Player Matchup

Yemoja
Yemoja
Gerumino
Yemoja
Level 3
God Stats
0W - 2L
1,300 SR
Queue Stats
1W - 3L
1,374 Elo+
Party 1
Kali
Kali
STEALIXZ
Kali
Level 26
God Stats
1W - 2L
1,510 SR
Queue Stats
14W - 16L
1,387 Elo+
Solo
Xbalanque
Xbalanque
ZhiendC
Xbalanque
Level 26
God Stats
2W - 1L
1,748 SR
Queue Stats
113W - 103L
1,477 Elo+
Solo
Bellona
Bellona
nunesivans
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,541 Elo+
Solo
Zeus
Zeus
yank9
Zeus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,102 Elo+
Party 1
Team Averages
Level 13
1,512 SR
1,376 Elo+

VS

Team Averages
Level 21
1,479 SR
1,399 Elo+
Pele
Pele
GhostPredatorXD
Pele
Level 26
God Stats
3W - 6L
1,620 SR
Queue Stats
45W - 41L
1,502 Elo+
Solo
Bellona
Bellona
HectoRszNessA
Bellona
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,088 Elo+
Solo
Cupid
Cupid
Navart
Cupid
Level 29
God Stats
6W - 5L
1,508 SR
Queue Stats
248W - 237L
1,437 Elo+
Solo
Yemoja
Yemoja
megacraftRyan
Yemoja
Level 14
God Stats
4W - 2L
1,522 SR
Queue Stats
13W - 13L
1,472 Elo+
Solo
Janus
Janus
pilantrahonesto
Janus
Level 28
God Stats
1W - 2L
1,243 SR
Queue Stats
133W - 158L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Gerumino
Yemoja
9
0 / 8 / 4
7,151
447
4,248
14,050
12,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kali
15
10 / 5 / 0
10,261
641
11,078
14,094
6,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Xbalanque
ZhiendC
Xbalanque
17
1 / 1 / 2
10,113
632
4,567
6,508
2,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
nunesivans
Bellona
10
0 / 7 / 2
6,296
394
3,320
12,511
8,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

Zeus
yank9
Zeus
11
1 / 12 / 1
7,112
445
6,377
14,100
3,856
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
17 / 1 / 1
11,027
689
9,636
11,197
4,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bellona
12
0 / 3 / 0
7,296
456
2,306
8,942
8,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cupid
Navart
Cupid
15
6 / 3 / 8
9,296
581
17,008
12,091
4,355
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

1
0 / 0 / 0
4,708
294
0
0
0
15
9 / 5 / 0
9,562
598
11,937
11,695
4,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
41
12
Kills
32
33
Deaths
12
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Gerumino
Yemoja
0
8
4
0.25
W
17
1
1
17.5
W
Bellona
0
3
0
0
W
Cupid
Navart
Cupid
6
3
8
3.33
L
Kali
10
5
0
2
L
Xbalanque
ZhiendC
Xbalanque
1
1
2
2
W
0
0
0
0
L
Bellona
nunesivans
Bellona
0
7
2
0.14
W
9
5
0
1.8
L
Zeus
yank9
Zeus
1
12
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,590
Damage
40,887
61,263
Taken
43,925
32,696
Mitigated
21,026
12,051
Healing
12,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Gerumino
Yemoja
4,248
2,587
892
1,095
14,050
12,122
22
0
14,050
21,105
0
W
9,636
2,666
0
4,284
11,197
4,040
0
1,137
10,060
0
74,962
W
Bellona
2,306
755
0
1,034
8,942
8,501
174
1,295
7,647
7,744
30,619
W
Cupid
Navart
Cupid
17,008
10,094
30
3,533
12,091
4,355
504
4,356
7,735
0
66,007
L
Kali
11,078
4,669
0
5,028
14,094
6,294
0
2,548
11,546
0
54,413
L
Xbalanque
ZhiendC
Xbalanque
4,567
2,859
0
2,931
6,508
2,347
359
384
6,124
0
77,597
W
0
0
0
0
0
0
0
0
0
0
0
L
Bellona
nunesivans
Bellona
3,320
857
0
963
12,511
8,077
70
257
12,254
0
23,832
W
11,937
938
0
3,754
11,695
4,130
512
3,923
7,772
61,601
0
L
Zeus
yank9
Zeus
6,377
1,472
0
1,142
14,100
3,856
256
9,585
4,515
32,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,933
Gold Earned
41,889
401
Minions Killed
434
0
Camps Cleared
0
1,343,972
Distance Traveled
1,171,206
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,151
447
37
2
0
242,202
5
W
Pele
11,027
689
130
8
0
377,725
0
W
Bellona
7,296
456
77
5
0
239,670
1
W
Cupid
9,296
581
111
7
0
284,447
6
L
Kali
10,261
641
93
6
0
292,430
0
L
Xbalanque
10,113
632
170
11
0
282,769
3
W
Yemoja
4,708
294
0
0
0
0
0
L
Bellona
6,296
394
42
3
0
278,552
2
W
Janus
9,562
598
116
7
0
269,364
3
L
Zeus
7,112
445
59
4
0
248,019
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role