Player Matchup

Anhur
Anhur
Masters
 
Anhur
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond I
Ervilax
Sun Wukong
Diamond I
Level 160
God Stats
4W - 1L
1,558 SR
Queue Stats
33W - 34L
2,605 MMR
Solo
Discordia
Discordia
Platinum III
KeanuRevives
Discordia
Platinum III
Level 155
God Stats
2W - 0L
1,930 SR
Queue Stats
31W - 16L
2,102 MMR
Party 2
Set
Set
Masters
Polyphia_Inferno
Set
Masters
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 14L
2,921 MMR
Party 1
Sobek
Sobek
Diamond V
Vandrued
Sobek
Diamond V
Level 156
God Stats
3W - 1L
2,099 SR
Queue Stats
57W - 36L
2,167 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 147
1,717 SR
2,259 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 126
1,471 SR
2,306 MMR
Terra
Terra
Masters
 
Terra
Masters
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Masters
Sharto
Mulan
Masters
Level 128
God Stats
23W - 20L
1,436 SR
Queue Stats
700W - 651L
2,923 MMR
Solo
Danzaburou
Danzaburou
Platinum I
elpropapuxdlol
Danzaburou
Platinum I
Level 148
God Stats
0W - 2L
1,235 SR
Queue Stats
265W - 277L
1,951 MMR
Solo
Fenrir
Fenrir
Masters
francociccale
Fenrir
Masters
Level 123
God Stats
4W - 8L
1,677 SR
Queue Stats
491W - 473L
3,032 MMR
Solo
Charybdis
Charybdis
Diamond V
lLuoZheng
Charybdis
Diamond V
Level 119
God Stats
11W - 12L
1,507 SR
Queue Stats
70W - 56L
2,125 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
5 / 1 / 5
8,788
628
7,599
5,931
1,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
Ervilax
Sun Wukong
13
1 / 5 / 1
7,400
529
3,759
13,223
9,174
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Discordia
KeanuRevives
Discordia
14
3 / 3 / 7
8,261
590
9,274
7,120
2,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
7 / 1 / 3
8,866
633
7,332
7,722
3,305
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sobek
Vandrued
Sobek
12
3 / 1 / 9
7,963
569
5,037
11,393
14,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
GebAthenaMorgan Le FayOdinArtio

VS

Bans
PersephoneLokiScyllaTiamatSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
10
1 / 4 / 1
6,668
476
3,457
13,360
12,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mulan
Sharto
Mulan
13
2 / 1 / 6
7,888
563
12,375
9,061
6,912
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
elpropapuxdlol
Danzaburou
10
1 / 7 / 0
6,440
460
3,156
9,696
1,496
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
7 / 4 / 2
7,930
566
6,188
10,362
4,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
lLuoZheng
Charybdis
10
0 / 3 / 2
6,174
441
2,455
7,222
2,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
22
19
Kills
11
11
Deaths
19
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
1
5
7.5
L
Terra
 
Terra
1
4
1
0.38
W
Sun Wukong
Ervilax
Sun Wukong
1
5
1
0.3
W
Discordia
KeanuRevives
Discordia
3
3
7
2.17
W
7
1
3
8.5
L
Mulan
Sharto
Mulan
2
1
6
5
W
Sobek
Vandrued
Sobek
3
1
9
7.5
L
Danzaburou
elpropapuxdlol
Danzaburou
1
7
0
0.14
L
7
4
2
2
L
Charybdis
lLuoZheng
Charybdis
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,001
Damage
27,631
45,389
Taken
49,701
30,939
Mitigated
27,671
18,575
Healing
14,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
7,599
4,174
0
2,776
5,931
1,900
1,260
682
5,249
0
64,435
L
Terra
 
Terra
3,457
1,209
164
3,810
13,360
12,205
0
3,983
9,377
24,965
0
W
Sun Wukong
Ervilax
Sun Wukong
3,759
723
0
5,831
13,223
9,174
468
565
12,658
0
41,327
W
Discordia
KeanuRevives
Discordia
9,274
789
0
1,914
7,120
2,379
336
1,280
5,840
65,105
0
W
7,332
2,900
0
3,878
7,722
3,305
0
657
7,065
0
63,450
L
Mulan
Sharto
Mulan
12,375
2,129
0
4,279
9,061
6,912
0
2,576
6,485
3,773
47,769
W
Sobek
Vandrued
Sobek
5,037
1,455
0
4,176
11,393
14,181
0
1,844
9,549
21,900
0
L
Danzaburou
elpropapuxdlol
Danzaburou
3,156
866
0
1,446
9,696
1,496
69
1,067
8,629
0
34,457
L
6,188
1,051
0
2,820
10,362
4,678
0
2,762
7,600
104
36,717
L
Charybdis
lLuoZheng
Charybdis
2,455
1,281
0
2,073
7,222
2,380
33
4,078
3,144
0
31,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,278
Gold Earned
35,100
470
Minions Killed
359
0
Camps Cleared
0
1,334,555
Distance Traveled
1,258,265
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,788
628
119
9
0
252,933
3
L
Terra
6,668
476
63
5
0
267,050
2
W
Sun Wukong
7,400
529
87
6
0
244,211
7
W
Discordia
8,261
590
113
8
0
251,787
5
W
Set
8,866
633
114
8
0
306,256
4
L
Mulan
7,888
563
97
7
0
290,512
3
W
Sobek
7,963
569
37
3
0
279,368
2
L
Danzaburou
6,440
460
68
5
0
240,373
5
L
Fenrir
7,930
566
66
5
0
284,800
4
L
Charybdis
6,174
441
65
5
0
175,530
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role