Player Matchup

Neith
Neith
Dyetoe
Neith
Level 22
God Stats
2W - 4L
1,434 SR
Queue Stats
108W - 116L
1,416 Elo+
Solo
Odin
Odin
PY-Ano
Odin
Level 90
God Stats
0W - 1L
1,840 SR
Queue Stats
27W - 17L
1,583 Elo+
Party 2
Merlin
Merlin
saru5394
Merlin
Level 18
God Stats
3W - 3L
1,596 SR
Queue Stats
46W - 27L
1,575 Elo+
Party 2
Team Averages
Level 43
1,624 SR
1,525 Elo+

VS

Team Averages
Level 55
1,828 SR
1,727 Elo+
Sol
Sol
 
Sol
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
Alb4tro2ul
Geb
Level 29
God Stats
34W - 3L
1,963 SR
Queue Stats
63W - 7L
1,892 Elo+
Party 1
Odin
Odin
BezDraugiem
Odin
Level 69
God Stats
83W - 6L
2,021 SR
Queue Stats
545W - 252L
1,789 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dyetoe
Neith
8
0 / 5 / 0
5,403
600
3,777
6,783
2,153
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odin
PY-Ano
Odin
7
0 / 6 / 1
5,462
607
2,965
9,220
3,284
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Merlin
saru5394
Merlin
8
1 / 4 / 0
5,884
654
6,316
6,342
2,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
7 / 1 / 7
8,003
889
7,584
6,733
2,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 0 / 13
7,576
842
4,512
9,841
7,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
6 / 0 / 9
7,468
830
7,067
8,834
6,306
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
44
1
Kills
15
15
Deaths
1
1
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
1
7
10.5
W
2
0
13
8.5
W
6
0
9
10.5
L
Neith
Dyetoe
Neith
0
5
0
0
L
Odin
PY-Ano
Odin
0
6
1
0.08
L
Merlin
saru5394
Merlin
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,058
Damage
19,163
22,345
Taken
25,408
7,517
Mitigated
15,675
2,089
Healing
12,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,584
2,543
238
3,442
6,733
2,086
1,052
1,711
4,730
25,529
0
W
4,512
736
382
4,488
9,841
7,283
221
2,053
7,364
11,264
0
W
7,067
1,411
297
3,493
8,834
6,306
850
1,860
6,670
5,474
25,245
L
Neith
Dyetoe
Neith
3,777
1,302
0
1,254
6,783
2,153
0
3,449
3,334
0
13,426
L
Odin
PY-Ano
Odin
2,965
360
117
473
9,220
3,284
0
6,043
3,177
0
3,669
L
Merlin
saru5394
Merlin
6,316
172
0
245
6,342
2,080
0
4,227
2,115
16,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,749
Gold Earned
23,047
52
Minions Killed
98
1
Camps Cleared
7
425,842
Distance Traveled
547,647
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,003
889
48
5
3
163,404
2
W
Geb
7,576
842
12
1
1
191,137
2
W
Odin
7,468
830
38
4
3
193,106
2
L
Neith
5,403
600
28
3
0
134,484
4
L
Odin
5,462
607
7
1
0
158,639
1
L
Merlin
5,884
654
17
2
1
132,719
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role