Player Matchup

Loki
Loki
 
Loki
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Garaiss
Fenrir
Level 154
God Stats
2W - 2L
1,174 SR
Queue Stats
103W - 57L
1,708 Elo+
Party 1
Chang'e
Chang'e
Graunder
Chang'e
Level 27
God Stats
3W - 1L
1,801 SR
Queue Stats
75W - 34L
1,701 Elo+
Party 1
Vulcan
Vulcan
HeavenlyMeow
Vulcan
Level 156
God Stats
3W - 0L
1,540 SR
Queue Stats
116W - 69L
1,669 Elo+
Party 1
Chiron
Chiron
MoistyHamLV
Chiron
Level 127
God Stats
1W - 0L
1,561 SR
Queue Stats
45W - 26L
1,650 Elo+
Party 1
Team Averages
Level 124
1,515 SR
1,646 Elo+

VS

Team Averages
Level 74
1,485 SR
1,380 Elo+
Ymir
Ymir
FariaStrike
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 2
Izanami
Izanami
LukopeK
Izanami
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,331 Elo+
Party 2
Nu Wa
Nu Wa
MadameMuse
Nu Wa
Level 146
God Stats
3W - 3L
1,399 SR
Queue Stats
15W - 13L
1,356 Elo+
Party 2
Cliodhna
Cliodhna
Onar122
Cliodhna
Level 59
God Stats
0W - 3L
1,286 SR
Queue Stats
15W - 12L
1,356 Elo+
Party 2
Bakasura
Bakasura
Se7eNoo
Bakasura
Level 149
God Stats
1W - 1L
1,740 SR
Queue Stats
15W - 13L
1,356 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
7 / 0 / 12
9,691
606
7,545
13,298
13,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
Garaiss
Fenrir
17
11 / 1 / 2
10,409
651
11,848
10,909
5,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
Graunder
Chang'e
14
0 / 2 / 1
8,163
510
1,111
7,172
2,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vulcan
15
3 / 3 / 10
9,368
586
11,544
10,837
3,740
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
16
7 / 1 / 3
10,079
630
5,932
8,056
2,789
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 0
6,085
380
1,680
9,367
7,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
LukopeK
Izanami
10
0 / 8 / 1
6,391
399
2,156
9,111
2,384
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
12
1 / 6 / 2
7,457
466
7,118
8,038
2,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cliodhna
Onar122
Cliodhna
12
2 / 5 / 3
7,680
480
7,182
13,189
5,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bakasura
Se7eNoo
Bakasura
16
4 / 3 / 0
9,164
573
7,038
12,582
6,461
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
13
28
Kills
7
7
Deaths
28
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
7
0
12
13
L
0
6
0
0
W
Fenrir
Garaiss
Fenrir
11
1
2
12
W
Chang'e
Graunder
Chang'e
0
2
1
0.25
W
Vulcan
3
3
10
2.67
L
Izanami
LukopeK
Izanami
0
8
1
0.06
L
Nu Wa
1
6
2
0.33
W
Chiron
7
1
3
8.5
L
Cliodhna
Onar122
Cliodhna
2
5
3
0.7
L
Bakasura
Se7eNoo
Bakasura
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,980
Damage
25,174
50,272
Taken
52,287
28,804
Mitigated
24,337
19,615
Healing
10,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
7,545
2,250
0
4,169
13,298
13,765
75
1,923
10,836
469
54,738
L
1,680
490
0
569
9,367
7,284
0
2,015
7,352
13,738
0
W
Fenrir
Garaiss
Fenrir
11,848
3,710
0
6,022
10,909
5,654
0
1,994
8,733
0
57,482
W
Chang'e
Graunder
Chang'e
1,111
319
64
1,837
7,172
2,856
1,451
766
6,022
42,696
0
W
Vulcan
11,544
2,424
0
3,296
10,837
3,740
596
3,086
7,611
66,252
0
L
Izanami
LukopeK
Izanami
2,156
1,323
0
760
9,111
2,384
0
883
8,228
0
36,820
L
Nu Wa
7,118
1,024
0
1,111
8,038
2,566
0
3,751
4,287
47,975
0
W
Chiron
5,932
2,258
901
3,326
8,056
2,789
3,341
1,092
6,964
0
74,475
L
Cliodhna
Onar122
Cliodhna
7,182
1,490
0
3,179
13,189
5,642
0
3,720
9,469
0
44,869
L
Bakasura
Se7eNoo
Bakasura
7,038
5,196
0
5,103
12,582
6,461
0
3,042
9,410
0
52,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,710
Gold Earned
36,777
542
Minions Killed
430
0
Camps Cleared
0
1,599,688
Distance Traveled
1,489,116
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,691
606
93
6
0
338,269
0
L
Ymir
6,085
380
21
1
0
266,587
0
W
Fenrir
10,409
651
90
6
0
351,992
4
W
Chang'e
8,163
510
91
6
0
273,026
2
W
Vulcan
9,368
586
119
7
0
312,990
4
L
Izanami
6,391
399
87
5
0
259,297
0
L
Nu Wa
7,457
466
94
6
0
273,670
5
W
Chiron
10,079
630
149
9
0
323,411
6
L
Cliodhna
7,680
480
84
5
0
305,138
2
L
Bakasura
9,164
573
144
9
0
384,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role