Player Matchup

Bacchus
Bacchus
AsianPastatute
Bacchus
Level 27
God Stats
3W - 1L
1,868 SR
Queue Stats
8W - 9L
1,568 Elo+
Party 1
Merlin
Merlin
EternityApex
Merlin
Level 29
God Stats
2W - 2L
1,556 SR
Queue Stats
119W - 85L
1,675 Elo+
Solo
Nemesis
Nemesis
HiddenGM
Nemesis
Level 28
God Stats
6W - 3L
1,744 SR
Queue Stats
135W - 81L
1,762 Elo+
Solo
Medusa
Medusa
dude9005
Medusa
Level 18
God Stats
6W - 1L
1,807 SR
Queue Stats
32W - 17L
1,708 Elo+
Party 1
Sun Wukong
Sun Wukong
vsCosmo
Sun Wukong
Level 31
God Stats
8W - 5L
1,374 SR
Queue Stats
333W - 304L
1,586 Elo+
Solo
Team Averages
Level 27
1,670 SR
1,660 Elo+

VS

Team Averages
Level 18
1,487 SR
1,550 Elo+
The Morrigan
The Morrigan
Aorarium
The Morrigan
Level 8
God Stats
6W - 7L
1,361 SR
Queue Stats
15W - 17L
1,529 Elo+
Solo
Cu Chulainn
Cu Chulainn
BathtubCosby
Cu Chulainn
Level 4
God Stats
6W - 3L
1,500 SR
Queue Stats
43W - 36L
1,489 Elo+
Solo
Yemoja
Yemoja
BigJuicyRoach
Yemoja
Level 26
God Stats
14W - 12L
1,536 SR
Queue Stats
131W - 118L
1,501 Elo+
Solo
Olorun
Olorun
CharybDisDic
Olorun
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 33L
1,643 Elo+
Solo
Tsukuyomi
Tsukuyomi
Healzurbunz
Tsukuyomi
Level 29
God Stats
17W - 21L
1,537 SR
Queue Stats
190W - 155L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 9
8,369
492
6,351
11,465
12,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
19
6 / 1 / 4
11,458
674
9,531
9,250
3,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
HiddenGM
Nemesis
19
13 / 0 / 3
11,685
687
12,513
13,839
5,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
dude9005
Medusa
16
6 / 1 / 7
9,509
559
9,931
13,435
4,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
vsCosmo
Sun Wukong
17
8 / 1 / 3
10,969
645
10,654
15,769
11,593
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Aorarium
The Morrigan
14
0 / 7 / 1
8,653
509
5,577
10,670
4,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cu Chulainn
BathtubCosby
Cu Chulainn
14
1 / 10 / 0
8,914
524
11,123
16,996
13,642
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 5 / 2
6,930
408
4,880
11,452
11,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Olorun
14
2 / 5 / 0
8,007
471
8,971
12,330
5,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tsukuyomi
Healzurbunz
Tsukuyomi
12
1 / 8 / 1
7,415
436
7,598
14,449
4,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
8
35
Kills
4
4
Deaths
35
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Aorarium
The Morrigan
0
7
1
0.07
W
2
1
9
6.5
L
Cu Chulainn
BathtubCosby
Cu Chulainn
1
10
0
0.1
L
0
5
2
0.2
L
Olorun
2
5
0
0.4
W
Merlin
6
1
4
8
L
Tsukuyomi
Healzurbunz
Tsukuyomi
1
8
1
0.19
W
Nemesis
HiddenGM
Nemesis
13
0
3
14.5
W
Medusa
dude9005
Medusa
6
1
7
9.5
W
Sun Wukong
vsCosmo
Sun Wukong
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,980
Damage
38,149
63,758
Taken
65,897
37,928
Mitigated
39,585
26,933
Healing
13,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Aorarium
The Morrigan
5,577
866
0
1,188
10,670
4,471
0
5,995
4,236
54,400
3,566
W
6,351
707
0
3,021
11,465
12,145
0
4,657
6,808
19,983
0
L
Cu Chulainn
BathtubCosby
Cu Chulainn
11,123
2,411
0
2,226
16,996
13,642
0
0
16,996
11,012
47,494
L
4,880
508
703
1,795
11,452
11,834
156
4,185
7,267
20,132
0
L
Olorun
8,971
4,306
307
3,697
12,330
5,385
0
3,538
8,720
68,483
10,029
W
Merlin
9,531
524
204
3,599
9,250
3,709
144
3,763
5,477
96,154
0
L
Tsukuyomi
Healzurbunz
Tsukuyomi
7,598
1,495
0
3,479
14,449
4,253
0
1,580
12,723
0
45,295
W
Nemesis
HiddenGM
Nemesis
12,513
7,440
0
7,565
13,839
5,718
0
1,068
12,771
0
102,130
W
Medusa
dude9005
Medusa
9,931
4,569
0
4,659
13,435
4,763
336
7,216
6,219
0
68,989
W
Sun Wukong
vsCosmo
Sun Wukong
10,654
3,455
0
7,885
15,769
11,593
76
2,961
12,808
0
69,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,990
Gold Earned
39,919
617
Minions Killed
473
0
Camps Cleared
0
1,743,637
Distance Traveled
1,428,371
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
8,653
509
124
7
0
292,057
2
W
Bacchus
8,369
492
22
1
0
334,997
0
L
Cu Chulainn
8,914
524
111
7
0
307,411
0
L
Yemoja
6,930
408
24
1
0
263,626
1
L
Olorun
8,007
471
134
8
0
264,522
2
W
Merlin
11,458
674
179
11
0
348,264
4
L
Tsukuyomi
7,415
436
80
5
0
300,755
3
W
Nemesis
11,685
687
155
9
0
403,657
9
W
Medusa
9,509
559
115
7
0
335,239
3
W
Sun Wukong
10,969
645
146
9
0
321,480
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role