Player Matchup

Baron Samedi
Baron Samedi
Fatt Melo
Baron Samedi
Level 143
God Stats
9W - 8L
1,562 SR
Queue Stats
197W - 222L
1,492 Elo+
Party 2
Cerberus
Cerberus
Fatt Tyson
Cerberus
Level 149
God Stats
25W - 24L
1,457 SR
Queue Stats
203W - 228L
1,473 Elo+
Party 2
Skadi
Skadi
FreakilyCasual
Skadi
Level 104
God Stats
7W - 6L
1,565 SR
Queue Stats
128W - 131L
1,505 Elo+
Solo
Sol
Sol
ScoopDePoo
Sol
Level 105
God Stats
55W - 52L
1,540 SR
Queue Stats
90W - 101L
1,467 Elo+
Party 2
Danzaburou
Danzaburou
Syfyky
Danzaburou
Level 102
God Stats
25W - 13L
1,670 SR
Queue Stats
519W - 518L
1,494 Elo+
Solo
Team Averages
Level 121
1,559 SR
1,486 Elo+

VS

Team Averages
Level 99
1,306 SR
1,469 Elo+
Mulan
Mulan
MikeMaze
Mulan
Level 64
God Stats
1W - 2L
1,216 SR
Queue Stats
29W - 31L
1,417 Elo+
Solo
Hel
Hel
Riven587
Hel
Level 89
God Stats
1W - 3L
1,379 SR
Queue Stats
283W - 274L
1,545 Elo+
Party 1
Poseidon
Poseidon
ScarbondoSV
Poseidon
Level 145
God Stats
90W - 99L
1,414 SR
Queue Stats
933W - 910L
1,519 Elo+
Solo
Bakasura
Bakasura
pending_forever1
Bakasura
Level 95
God Stats
5W - 19L
1,280 SR
Queue Stats
335W - 418L
1,341 Elo+
Solo
Artemis
Artemis
soldierlol87496
Artemis
Level 101
God Stats
0W - 3L
1,241 SR
Queue Stats
286W - 267L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Fatt Melo
Baron Samedi
12
5 / 0 / 4
6,987
699
7,522
6,009
2,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Cerberus
Fatt Tyson
Cerberus
10
6 / 0 / 6
6,061
606
8,073
8,112
5,051
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
2 / 1 / 7
5,659
566
5,543
4,936
1,205
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
3 / 0 / 7
6,312
631
5,670
7,593
2,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Syfyky
Danzaburou
11
9 / 1 / 6
7,197
720
6,871
7,876
2,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
MikeMaze
Mulan
8
1 / 5 / 0
5,595
560
4,445
12,673
6,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
0 / 2 / 1
5,030
503
3,042
8,003
2,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Poseidon
ScarbondoSV
Poseidon
9
1 / 5 / 1
5,462
546
4,655
7,002
1,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

8
0 / 6 / 0
4,748
475
2,323
7,731
2,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

6
0 / 8 / 0
4,170
417
5,535
8,855
1,781
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
4
25
Kills
2
2
Deaths
26
30
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Fatt Melo
Baron Samedi
5
0
4
7
W
Cerberus
Fatt Tyson
Cerberus
6
0
6
9
W
2
1
7
5.5
L
Mulan
MikeMaze
Mulan
1
5
0
0.2
L
0
2
1
0.25
L
Poseidon
ScarbondoSV
Poseidon
1
5
1
0.3
W
3
0
7
6.5
W
Danzaburou
Syfyky
Danzaburou
9
1
6
12
L
0
6
0
0
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,679
Damage
20,000
34,526
Taken
44,264
13,352
Mitigated
16,034
18,452
Healing
14,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Fatt Melo
Baron Samedi
7,522
1,149
456
3,864
6,009
2,011
46
572
5,040
33,589
0
W
Cerberus
Fatt Tyson
Cerberus
8,073
784
0
3,962
8,112
5,051
22
1,777
6,251
21,729
0
W
5,543
2,116
592
839
4,936
1,205
1,290
1,222
3,604
0
26,197
L
Mulan
MikeMaze
Mulan
4,445
652
132
3,187
12,673
6,996
0
7,566
5,107
0
19,260
L
3,042
343
2,002
4,630
8,003
2,580
87
3,993
4,010
13,604
0
L
Poseidon
ScarbondoSV
Poseidon
4,655
369
0
1,454
7,002
1,777
0
3,768
3,234
29,694
0
W
5,670
1,660
51
5,161
7,593
2,287
1,452
3,035
4,475
31,850
0
W
Danzaburou
Syfyky
Danzaburou
6,871
2,071
0
3,527
7,876
2,798
41
1,091
6,743
0
35,514
L
2,323
1,730
0
1,742
7,731
2,900
0
2,020
5,711
0
25,406
L
5,535
2,528
0
872
8,855
1,781
243
3,918
4,937
0
17,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,216
Gold Earned
25,005
287
Minions Killed
227
0
Camps Cleared
0
923,585
Distance Traveled
920,969
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,987
699
65
7
0
172,122
0
W
Cerberus
6,061
606
39
4
0
183,724
1
W
Skadi
5,659
566
58
6
0
178,222
2
L
Mulan
5,595
560
40
4
0
178,822
0
L
Hel
5,030
503
26
3
0
193,659
0
L
Poseidon
5,462
546
63
6
0
179,551
0
W
Sol
6,312
631
65
7
0
180,150
0
W
Danzaburou
7,197
720
60
6
0
209,367
0
L
Bakasura
4,748
475
66
7
0
201,352
0
L
Artemis
4,170
417
32
3
0
167,585
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role