L
1,639 Elo+
Solo
Sun Wukong
Sun Wukong
seth_natsu
Sun Wukong
Level 29
God Stats
5W - 3L
1,666 SR
Queue Stats
202W - 208L
1,426 Elo+
Solo
Team Averages
Level 23
1,523 SR
1,531 Elo+

VS

Team Averages
Level 22
1,459 SR
1,507 Elo+
Baron Samedi
Baron Samedi
DuragASL
Baron Samedi
Level 17
God Stats
11W - 12L
1,499 SR
Queue Stats
21W - 24L
1,543 Elo+
Solo
Cthulhu
Cthulhu
MrToonOne
Cthulhu
Level 28
God Stats
1W - 2L
1,569 SR
Queue Stats
67W - 93L
1,355 Elo+
Party 1
Janus
Janus
WalkinJungleBuff
Janus
Level 26
God Stats
1W - 5L
1,300 SR
Queue Stats
99W - 55L
1,654 Elo+
Solo
Kukulkan
Kukulkan
xkennyy1k
Kukulkan
Level 23
God Stats
0W - 2L
1,425 SR
Queue Stats
10W - 5L
1,562 Elo+
Solo
Hun Batz
Hun Batz
yodadufour
Hun Batz
Level 17
God Stats
3W - 2L
1,504 SR
Queue Stats
15W - 20L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 3
8,818
490
4,405
12,091
3,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
5 / 5 / 4
9,160
509
11,016
9,496
3,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Skadi
16
10 / 4 / 9
10,583
588
14,459
12,299
4,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 1 / 8
9,392
522
5,385
14,113
13,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sun Wukong
seth_natsu
Sun Wukong
15
3 / 0 / 1
9,063
504
6,607
7,949
3,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DuragASL
Baron Samedi
13
3 / 4 / 3
8,242
458
7,559
9,307
7,257
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
MrToonOne
Cthulhu
10
0 / 9 / 6
7,216
401
7,957
17,053
16,470
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

15
7 / 2 / 0
9,749
542
11,790
8,734
3,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
xkennyy1k
Kukulkan
15
1 / 1 / 0
9,274
515
5,906
8,100
5,942
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hun Batz
yodadufour
Hun Batz
10
1 / 7 / 0
6,960
387
4,515
12,274
3,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
21
23
Kills
12
13
Deaths
23
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DuragASL
Baron Samedi
3
4
3
1.13
L
Cthulhu
MrToonOne
Cthulhu
0
9
6
0.33
W
2
3
3
1.17
W
5
5
4
1.4
W
Skadi
10
4
9
3.63
L
7
2
0
3.5
W
3
1
8
7
W
Sun Wukong
seth_natsu
Sun Wukong
3
0
1
3.5
L
Kukulkan
xkennyy1k
Kukulkan
1
1
0
1
L
Hun Batz
yodadufour
Hun Batz
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,872
Damage
37,727
55,948
Taken
55,468
29,646
Mitigated
36,606
15,920
Healing
13,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DuragASL
Baron Samedi
7,559
1,233
1,521
1,290
9,307
7,257
825
1,240
7,984
35,207
0
L
Cthulhu
MrToonOne
Cthulhu
7,957
302
529
1,308
17,053
16,470
303
6,528
10,231
20,029
0
W
4,405
288
0
3,314
12,091
3,917
0
6,504
5,529
0
57,814
W
11,016
277
1,551
2,601
9,496
3,439
132
6,017
3,244
44,937
0
W
Skadi
14,459
6,783
0
3,148
12,299
4,957
3,069
7,460
4,729
0
79,801
L
11,790
374
270
3,004
8,734
3,079
0
3,966
4,422
62,742
0
W
5,385
1,332
0
3,681
14,113
13,757
0
8,638
5,189
27,006
0
W
Sun Wukong
seth_natsu
Sun Wukong
6,607
1,453
0
1,625
7,949
3,576
0
3,976
3,973
0
45,435
L
Kukulkan
xkennyy1k
Kukulkan
5,906
530
0
3,505
8,100
5,942
219
0
7,340
65,040
0
L
Hun Batz
yodadufour
Hun Batz
4,515
1,082
0
2,198
12,274
3,858
0
3,979
8,172
0
30,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,016
Gold Earned
41,441
440
Minions Killed
391
0
Camps Cleared
0
1,822,098
Distance Traveled
1,706,334
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,242
458
58
3
0
316,084
1
L
Cthulhu
7,216
401
16
1
0
319,604
4
W
Pele
8,818
490
99
6
0
385,274
3
W
Ra
9,160
509
93
5
0
356,521
3
W
Skadi
10,583
588
121
7
0
318,983
3
L
Janus
9,749
542
127
7
0
386,809
5
W
Ymir
9,392
522
37
2
0
348,938
7
W
Sun Wukong
9,063
504
90
5
0
412,382
2
L
Kukulkan
9,274
515
134
7
0
316,579
1
L
Hun Batz
6,960
387
56
3
0
367,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role