Player Matchup

Ymir
Ymir
MxMKs-
Ymir
Level 12
God Stats
39W - 38L
1,726 SR
Queue Stats
107W - 120L
1,542 Elo+
Party 1
Artemis
Artemis
TomiCabj2017
Artemis
Level 39
God Stats
6W - 4L
1,789 SR
Queue Stats
36W - 37L
1,488 Elo+
Party 1
Nike
Nike
lIllII-IIIIII
Nike
Level 66
God Stats
5W - 2L
1,568 SR
Queue Stats
95W - 97L
1,312 Elo+
Party 1
Zeus
Zeus
pds70420
Zeus
Level 61
God Stats
2W - 0L
1,494 SR
Queue Stats
30W - 38L
1,328 Elo+
Party 1
Hun Batz
Hun Batz
zAdriPow3r
Hun Batz
Level 99
God Stats
2W - 3L
1,537 SR
Queue Stats
91W - 93L
1,258 Elo+
Party 1
Team Averages
Level 55
1,623 SR
1,386 Elo+

VS

Team Averages
Level 46
1,555 SR
1,393 Elo+
Fenrir
Fenrir
HUF x Budweiser
Fenrir
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 36L
1,118 Elo+
Party 3
Odin
Odin
KRIEGSHERR ODIN
Odin
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,201 Elo+
Party 3
Vulcan
Vulcan
Onyx_Knight01
Vulcan
Level 61
God Stats
1W - 1L
1,623 SR
Queue Stats
2W - 3L
1,688 Elo+
Party 2
Ymir
Ymir
Ur_trash_kihhh
Ymir
Level 17
God Stats
0W - 1L
1,559 SR
Queue Stats
1W - 1L
1,688 Elo+
Party 2
Anhur
Anhur
xCxmpTito
Anhur
Level 83
God Stats
1W - 3L
1,591 SR
Queue Stats
14W - 15L
1,272 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
MxMKs-
Ymir
11
3 / 1 / 8
7,743
484
6,093
10,111
8,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
TomiCabj2017
Artemis
11
3 / 3 / 4
6,773
423
7,300
7,998
1,893
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
5 / 1 / 10
7,931
496
7,505
6,330
6,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Zeus
15
8 / 0 / 1
8,946
559
9,640
9,853
2,938
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
zAdriPow3r
Hun Batz
14
8 / 1 / 6
8,450
528
10,093
10,271
4,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 10 / 0
6,139
384
3,565
13,581
5,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 5 / 0
6,357
397
2,041
10,212
5,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
1 / 3 / 0
7,323
458
8,358
7,228
2,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 4 / 4
6,909
432
6,636
12,568
12,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
xCxmpTito
Anhur
11
5 / 5 / 0
7,818
489
7,100
10,283
3,149
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
10
27
Kills
6
6
Deaths
27
29
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
10
0
0
L
0
5
0
0
W
Ymir
MxMKs-
Ymir
3
1
8
7
L
1
3
0
0.33
W
Artemis
TomiCabj2017
Artemis
3
3
4
1.67
L
0
4
4
0.5
W
5
1
10
10
W
Zeus
8
0
1
8.5
L
Anhur
xCxmpTito
Anhur
5
5
0
1
W
Hun Batz
zAdriPow3r
Hun Batz
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,631
Damage
27,700
44,563
Taken
53,872
23,817
Mitigated
28,922
16,346
Healing
9,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,565
986
0
2,775
13,581
5,463
0
2,631
10,950
0
26,683
L
2,041
442
0
327
10,212
5,588
544
0
10,212
0
21,845
W
Ymir
MxMKs-
Ymir
6,093
1,575
0
3,239
10,111
8,197
0
3,333
6,702
22,359
0
L
8,358
2,497
220
1,247
7,228
2,673
0
3,842
3,386
37,974
0
W
Artemis
TomiCabj2017
Artemis
7,300
4,300
0
3,089
7,998
1,893
0
1,823
6,135
0
29,041
L
6,636
1,262
446
1,974
12,568
12,049
319
5,751
6,817
18,961
0
W
7,505
827
444
535
6,330
6,183
202
564
5,440
0
31,645
W
Zeus
9,640
672
148
5,511
9,853
2,938
848
6,030
3,501
66,134
0
L
Anhur
xCxmpTito
Anhur
7,100
3,912
674
2,025
10,283
3,149
1,208
3,509
6,774
0
38,921
W
Hun Batz
zAdriPow3r
Hun Batz
10,093
3,138
0
3,380
10,271
4,606
280
2,726
7,344
0
53,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,843
Gold Earned
34,546
347
Minions Killed
223
0
Camps Cleared
0
1,498,693
Distance Traveled
1,373,717
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,139
384
42
3
0
289,595
2
L
Odin
6,357
397
34
2
0
291,882
0
W
Ymir
7,743
484
28
2
0
289,594
2
L
Vulcan
7,323
458
65
4
0
263,656
3
W
Artemis
6,773
423
49
3
0
305,825
1
L
Ymir
6,909
432
22
1
0
268,838
5
W
Nike
7,931
496
69
4
0
309,425
2
W
Zeus
8,946
559
115
7
0
279,216
4
L
Anhur
7,818
489
60
4
0
259,746
2
W
Hun Batz
8,450
528
86
5
0
314,633
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role