Player Matchup

Da Ji
Da Ji
FuyuNoOkami
Da Ji
Level 55
God Stats
7W - 9L
1,381 SR
Queue Stats
13W - 16L
1,392 Elo+
Party 1
Chang'e
Chang'e
Matisxx
Chang'e
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Ravana
Ravana
bl9999
Ravana
Level 46
God Stats
4W - 12L
1,500 SR
Queue Stats
164W - 151L
1,613 Elo+
Solo
King Arthur
King Arthur
usiim
King Arthur
Level 18
God Stats
1W - 6L
1,178 SR
Queue Stats
1W - 7L
1,256 Elo+
Party 1
Yemoja
Yemoja
xHydra7x
Yemoja
Level 63
God Stats
2W - 6L
1,082 SR
Queue Stats
107W - 88L
1,459 Elo+
Solo
Team Averages
Level 46
1,328 SR
1,444 Elo+

VS

Team Averages
Level 96
1,556 SR
1,501 Elo+
Olorun
Olorun
 
Olorun
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
AzuRNemesiS
Artemis
Level 37
God Stats
5W - 1L
1,535 SR
Queue Stats
266W - 241L
1,582 Elo+
Solo
Anubis
Anubis
Drawnman
Anubis
Level 82
God Stats
9W - 3L
1,554 SR
Queue Stats
120W - 115L
1,465 Elo+
Party 2
Nemesis
Nemesis
Drawnmen
Nemesis
Level 88
God Stats
32W - 28L
1,565 SR
Queue Stats
250W - 262L
1,482 Elo+
Party 2
Hades
Hades
darkwingduck001
Hades
Level 122
God Stats
12W - 12L
1,625 SR
Queue Stats
300W - 274L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 5 / 1
3,998
400
2,727
4,617
1,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
Matisxx
Chang'e
9
1 / 5 / 2
5,065
507
1,927
5,160
814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
bl9999
Ravana
9
3 / 1 / 1
5,553
555
3,053
5,668
1,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
usiim
King Arthur
6
0 / 2 / 1
3,974
397
707
4,380
1,810
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
xHydra7x
Yemoja
8
0 / 1 / 1
4,733
473
1,487
5,676
2,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
9
2 / 1 / 4
5,672
567
2,171
3,835
1,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
AzuRNemesiS
Artemis
10
3 / 1 / 3
5,820
582
3,624
4,629
1,233
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anubis
Drawnman
Anubis
11
6 / 1 / 2
6,525
653
5,005
4,245
1,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Nemesis
Drawnmen
Nemesis
10
1 / 0 / 4
5,725
573
1,991
4,481
1,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 1 / 0
6,620
662
4,116
5,281
2,444
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
4
Kills
14
14
Deaths
4
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
2
1
4
4
W
Artemis
AzuRNemesiS
Artemis
3
1
3
4.5
W
Anubis
Drawnman
Anubis
6
1
2
7
W
Nemesis
Drawnmen
Nemesis
1
0
4
3
L
0
5
1
0.1
L
Chang'e
Matisxx
Chang'e
1
5
2
0.4
L
Ravana
bl9999
Ravana
3
1
1
3.5
W
2
1
0
2
L
King Arthur
usiim
King Arthur
0
2
1
0.25
L
Yemoja
xHydra7x
Yemoja
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,901
Damage
16,907
25,501
Taken
22,471
7,447
Mitigated
8,195
5,221
Healing
10,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
2,171
1,125
985
1,109
3,835
1,401
1,345
587
3,248
24,594
2,383
W
Artemis
AzuRNemesiS
Artemis
3,624
1,816
0
1,333
4,629
1,233
854
892
3,737
0
28,393
W
Anubis
Drawnman
Anubis
5,005
656
0
1,416
4,245
1,603
1,309
1,366
2,879
27,247
0
W
Nemesis
Drawnmen
Nemesis
1,991
484
0
2,759
4,481
1,514
0
724
3,757
0
26,474
L
2,727
260
0
223
4,617
1,121
0
1,262
3,355
0
8,767
L
Chang'e
Matisxx
Chang'e
1,927
393
272
757
5,160
814
0
3,343
1,817
14,772
0
L
Ravana
bl9999
Ravana
3,053
735
0
2,044
5,668
1,479
0
1,773
3,895
0
21,882
W
4,116
795
15
3,147
5,281
2,444
580
0
5,281
32,285
0
L
King Arthur
usiim
King Arthur
707
69
0
120
4,380
1,810
0
3,126
1,254
0
4,882
L
Yemoja
xHydra7x
Yemoja
1,487
0
73
1,732
5,676
2,223
0
1,570
4,106
15,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,323
Gold Earned
30,362
132
Minions Killed
306
0
Camps Cleared
0
958,637
Distance Traveled
886,205
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
5,672
567
54
5
0
173,863
0
W
Artemis
5,820
582
63
6
0
175,520
3
W
Anubis
6,525
653
56
6
0
149,515
5
W
Nemesis
5,725
573
51
5
0
205,015
3
L
Da Ji
3,998
400
17
2
0
186,182
2
L
Chang'e
5,065
507
25
3
0
168,817
3
L
Ravana
5,553
555
53
5
0
221,042
4
W
Hades
6,620
662
82
8
0
182,292
4
L
King Arthur
3,974
397
8
1
0
191,192
0
L
Yemoja
4,733
473
29
3
0
191,404
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role