Player Matchup

Horus
Horus
Seagull885
Horus
Level 96
God Stats
112W - 85L
1,610 SR
Queue Stats
163W - 163L
1,575 Elo+
Party 1
Ao Kuang
Ao Kuang
SirRagePenguin
Ao Kuang
Level 29
God Stats
34W - 14L
1,659 SR
Queue Stats
150W - 108L
1,627 Elo+
Party 1
Charybdis
Charybdis
Victim_62
Charybdis
Level 91
God Stats
12W - 9L
1,464 SR
Queue Stats
180W - 171L
1,618 Elo+
Party 1
Team Averages
Level 72
1,578 SR
1,607 Elo+

VS

Team Averages
Level 35
1,674 SR
1,439 Elo+
Geb
Geb
Filomenotercero
Geb
Level 8
God Stats
2W - 3L
1,700 SR
Queue Stats
14W - 18L
1,414 Elo+
Solo
Zeus
Zeus
Grujson
Zeus
Level 27
God Stats
0W - 1L
1,670 SR
Queue Stats
26W - 26L
1,433 Elo+
Party 2
Chaac
Chaac
SophTheCommander
Chaac
Level 69
God Stats
11W - 5L
1,653 SR
Queue Stats
20W - 17L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
12
1 / 2 / 9
8,492
772
2,781
10,482
8,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ao Kuang
13
5 / 4 / 5
8,886
808
6,363
10,540
8,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Victim_62
Charybdis
14
6 / 2 / 5
9,251
841
12,024
7,296
2,564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 5
7,330
666
3,529
7,434
6,034
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zeus
Grujson
Zeus
10
2 / 7 / 5
7,380
671
7,355
8,790
2,510
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
5 / 3 / 3
8,075
734
9,565
11,247
12,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
21
12
Kills
8
8
Deaths
12
19
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
2
5
1.75
L
Zeus
Grujson
Zeus
2
7
5
0.64
W
Horus
1
2
9
2.75
W
Ao Kuang
5
4
5
1.88
L
5
3
3
2.17
W
Charybdis
Victim_62
Charybdis
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,168
Damage
20,449
28,318
Taken
27,471
19,623
Mitigated
20,865
12,026
Healing
5,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,529
394
0
419
7,434
6,034
104
1,466
5,968
13,973
0
L
Zeus
Grujson
Zeus
7,355
1,766
444
1,192
8,790
2,510
539
3,226
5,564
17,386
0
W
Horus
2,781
1,303
1,736
4,533
10,482
8,668
183
3,380
6,759
0
8,814
W
Ao Kuang
6,363
1,655
0
3,659
10,540
8,391
641
5,227
4,864
22,103
0
L
9,565
1,835
0
3,808
11,247
12,321
389
1,834
9,413
0
23,633
W
Charybdis
Victim_62
Charybdis
12,024
7,339
0
2,098
7,296
2,564
1,994
2,919
4,169
0
45,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,629
Gold Earned
22,785
125
Minions Killed
81
7
Camps Cleared
3
604,297
Distance Traveled
547,245
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,330
666
12
1
1
205,264
1
L
Zeus
7,380
671
30
3
2
137,851
5
W
Horus
8,492
772
8
1
0
212,259
9
W
Ao Kuang
8,886
808
29
3
5
206,881
5
L
Chaac
8,075
734
39
4
0
204,130
0
W
Charybdis
9,251
841
88
8
2
185,157
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role