Player Matchup

Cthulhu
Cthulhu
Svuni
Cthulhu
Level 15
God Stats
16W - 12L
1,561 SR
Queue Stats
254W - 166L
1,575 Elo+
Party 2
Heimdallr
Heimdallr
Tippfehlre
Heimdallr
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
353W - 227L
1,595 Elo+
Party 2
Merlin
Merlin
Zucketii
Merlin
Level 106
God Stats
22W - 10L
1,752 SR
Queue Stats
503W - 350L
1,576 Elo+
Party 2
Team Averages
Level 69
1,604 SR
1,582 Elo+

VS

Team Averages
Level 44
1,428 SR
1,277 Elo+
Agni
Agni
Aleksanderer
Agni
Level 17
God Stats
0W - 2L
1,264 SR
Queue Stats
23W - 44L
1,227 Elo+
Party 1
Cerberus
Cerberus
Aranika
Cerberus
Level 17
God Stats
1W - 2L
1,460 SR
Queue Stats
23W - 42L
1,227 Elo+
Party 1
Rama
Rama
ascetic26
Rama
Level 99
God Stats
0W - 2L
1,559 SR
Queue Stats
29W - 46L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Svuni
Cthulhu
12
3 / 0 / 10
8,556
713
5,043
8,713
7,361
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
Tippfehlre
Heimdallr
13
5 / 0 / 9
9,038
753
10,149
7,245
2,914
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
Zucketii
Merlin
13
6 / 1 / 8
9,158
763
13,913
7,577
2,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,738
562
4,229
9,779
3,739
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
Aranika
Cerberus
10
0 / 4 / 0
6,599
550
2,648
13,613
11,146
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Rama
9
0 / 7 / 1
6,967
581
2,139
9,987
3,688
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
1
14
Kills
0
1
Deaths
15
27
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Cerberus
Aranika
Cerberus
0
4
0
0
W
Cthulhu
Svuni
Cthulhu
3
0
10
8
W
Heimdallr
Tippfehlre
Heimdallr
5
0
9
9.5
W
Merlin
Zucketii
Merlin
6
1
8
10
L
Rama
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,105
Damage
9,016
23,535
Taken
33,379
13,144
Mitigated
18,573
6,993
Healing
1,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,229
28
0
0
9,779
3,739
0
5,312
4,077
22,205
0
L
Cerberus
Aranika
Cerberus
2,648
135
0
782
13,613
11,146
0
6,391
6,818
11,259
0
W
Cthulhu
Svuni
Cthulhu
5,043
799
0
1,857
8,713
7,361
0
3,097
5,616
14,679
0
W
Heimdallr
Tippfehlre
Heimdallr
10,149
2,900
0
2,200
7,245
2,914
509
2,079
5,166
0
28,600
W
Merlin
Zucketii
Merlin
13,913
704
55
2,881
7,577
2,869
1,167
2,271
5,306
48,460
0
L
Rama
2,139
1,163
0
706
9,987
3,688
0
6,228
3,405
0
9,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,752
Gold Earned
20,304
137
Minions Killed
80
5
Camps Cleared
2
694,010
Distance Traveled
711,994
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,738
562
38
3
1
256,027
2
L
Cerberus
6,599
550
27
2
0
213,584
1
W
Cthulhu
8,556
713
40
3
1
238,453
2
W
Heimdallr
9,038
753
37
3
1
245,479
2
W
Merlin
9,158
763
60
5
3
210,078
1
L
Rama
6,967
581
15
1
1
242,383
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role