Player Matchup

Agni
Agni
 
Agni
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
MRodkjaer
Arachne
Level 18
God Stats
22W - 6L
1,703 SR
Queue Stats
127W - 98L
1,579 Elo+
Party 1
Sol
Sol
TapparN
Sol
Level 12
God Stats
8W - 4L
1,330 SR
Queue Stats
62W - 54L
1,635 Elo+
Party 1
Ymir
Ymir
philipthekid
Ymir
Level 10
God Stats
2W - 0L
1,741 SR
Queue Stats
10W - 7L
1,578 Elo+
Party 2
Xbalanque
Xbalanque
zatrixx
Xbalanque
Level 25
God Stats
2W - 2L
1,343 SR
Queue Stats
45W - 38L
1,560 Elo+
Party 2
Team Averages
Level 19
1,523 SR
1,570 Elo+

VS

Team Averages
Level 20
1,684 SR
1,629 Elo+
Hel
Hel
Pr13rak36
Hel
Level 3
God Stats
1W - 1L
1,761 SR
Queue Stats
2W - 2L
1,800 Elo+
Solo
Chronos
Chronos
RafaSG13
Chronos
Level 29
God Stats
4W - 4L
1,574 SR
Queue Stats
119W - 104L
1,606 Elo+
Solo
Neith
Neith
Snowcloudys9
Neith
Level 27
God Stats
1W - 3L
1,492 SR
Queue Stats
50W - 53L
1,587 Elo+
Solo
He Bo
He Bo
SoberDays
He Bo
Level 29
God Stats
2W - 3L
1,746 SR
Queue Stats
63W - 63L
1,530 Elo+
Solo
Gilgamesh
Gilgamesh
hazardotti
Gilgamesh
Level 13
God Stats
3W - 2L
1,848 SR
Queue Stats
80W - 75L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
6 / 1 / 9
9,160
654
13,875
7,247
2,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
MRodkjaer
Arachne
14
9 / 2 / 3
8,803
629
6,715
10,407
3,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sol
14
2 / 4 / 4
8,232
588
6,379
8,229
3,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 2 / 6
7,028
502
1,741
8,886
6,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Xbalanque
zatrixx
Xbalanque
12
7 / 3 / 2
7,482
534
9,621
9,716
3,027
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 3
6,209
444
3,074
8,778
3,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chronos
RafaSG13
Chronos
13
4 / 4 / 1
7,874
562
5,892
11,765
4,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 4 / 4
6,426
459
8,397
9,911
2,845
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
SoberDays
He Bo
12
6 / 6 / 1
8,045
575
8,884
10,741
3,399
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
hazardotti
Gilgamesh
11
0 / 5 / 1
6,614
472
1,345
8,282
5,504
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
22
24
Kills
12
12
Deaths
24
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
6
1
9
10.5
W
Arachne
MRodkjaer
Arachne
9
2
3
5.25
L
0
5
3
0.3
L
Chronos
RafaSG13
Chronos
4
4
1
1.13
L
2
4
4
1
L
He Bo
SoberDays
He Bo
6
6
1
1.08
W
Sol
2
4
4
1
L
Gilgamesh
hazardotti
Gilgamesh
0
5
1
0.1
W
0
2
6
1.5
W
Xbalanque
zatrixx
Xbalanque
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,331
Damage
27,592
44,485
Taken
49,477
19,542
Mitigated
20,201
16,071
Healing
11,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
13,875
920
0
3,228
7,247
2,537
20
2,342
4,905
50,258
0
W
Arachne
MRodkjaer
Arachne
6,715
4,317
0
4,322
10,407
3,978
108
4,419
5,988
0
50,082
L
3,074
782
1,074
2,062
8,778
3,979
60
1,942
6,774
14,845
0
L
Chronos
RafaSG13
Chronos
5,892
1,887
0
1,304
11,765
4,474
0
6,411
5,168
38,355
2,899
L
8,397
3,747
0
3,900
9,911
2,845
454
3,715
6,050
0
40,445
L
He Bo
SoberDays
He Bo
8,884
723
0
1,374
10,741
3,399
0
4,736
5,823
42,180
0
W
Sol
6,379
2,176
0
3,060
8,229
3,204
1,287
4,635
3,594
47,501
4,763
L
Gilgamesh
hazardotti
Gilgamesh
1,345
226
0
1,343
8,282
5,504
0
3,565
4,339
0
28,926
W
1,741
258
0
2,799
8,886
6,796
75
2,655
6,231
18,509
0
W
Xbalanque
zatrixx
Xbalanque
9,621
6,551
0
2,662
9,716
3,027
471
3,204
6,512
0
39,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,705
Gold Earned
35,168
391
Minions Killed
335
0
Camps Cleared
0
1,398,355
Distance Traveled
1,193,603
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,160
654
109
8
0
284,393
5
W
Arachne
8,803
629
84
6
0
331,564
3
L
Hel
6,209
444
30
2
0
240,876
2
L
Chronos
7,874
562
77
6
0
276,910
2
L
Neith
6,426
459
68
5
0
207,695
4
L
He Bo
8,045
575
86
6
0
247,486
2
W
Sol
8,232
588
104
7
0
269,260
0
L
Gilgamesh
6,614
472
74
5
0
220,636
0
W
Ymir
7,028
502
36
3
0
259,421
0
W
Xbalanque
7,482
534
58
4
0
253,717
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role