Player Matchup

Janus
Janus
 
Janus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
RedHawkBanz
Gilgamesh
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 17L
1,128 Elo+
Solo
Hun Batz
Hun Batz
SmiteTwinz
Hun Batz
Level 121
God Stats
0W - 1L
1,202 SR
Queue Stats
175W - 158L
1,583 Elo+
Solo
Artemis
Artemis
SquiddlesUwU
Artemis
Level 148
God Stats
1W - 4L
1,737 SR
Queue Stats
245W - 243L
1,480 Elo+
Solo
Ymir
Ymir
lCourierSevenl
Ymir
Level 145
God Stats
31W - 24L
1,629 SR
Queue Stats
307W - 294L
1,551 Elo+
Solo
Team Averages
Level 129
1,514 SR
1,448 Elo+

VS

Team Averages
Level 116
1,614 SR
1,573 Elo+
Sylvanus
Sylvanus
MonsterousPeach
Sylvanus
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
195W - 157L
1,560 Elo+
Solo
Charybdis
Charybdis
PartIcy
Charybdis
Level 160
God Stats
125W - 85L
1,868 SR
Queue Stats
237W - 201L
1,710 Elo+
Party 1
Olorun
Olorun
TheChad3490
Olorun
Level 101
God Stats
6W - 4L
1,606 SR
Queue Stats
612W - 613L
1,524 Elo+
Solo
Cu Chulainn
Cu Chulainn
VoidedPainx
Cu Chulainn
Level 107
God Stats
13W - 8L
1,677 SR
Queue Stats
296W - 272L
1,632 Elo+
Party 1
Mulan
Mulan
mightynikhil
Mulan
Level 89
God Stats
2W - 2L
1,418 SR
Queue Stats
274W - 275L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
0 / 8 / 3
8,516
448
8,135
12,888
3,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
RedHawkBanz
Gilgamesh
16
3 / 9 / 0
9,684
510
8,296
15,385
11,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hun Batz
SmiteTwinz
Hun Batz
15
4 / 4 / 1
9,173
483
6,916
14,890
4,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
SquiddlesUwU
Artemis
14
3 / 3 / 0
8,659
456
5,771
10,897
2,916
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 4 / 3
7,300
384
4,287
16,203
11,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
16
1 / 2 / 10
9,649
508
8,451
12,334
11,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
PartIcy
Charybdis
19
15 / 2 / 2
12,397
652
18,442
11,081
4,002
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Olorun
17
2 / 2 / 9
10,912
574
9,435
12,640
6,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cu Chulainn
VoidedPainx
Cu Chulainn
20
9 / 0 / 5
12,975
683
11,912
11,614
12,540
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 5 / 6
9,405
495
3,427
14,012
5,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
60
11
Kills
28
28
Deaths
11
7
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
8
3
0.19
W
Sylvanus
1
2
10
3
W
Charybdis
PartIcy
Charybdis
15
2
2
8
L
Gilgamesh
RedHawkBanz
Gilgamesh
3
9
0
0.33
L
Hun Batz
SmiteTwinz
Hun Batz
4
4
1
1.13
L
Artemis
SquiddlesUwU
Artemis
3
3
0
1
W
Olorun
2
2
9
3.25
W
Cu Chulainn
VoidedPainx
Cu Chulainn
9
0
5
11.5
L
1
4
3
0.63
W
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,405
Damage
51,667
70,263
Taken
61,681
35,041
Mitigated
40,447
13,832
Healing
27,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
8,135
258
73
1,590
12,888
3,661
0
2,579
10,309
57,664
0
W
Sylvanus
8,451
2,740
1,249
5,511
12,334
11,994
797
1,594
10,740
36,305
10,586
W
Charybdis
PartIcy
Charybdis
18,442
9,901
0
6,266
11,081
4,002
3,509
2,356
8,675
0
103,034
L
Gilgamesh
RedHawkBanz
Gilgamesh
8,296
1,886
0
2,538
15,385
11,839
0
4,055
11,330
5,247
52,714
L
Hun Batz
SmiteTwinz
Hun Batz
6,916
1,842
0
2,841
14,890
4,910
0
3,464
11,426
0
50,075
L
Artemis
SquiddlesUwU
Artemis
5,771
2,194
0
3,777
10,897
2,916
0
3,070
7,827
0
59,560
W
Olorun
9,435
4,261
380
6,520
12,640
6,253
0
4,161
8,263
75,028
8,355
W
Cu Chulainn
VoidedPainx
Cu Chulainn
11,912
1,947
0
3,075
11,614
12,540
70
1,339
10,219
9,488
79,053
L
4,287
1,110
0
3,013
16,203
11,715
0
4,714
11,489
32,049
0
W
3,427
92
0
4,606
14,012
5,658
0
3,274
10,520
0
52,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,332
Gold Earned
55,338
474
Minions Killed
650
0
Camps Cleared
0
1,683,021
Distance Traveled
1,779,426
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,516
448
108
6
0
338,925
6
W
Sylvanus
9,649
508
75
4
0
293,378
1
W
Charybdis
12,397
652
145
8
0
368,449
3
L
Gilgamesh
9,684
510
95
5
0
296,476
4
L
Hun Batz
9,173
483
109
6
0
404,985
9
L
Artemis
8,659
456
113
6
0
318,414
0
W
Olorun
10,912
574
140
7
0
356,732
4
W
Cu Chulainn
12,975
683
185
10
0
376,667
5
L
Ymir
7,300
384
49
3
0
324,221
4
W
Mulan
9,405
495
105
6
0
384,200
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role