Player Matchup

Cthulhu
Cthulhu
JillyTilly
Cthulhu
Level 14
God Stats
2W - 1L
1,737 SR
Queue Stats
22W - 18L
1,584 Elo+
Solo
Cernunnos
Cernunnos
Mupkow
Cernunnos
Level 27
God Stats
2W - 5L
1,264 SR
Queue Stats
98W - 107L
1,467 Elo+
Party 1
Olorun
Olorun
Paperaneitor
Olorun
Level 145
God Stats
13W - 3L
1,654 SR
Queue Stats
211W - 252L
1,480 Elo+
Party 1
Team Averages
Level 62
1,552 SR
1,510 Elo+

VS

Team Averages
Level 59
1,697 SR
1,445 Elo+
Ares
Ares
Bellial04
Ares
Level 5
God Stats
0W - 6L
1,579 SR
Queue Stats
2W - 11L
1,326 Elo+
Solo
Hou Yi
Hou Yi
PrinceFluffy
Hou Yi
Level 160
God Stats
4W - 2L
1,745 SR
Queue Stats
124W - 135L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
nitov
Baron Samedi
Level 12
God Stats
9W - 3L
1,767 SR
Queue Stats
19W - 12L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JillyTilly
Cthulhu
11
2 / 2 / 8
7,095
710
4,579
10,146
9,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
Mupkow
Cernunnos
13
6 / 1 / 10
8,213
821
9,037
7,875
3,128
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
14
10 / 2 / 6
8,976
898
12,735
9,806
5,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
9
2 / 6 / 1
7,242
724
3,058
10,395
11,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hou Yi
9
2 / 8 / 1
6,628
663
4,151
10,751
3,810
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baron Samedi
nitov
Baron Samedi
11
1 / 4 / 3
6,869
687
7,236
10,631
4,563
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
18
Kills
5
5
Deaths
18
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ares
2
6
1
0.42
W
Cthulhu
JillyTilly
Cthulhu
2
2
8
3
W
Cernunnos
Mupkow
Cernunnos
6
1
10
11
W
Olorun
10
2
6
6.5
L
Hou Yi
2
8
1
0.31
L
Baron Samedi
nitov
Baron Samedi
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,351
Damage
14,445
27,827
Taken
31,777
17,209
Mitigated
19,497
8,519
Healing
4,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
3,058
183
0
293
10,395
11,124
0
4,456
5,808
8,028
0
W
Cthulhu
JillyTilly
Cthulhu
4,579
153
289
1,261
10,146
9,050
124
3,476
6,102
11,169
0
W
Cernunnos
Mupkow
Cernunnos
9,037
4,936
0
1,314
7,875
3,128
1,346
3,791
4,084
0
28,875
W
Olorun
12,735
5,883
276
5,379
9,806
5,031
1,297
3,483
6,323
38,033
5,032
L
Hou Yi
4,151
1,255
0
504
10,751
3,810
0
5,734
4,889
0
10,267
L
Baron Samedi
nitov
Baron Samedi
7,236
528
595
3,283
10,631
4,563
0
5,512
4,803
24,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,284
Gold Earned
20,739
130
Minions Killed
60
8
Camps Cleared
0
518,481
Distance Traveled
418,575
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,242
724
13
1
0
108,397
1
W
Cthulhu
7,095
710
23
2
0
162,317
1
W
Cernunnos
8,213
821
40
4
3
182,451
2
W
Olorun
8,976
898
67
7
5
173,713
3
L
Hou Yi
6,628
663
13
1
0
144,085
1
L
Baron Samedi
6,869
687
34
3
0
166,093
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role