Player Matchup

Serqet
Serqet
FreeWinsHere
Serqet
Level 16
God Stats
3W - 3L
1,489 SR
Queue Stats
27W - 20L
1,597 Elo+
Solo
Merlin
Merlin
Hqku
Merlin
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 23L
1,766 Elo+
Solo
Da Ji
Da Ji
LilxDjx
Da Ji
Level 15
God Stats
1W - 0L
1,429 SR
Queue Stats
48W - 55L
1,575 Elo+
Solo
Poseidon
Poseidon
OccupiedSmile89
Poseidon
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,483 Elo+
Solo
Izanami
Izanami
TroxNox
Izanami
Level 26
God Stats
14W - 6L
1,761 SR
Queue Stats
50W - 41L
1,499 Elo+
Solo
Team Averages
Level 16
1,536 SR
1,584 Elo+

VS

Team Averages
Level 16
1,592 SR
1,554 Elo+
Sylvanus
Sylvanus
BigFella-KT
Sylvanus
Level 14
God Stats
69W - 75L
1,409 SR
Queue Stats
72W - 78L
1,415 Elo+
Solo
Cliodhna
Cliodhna
BoyManGuyDudeBro
Cliodhna
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 12L
1,568 Elo+
Solo
Guan Yu
Guan Yu
DarkHeartsFade
Guan Yu
Level 7
God Stats
1W - 2L
1,760 SR
Queue Stats
12W - 10L
1,704 Elo+
Solo
Thoth
Thoth
ORAxJoestarxORA
Thoth
Level 28
God Stats
11W - 15L
1,504 SR
Queue Stats
216W - 221L
1,522 Elo+
Solo
Neith
Neith
StonerBone
Neith
Level 16
God Stats
10W - 4L
1,785 SR
Queue Stats
33W - 31L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
16
9 / 1 / 7
10,890
573
8,863
11,036
7,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Merlin
Hqku
Merlin
18
3 / 5 / 1
10,407
548
9,515
12,147
3,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
LilxDjx
Da Ji
15
6 / 3 / 3
9,728
512
7,029
14,505
5,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Poseidon
14
0 / 7 / 1
8,474
446
5,694
11,070
1,613
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
TroxNox
Izanami
16
2 / 5 / 4
10,096
531
10,289
15,183
4,790
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BigFella-KT
Sylvanus
11
1 / 7 / 2
7,197
379
5,157
14,345
9,876
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
7 / 4 / 6
10,043
529
13,711
14,688
4,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

18
9 / 0 / 2
10,971
577
11,436
18,856
16,625
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

13
3 / 4 / 3
8,647
455
5,566
7,931
2,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
12
1 / 5 / 1
7,998
421
3,494
11,191
4,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
35
20
Kills
21
21
Deaths
20
16
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
BigFella-KT
Sylvanus
1
7
2
0.29
L
7
4
6
2.5
L
9
0
2
10
W
Serqet
9
1
7
12.5
W
Merlin
Hqku
Merlin
3
5
1
0.7
W
Da Ji
LilxDjx
Da Ji
6
3
3
2.5
L
3
4
3
1.13
W
Poseidon
0
7
1
0.07
L
Neith
1
5
1
0.3
W
Izanami
TroxNox
Izanami
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,390
Damage
39,364
63,941
Taken
67,011
23,138
Mitigated
37,319
19,473
Healing
20,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
BigFella-KT
Sylvanus
5,157
976
1,417
3,661
14,345
9,876
286
1,409
11,978
24,310
0
L
13,711
1,735
0
4,948
14,688
4,428
0
1,961
12,613
0
65,041
L
11,436
977
540
7,397
18,856
16,625
1,182
6,561
12,027
3,315
62,111
W
Serqet
8,863
1,848
0
1,958
11,036
7,725
80
2,237
8,799
740
32,985
W
Merlin
Hqku
Merlin
9,515
405
0
3,182
12,147
3,944
53
4,300
7,847
83,473
0
W
Da Ji
LilxDjx
Da Ji
7,029
1,517
0
4,714
14,505
5,066
676
2,556
11,949
0
62,539
L
5,566
39
0
1,134
7,931
2,290
29
3,761
3,948
48,630
0
W
Poseidon
5,694
732
0
2,258
11,070
1,613
990
0
11,070
48,014
0
L
Neith
3,494
1,191
0
1,764
11,191
4,100
1,250
1,499
9,540
0
48,731
W
Izanami
TroxNox
Izanami
10,289
7,724
61
7,300
15,183
4,790
2,817
2,088
13,095
0
80,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,595
Gold Earned
44,856
561
Minions Killed
442
0
Camps Cleared
0
1,722,096
Distance Traveled
1,733,218
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,197
379
46
2
0
322,416
2
L
Cliodhna
10,043
529
93
5
0
417,568
1
L
Guan Yu
10,971
577
123
6
0
369,404
1
W
Serqet
10,890
573
61
3
0
400,305
2
W
Merlin
10,407
548
164
9
0
334,205
2
W
Da Ji
9,728
512
101
5
0
331,903
2
L
Thoth
8,647
455
97
5
0
300,915
6
W
Poseidon
8,474
446
88
5
0
323,896
1
L
Neith
7,998
421
83
4
0
322,915
1
W
Izanami
10,096
531
147
8
0
331,787
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role