Player Matchup

Scylla
Scylla
IneedAMeediiKit
Scylla
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,273 Elo+
Solo
Sylvanus
Sylvanus
JamesL1801
Sylvanus
Level 23
God Stats
17W - 11L
1,893 SR
Queue Stats
117W - 147L
1,388 Elo+
Solo
Mulan
Mulan
MiaWallace1201
Mulan
Level 3
God Stats
8W - 6L
1,839 SR
Queue Stats
80W - 117L
1,349 Elo+
Solo
Izanami
Izanami
Ramauloss
Izanami
Level 28
God Stats
84W - 71L
1,508 SR
Queue Stats
133W - 123L
1,427 Elo+
Solo
Fenrir
Fenrir
xuparacing207
Fenrir
Level 21
God Stats
10W - 13L
1,136 SR
Queue Stats
191W - 256L
1,294 Elo+
Solo
Team Averages
Level 18
1,575 SR
1,346 Elo+

VS

Team Averages
Level 23
1,619 SR
1,348 Elo+
Tiamat
Tiamat
AAA020958
Tiamat
Level 8
God Stats
6W - 4L
1,566 SR
Queue Stats
11W - 7L
1,412 Elo+
Solo
Ratatoskr
Ratatoskr
DiMeHLrz78
Ratatoskr
Level 42
God Stats
1W - 1L
1,734 SR
Queue Stats
181W - 215L
1,292 Elo+
Party 1
Danzaburou
Danzaburou
TDN_94
Danzaburou
Level 29
God Stats
27W - 31L
1,548 SR
Queue Stats
174W - 215L
1,267 Elo+
Party 1
Ymir
Ymir
akimshot
Ymir
Level 8
God Stats
8W - 8L
1,573 SR
Queue Stats
43W - 75L
1,330 Elo+
Party 1
Ao Kuang
Ao Kuang
maxisannoying
Ao Kuang
Level 28
God Stats
8W - 10L
1,675 SR
Queue Stats
390W - 397L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 1
9,631
535
13,498
7,649
2,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
JamesL1801
Sylvanus
13
7 / 2 / 11
9,394
522
6,241
14,811
15,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
0 / 6 / 1
8,557
475
8,708
16,234
12,209
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Izanami
Ramauloss
Izanami
15
12 / 3 / 8
9,970
554
15,501
10,969
3,831
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
6 / 6 / 6
9,298
517
9,065
15,390
7,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AAA020958
Tiamat
15
2 / 5 / 2
8,745
486
5,412
12,763
8,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ratatoskr
DiMeHLrz78
Ratatoskr
14
4 / 5 / 4
9,544
530
6,807
12,447
4,699
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
TDN_94
Danzaburou
12
3 / 13 / 3
8,489
472
10,252
16,098
3,978
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
12
3 / 8 / 2
8,181
455
8,287
13,976
11,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ao Kuang
maxisannoying
Ao Kuang
17
7 / 2 / 0
10,478
582
13,937
15,013
6,267
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
30
32
Kills
19
19
Deaths
33
27
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tiamat
AAA020958
Tiamat
2
5
2
0.6
L
Ratatoskr
DiMeHLrz78
Ratatoskr
4
5
4
1.2
W
7
2
1
3.75
W
Sylvanus
JamesL1801
Sylvanus
7
2
11
6.25
W
0
6
1
0.08
W
Izanami
Ramauloss
Izanami
12
3
8
5.33
L
Danzaburou
TDN_94
Danzaburou
3
13
3
0.35
L
Ymir
3
8
2
0.5
L
Ao Kuang
maxisannoying
Ao Kuang
7
2
0
3.5
W
6
6
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,013
Damage
44,695
65,053
Taken
70,297
42,056
Mitigated
35,535
20,358
Healing
16,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
AAA020958
Tiamat
5,412
488
0
2,586
12,763
8,712
966
7,042
5,195
40,688
0
L
Ratatoskr
DiMeHLrz78
Ratatoskr
6,807
1,447
0
3,419
12,447
4,699
0
4,163
8,095
0
40,347
W
13,498
1,930
0
1,315
7,649
2,640
147
3,752
3,521
58,720
0
W
Sylvanus
JamesL1801
Sylvanus
6,241
2,164
1,268
6,008
14,811
15,649
174
4,163
10,648
18,228
0
W
8,708
2,265
0
4,320
16,234
12,209
44
12,477
3,757
0
46,931
W
Izanami
Ramauloss
Izanami
15,501
13,561
0
3,904
10,969
3,831
755
2,359
8,514
0
68,818
L
Danzaburou
TDN_94
Danzaburou
10,252
5,245
0
1,920
16,098
3,978
463
4,349
11,741
0
36,308
L
Ymir
8,287
2,125
0
456
13,976
11,879
341
3,424
10,514
30,065
0
L
Ao Kuang
maxisannoying
Ao Kuang
13,937
4,310
0
7,700
15,013
6,267
1,333
0
15,013
61,555
0
W
9,065
2,489
0
3,543
15,390
7,727
0
4,329
10,977
1,161
56,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,850
Gold Earned
45,437
437
Minions Killed
386
0
Camps Cleared
0
1,584,742
Distance Traveled
1,621,394
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,745
486
101
6
0
303,802
0
L
Ratatoskr
9,544
530
58
3
0
388,837
0
W
Scylla
9,631
535
103
6
0
330,955
3
W
Sylvanus
9,394
522
19
1
0
299,808
0
W
Mulan
8,557
475
104
6
0
295,881
0
W
Izanami
9,970
554
117
7
0
313,380
1
L
Danzaburou
8,489
472
46
3
0
307,564
2
L
Ymir
8,181
455
57
3
0
288,794
0
L
Ao Kuang
10,478
582
124
7
0
332,397
3
W
Fenrir
9,298
517
94
5
0
344,718
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role