Player Matchup

Hercules
Hercules
 
Hercules
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
EWAR16
Thanatos
Level 113
God Stats
4W - 1L
1,597 SR
Queue Stats
41W - 28L
1,562 Elo+
Party 1
Chronos
Chronos
jaquion
Chronos
Level 103
God Stats
8W - 4L
1,655 SR
Queue Stats
63W - 45L
1,592 Elo+
Party 1
Team Averages
Level 100
1,584 SR
1,551 Elo+

VS

Team Averages
Level 100
1,461 SR
1,315 Elo+
Thoth
Thoth
 
Thoth
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Molybdendragoner
Hachiman
Level 39
God Stats
1W - 6L
1,429 SR
Queue Stats
7W - 30L
1,119 Elo+
Party 2
Cthulhu
Cthulhu
Silberdragoner
Cthulhu
Level 105
God Stats
2W - 9L
1,455 SR
Queue Stats
68W - 113L
1,326 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
2 / 0 / 10
8,176
681
6,942
13,768
12,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thanatos
EWAR16
Thanatos
13
9 / 2 / 3
9,376
781
9,481
9,494
3,660
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chronos
jaquion
Chronos
12
2 / 2 / 10
8,219
685
9,141
11,198
4,067
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
12
3 / 3 / 1
8,178
682
14,271
7,307
1,951
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 5 / 1
6,902
575
3,837
9,213
2,203
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
0 / 5 / 4
7,716
643
5,395
11,953
9,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
13
Kills
4
4
Deaths
13
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
0
10
7
L
Thoth
 
Thoth
3
3
1
1.17
W
Thanatos
EWAR16
Thanatos
9
2
3
5.25
L
1
5
1
0.3
L
0
5
4
0.4
W
Chronos
jaquion
Chronos
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,564
Damage
23,503
34,460
Taken
28,473
20,665
Mitigated
13,360
17,302
Healing
6,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
6,942
1,537
0
6,981
13,768
12,938
120
7,056
6,712
3,634
19,244
L
Thoth
 
Thoth
14,271
338
0
1,537
7,307
1,951
0
2,453
4,671
35,235
0
W
Thanatos
EWAR16
Thanatos
9,481
1,818
0
8,751
9,494
3,660
159
5,573
3,921
0
26,203
L
3,837
2,399
0
1,745
9,213
2,203
0
3,062
5,844
0
11,472
L
5,395
192
401
2,881
11,953
9,206
0
4,765
6,633
19,579
0
W
Chronos
jaquion
Chronos
9,141
4,023
0
1,570
11,198
4,067
318
7,749
3,449
29,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,771
Gold Earned
22,796
142
Minions Killed
116
6
Camps Cleared
4
691,026
Distance Traveled
611,276
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,176
681
43
4
2
230,715
2
L
Thoth
8,178
682
53
4
2
213,576
4
W
Thanatos
9,376
781
49
4
2
228,951
4
L
Hachiman
6,902
575
31
3
1
194,706
3
L
Cthulhu
7,716
643
32
3
1
202,994
1
W
Chronos
8,219
685
50
4
2
231,360
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role