Player Matchup

Mercury
Mercury
BeardedMeatball1
Mercury
Level 24
God Stats
38W - 17L
1,816 SR
Queue Stats
213W - 183L
1,518 Elo+
Party 1
Sol
Sol
NiezyBreezy
Sol
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 65L
1,580 Elo+
Party 1
Olorun
Olorun
SuzuSenpai
Olorun
Level 28
God Stats
10W - 5L
1,928 SR
Queue Stats
292W - 253L
1,514 Elo+
Party 1
Team Averages
Level 20
1,748 SR
1,537 Elo+

VS

Team Averages
Level 59
1,543 SR
1,341 Elo+
Thor
Thor
BgetPaid
Thor
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 23L
1,297 Elo+
Solo
Sylvanus
Sylvanus
BlackSol_Atsura
Sylvanus
Level 148
God Stats
0W - 1L
1,628 SR
Queue Stats
24W - 21L
1,501 Elo+
Solo
Sol
Sol
Cremosi dls
Sol
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,223 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 7
8,555
611
6,219
9,713
2,789
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 0 / 5
9,177
656
4,716
4,499
2,067
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Olorun
SuzuSenpai
Olorun
14
4 / 1 / 4
9,264
662
6,047
7,476
4,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
11
0 / 5 / 3
8,102
579
4,677
9,963
3,873
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sylvanus
14
3 / 0 / 0
8,958
640
7,252
6,555
8,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
0 / 3 / 2
8,480
606
6,683
10,890
3,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
8
Kills
3
3
Deaths
8
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
2
7
2.25
L
Thor
0
5
3
0.3
L
Sylvanus
3
0
0
3
L
0
3
2
0.33
W
3
0
5
5.5
W
Olorun
SuzuSenpai
Olorun
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,982
Damage
18,612
21,688
Taken
27,408
8,874
Mitigated
15,993
4,774
Healing
7,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,219
795
0
0
9,713
2,789
0
6,127
3,290
0
20,334
L
Thor
4,677
189
0
0
9,963
3,873
242
4,752
5,211
0
20,332
L
Sylvanus
7,252
1,698
2,430
2,183
6,555
8,349
111
3,463
3,092
21,089
3,550
L
6,683
732
0
2,656
10,890
3,771
122
3,640
7,250
51,334
0
W
4,716
1,329
609
1,258
4,499
2,067
0
2,611
1,768
28,999
0
W
Olorun
SuzuSenpai
Olorun
6,047
3,787
645
2,262
7,476
4,018
0
4,471
2,931
32,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,996
Gold Earned
25,540
176
Minions Killed
174
6
Camps Cleared
9
732,638
Distance Traveled
738,833
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,555
611
42
3
2
255,140
0
L
Thor
8,102
579
37
3
0
223,455
0
L
Sylvanus
8,958
640
44
3
2
243,399
7
L
Sol
8,480
606
93
7
7
271,979
3
W
Sol
9,177
656
63
5
0
252,216
2
W
Olorun
9,264
662
71
5
4
225,282
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role