Player Matchup

Zeus
Zeus
Hydorfire593
Zeus
Level 18
God Stats
1W - 1L
1,659 SR
Queue Stats
3W - 4L
1,451 Elo+
Party 2
Cthulhu
Cthulhu
Ricebal1
Cthulhu
Level 18
God Stats
0W - 2L
1,306 SR
Queue Stats
3W - 9L
1,403 Elo+
Party 2
Loki
Loki
oliveraxe1
Loki
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,451 Elo+
Party 2
Team Averages
Level 18
1,488 SR
1,435 Elo+

VS

Team Averages
Level 67
1,623 SR
1,439 Elo+
Mercury
Mercury
Mupkow
Mercury
Level 27
God Stats
10W - 9L
1,539 SR
Queue Stats
98W - 107L
1,457 Elo+
Party 1
Khepri
Khepri
NinjaSkaven
Khepri
Level 29
God Stats
10W - 9L
1,705 SR
Queue Stats
35W - 66L
1,389 Elo+
Solo
Olorun
Olorun
Paperaneitor
Olorun
Level 145
God Stats
13W - 3L
1,624 SR
Queue Stats
211W - 252L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 2
5,881
588
5,177
6,942
2,167
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Ricebal1
Cthulhu
8
0 / 4 / 2
5,751
575
4,537
10,421
8,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

8
2 / 5 / 0
6,236
624
1,867
5,750
2,978
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Mupkow
Mercury
11
6 / 2 / 9
7,865
787
7,318
5,102
2,026
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Khepri
12
2 / 0 / 13
7,812
781
2,703
7,435
7,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Olorun
13
7 / 0 / 8
8,157
816
8,344
4,644
1,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
45
2
Kills
15
15
Deaths
2
4
Assists
30
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
W
Mercury
Mupkow
Mercury
6
2
9
5.25
W
Khepri
2
0
13
8.5
W
Olorun
7
0
8
11
L
Cthulhu
Ricebal1
Cthulhu
0
4
2
0.25
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,581
Damage
18,365
23,113
Taken
17,181
14,040
Mitigated
11,041
3,266
Healing
5,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,177
526
0
760
6,942
2,167
0
1,863
5,079
23,120
0
W
Mercury
Mupkow
Mercury
7,318
4,004
0
764
5,102
2,026
853
2,874
2,189
0
20,461
W
Khepri
2,703
371
0
2,089
7,435
7,026
292
3,493
3,680
8,480
0
W
Olorun
8,344
4,194
234
2,301
4,644
1,989
1,271
3,502
940
32,966
3,348
L
Cthulhu
Ricebal1
Cthulhu
4,537
338
600
1,272
10,421
8,895
0
4,907
5,514
9,784
0
L
1,867
415
0
634
5,750
2,978
0
3,431
2,319
0
4,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,868
Gold Earned
23,834
72
Minions Killed
118
1
Camps Cleared
8
500,830
Distance Traveled
583,390
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,881
588
47
5
1
152,893
0
W
Mercury
7,865
787
36
4
4
198,862
2
W
Khepri
7,812
781
22
2
1
199,120
3
W
Olorun
8,157
816
60
6
3
185,408
4
L
Cthulhu
5,751
575
14
1
0
168,019
0
L
Loki
6,236
624
11
1
0
179,918
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role