Player Matchup

Mulan
Mulan
DangerBallon46
Mulan
Level 110
God Stats
2W - 6L
1,163 SR
Queue Stats
612W - 583L
1,575 Elo+
Solo
Cliodhna
Cliodhna
MKBEANZ102
Cliodhna
Level 49
God Stats
9W - 6L
1,793 SR
Queue Stats
81W - 70L
1,621 Elo+
Solo
Cthulhu
Cthulhu
Masterrunner777
Cthulhu
Level 128
God Stats
11W - 9L
1,643 SR
Queue Stats
309W - 278L
1,569 Elo+
Solo
Izanami
Izanami
NemesisRyt
Izanami
Level 95
God Stats
40W - 23L
1,689 SR
Queue Stats
402W - 395L
1,546 Elo+
Solo
Sol
Sol
Prosasa972
Sol
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
190W - 197L
1,523 Elo+
Solo
Team Averages
Level 85
1,558 SR
1,567 Elo+

VS

Team Averages
Level 95
1,611 SR
1,510 Elo+
Hel
Hel
 
Hel
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
TalismanEmperor
Charybdis
Level 152
God Stats
12W - 10L
1,565 SR
Queue Stats
240W - 238L
1,523 Elo+
Party 1
Cerberus
Cerberus
Vairix
Cerberus
Level 36
God Stats
10W - 16L
1,425 SR
Queue Stats
71W - 85L
1,443 Elo+
Solo
Mercury
Mercury
mumble090
Mercury
Level 90
God Stats
10W - 3L
1,798 SR
Queue Stats
63W - 60L
1,563 Elo+
Party 2
Guan Yu
Guan Yu
numba1mulletMan
Guan Yu
Level 40
God Stats
4W - 1L
1,769 SR
Queue Stats
38W - 40L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 3 / 6
12,211
555
18,967
21,213
22,267
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cliodhna
MKBEANZ102
Cliodhna
10
2 / 4 / 4
8,272
376
3,198
8,318
2,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
4 / 5 / 5
10,390
472
15,499
22,955
23,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
NemesisRyt
Izanami
16
5 / 11 / 0
10,491
477
9,211
19,580
6,293
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
1 / 3 / 6
10,516
478
8,788
16,293
4,887
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
17
3 / 7 / 8
11,719
533
11,826
16,715
8,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
TalismanEmperor
Charybdis
17
3 / 3 / 4
11,279
513
11,778
12,540
4,470
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Vairix
Cerberus
16
2 / 2 / 10
10,222
465
8,198
20,970
22,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
mumble090
Mercury
20
17 / 3 / 5
15,201
691
23,246
23,550
9,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
0 / 5 / 7
10,498
477
7,343
15,563
9,243
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
59
19
Kills
25
26
Deaths
20
21
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
3
7
8
1
L
7
3
6
3.33
L
Cliodhna
MKBEANZ102
Cliodhna
2
4
4
1
L
4
5
5
1.3
L
Izanami
NemesisRyt
Izanami
5
11
0
0.45
L
1
3
6
1.33
W
Charybdis
TalismanEmperor
Charybdis
3
3
4
1.67
W
Cerberus
Vairix
Cerberus
2
2
10
3.5
W
Mercury
mumble090
Mercury
17
3
5
6.5
W
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,663
Damage
62,391
88,359
Taken
89,338
58,706
Mitigated
54,466
21,606
Healing
35,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
11,826
125
5,338
7,070
16,715
8,250
0
4,764
11,951
61,137
0
L
18,967
2,055
0
6,851
21,213
22,267
0
3,742
16,972
18,295
85,508
L
Cliodhna
MKBEANZ102
Cliodhna
3,198
284
53
2,255
8,318
2,217
0
1,346
6,847
0
30,677
L
15,499
1,109
861
1,619
22,955
23,042
0
5,770
16,376
39,632
0
L
Izanami
NemesisRyt
Izanami
9,211
4,870
0
2,794
19,580
6,293
730
6,548
12,618
0
72,224
L
8,788
1,536
0
7,173
16,293
4,887
0
3,691
12,282
84,577
0
W
Charybdis
TalismanEmperor
Charybdis
11,778
5,439
0
3,110
12,540
4,470
692
5,104
7,436
0
78,848
W
Cerberus
Vairix
Cerberus
8,198
917
0
6,404
20,970
22,951
130
9,596
11,374
36,697
0
W
Mercury
mumble090
Mercury
23,246
12,802
0
9,562
23,550
9,552
4,906
6,584
16,966
0
138,481
W
7,343
899
1,700
2,468
15,563
9,243
253
5,472
10,091
0
48,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,880
Gold Earned
58,919
583
Minions Killed
571
0
Camps Cleared
0
1,863,125
Distance Traveled
2,322,534
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,719
533
119
5
0
415,852
2
L
Mulan
12,211
555
174
8
0
434,137
5
L
Cliodhna
8,272
376
63
3
0
312,167
1
L
Cthulhu
10,390
472
64
3
0
387,562
4
L
Izanami
10,491
477
140
6
0
318,538
5
L
Sol
10,516
478
142
6
0
410,721
2
W
Charybdis
11,279
513
130
6
0
416,634
7
W
Cerberus
10,222
465
68
3
0
477,260
7
W
Mercury
15,201
691
159
7
0
568,412
0
W
Guan Yu
10,498
477
95
4
0
444,376
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role