Player Matchup

Hercules
Hercules
Odin5onThor
Hercules
Level 159
God Stats
13W - 11L
1,669 SR
Queue Stats
220W - 221L
1,600 Elo+
Party 2
Janus
Janus
USARMY HOPPY OG
Janus
Level 133
God Stats
8W - 6L
1,479 SR
Queue Stats
55W - 52L
1,461 Elo+
Party 2
Danzaburou
Danzaburou
pika_kolas_sc
Danzaburou
Level 58
God Stats
6W - 5L
1,545 SR
Queue Stats
65W - 87L
1,509 Elo+
Solo
Team Averages
Level 117
1,564 SR
1,523 Elo+

VS

Team Averages
Level 75
1,561 SR
1,355 Elo+
Rama
Rama
AlikeParsley401
Rama
Level 61
God Stats
2W - 3L
1,479 SR
Queue Stats
100W - 143L
1,285 Elo+
Party 1
Arachne
Arachne
InertSix3
Arachne
Level 126
God Stats
7W - 6L
1,703 SR
Queue Stats
366W - 354L
1,588 Elo+
Solo
Kukulkan
Kukulkan
TadeoX
Kukulkan
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,193 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Odin5onThor
Hercules
16
5 / 3 / 16
11,658
686
16,587
22,264
22,714
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
11 / 3 / 11
12,695
747
17,803
12,151
3,396
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
pika_kolas_sc
Danzaburou
16
6 / 1 / 11
12,287
723
9,587
10,022
3,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 2
9,336
549
3,847
15,442
5,175
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
InertSix3
Arachne
14
5 / 9 / 0
10,955
644
13,799
22,278
8,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
TadeoX
Kukulkan
13
2 / 6 / 4
10,475
616
12,785
10,099
3,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
13
22
Kills
7
7
Deaths
22
38
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
7
2
0.14
L
Arachne
InertSix3
Arachne
5
9
0
0.56
W
Hercules
Odin5onThor
Hercules
5
3
16
4.33
L
Kukulkan
TadeoX
Kukulkan
2
6
4
0.67
W
11
3
11
5.5
W
Danzaburou
pika_kolas_sc
Danzaburou
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,977
Damage
30,431
44,437
Taken
47,819
29,976
Mitigated
17,902
19,639
Healing
7,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,847
2,456
0
1,756
15,442
5,175
0
5,849
9,593
0
25,808
L
Arachne
InertSix3
Arachne
13,799
8,384
0
5,862
22,278
8,990
0
7,917
14,361
0
20,894
W
Hercules
Odin5onThor
Hercules
16,587
5,234
521
12,912
22,264
22,714
0
7,360
14,444
3,101
33,640
L
Kukulkan
TadeoX
Kukulkan
12,785
1,059
0
320
10,099
3,737
0
5,057
5,042
34,502
0
W
17,803
330
468
2,718
12,151
3,396
372
2,859
8,962
69,485
0
W
Danzaburou
pika_kolas_sc
Danzaburou
9,587
3,456
0
3,020
10,022
3,866
1,688
2,446
7,368
0
48,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,640
Gold Earned
30,766
257
Minions Killed
154
12
Camps Cleared
2
925,813
Distance Traveled
819,049
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,336
549
61
4
2
261,315
0
L
Arachne
10,955
644
17
1
0
310,094
2
W
Hercules
11,658
686
49
3
5
324,534
2
L
Kukulkan
10,475
616
76
4
0
247,640
4
W
Janus
12,695
747
137
8
2
314,164
1
W
Danzaburou
12,287
723
71
4
5
287,115
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role