Player Matchup

Nemesis
Nemesis
Anti Blicky
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,261 Elo+
Party 1
Zeus
Zeus
BannedPick1e
Zeus
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1
Odin
Odin
Lou Will Villle
Odin
Level 6
God Stats
3W - 0L
1,500 SR
Queue Stats
10W - 1L
1,728 Elo+
Party 1
Scylla
Scylla
Topez333
Scylla
Level 7
God Stats
6W - 6L
1,397 SR
Queue Stats
6W - 7L
1,298 Elo+
Solo
Ra
Ra
marc43215677890
Ra
Level 5
God Stats
1W - 1L
1,211 SR
Queue Stats
1W - 2L
878 Elo+
Solo
Team Averages
Level 4
1,422 SR
1,333 Elo+

VS

Team Averages
Level 15
1,453 SR
1,379 Elo+
Artemis
Artemis
BestaFlex803952
Artemis
Level 6
God Stats
5W - 9L
1,478 SR
Queue Stats
21W - 27L
1,328 Elo+
Solo
Nu Wa
Nu Wa
GreenSloth7127
Nu Wa
Level 19
God Stats
66W - 79L
1,452 SR
Queue Stats
143W - 201L
1,347 Elo+
Solo
Nemesis
Nemesis
MechanicKitty82
Nemesis
Level 4
God Stats
2W - 5L
1,463 SR
Queue Stats
3W - 7L
1,362 Elo+
Party 2
Hercules
Hercules
T0nsnap
Hercules
Level 40
God Stats
1W - 2L
1,374 SR
Queue Stats
30W - 52L
1,358 Elo+
Party 2
Zeus
Zeus
tyler_jacob1922
Zeus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Anti Blicky
Nemesis
16
4 / 5 / 16
9,827
1,092
5,424
8,870
3,443
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
10 / 3 / 24
12,611
1,401
23,260
10,236
3,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

20
30 / 0 / 11
14,513
1,613
31,993
9,371
4,341
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
Topez333
Scylla
19
3 / 0 / 29
11,204
1,245
11,602
3,224
1,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
0 / 6 / 13
8,958
995
3,119
8,286
2,993
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Team 1 Tickets

314

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 11 / 8
10,371
1,152
10,999
18,210
6,869
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
2 / 11 / 3
9,264
1,029
10,695
16,729
6,581
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 2 / 2
8,130
903
663
3,315
1,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
T0nsnap
Hercules
16
4 / 6 / 5
9,864
1,096
8,690
23,477
25,830
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
0 / 17 / 2
8,093
899
875
18,587
5,153
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

140
Kill Participation
32
47
Kills
12
14
Deaths
47
93
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Anti Blicky
Nemesis
4
5
16
2.4
W
10
3
24
7.33
L
5
11
8
0.82
L
2
11
3
0.32
W
30
0
11
35.5
L
1
2
2
1
L
Hercules
T0nsnap
Hercules
4
6
5
1.08
W
Scylla
Topez333
Scylla
3
0
29
17.5
W
0
6
13
1.08
L
0
17
2
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,398
Damage
31,922
39,987
Taken
80,318
15,401
Mitigated
45,451
1,744
Healing
5,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Anti Blicky
Nemesis
5,424
3,325
0
0
8,870
3,443
0
3,061
5,212
0
14,071
W
23,260
2,469
0
0
10,236
3,529
0
3,496
6,740
43,677
0
L
10,999
6,252
0
355
18,210
6,869
0
7,603
10,487
0
21,500
L
10,695
3,115
93
210
16,729
6,581
0
9,856
6,737
31,426
0
W
31,993
7,394
0
0
9,371
4,341
0
4,250
5,121
0
50,337
L
663
150
0
91
3,315
1,018
0
1,603
1,626
0
1,208
L
Hercules
T0nsnap
Hercules
8,690
2,186
47
4,681
23,477
25,830
0
13,317
9,886
8,831
10,960
W
Scylla
Topez333
Scylla
11,602
1,461
0
0
3,224
1,095
0
1,470
1,754
28,692
0
W
3,119
286
824
920
8,286
2,993
0
2,575
5,711
15,345
0
L
875
259
0
15
18,587
5,153
0
4,869
13,601
6,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,113
Gold Earned
45,722
179
Minions Killed
104
7
Camps Cleared
3
858,187
Distance Traveled
666,572
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,827
1,092
16
2
2
172,259
0
W
Zeus
12,611
1,401
49
5
4
158,909
0
L
Artemis
10,371
1,152
31
3
1
145,003
0
L
Nu Wa
9,264
1,029
46
5
1
145,516
3
W
Odin
14,513
1,613
53
6
1
210,338
1
L
Nemesis
8,130
903
1
0
0
68,096
0
L
Hercules
9,864
1,096
15
2
1
176,239
0
W
Scylla
11,204
1,245
40
4
0
177,955
0
W
Ra
8,958
995
21
2
0
138,726
13
L
Zeus
8,093
899
11
1
0
131,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role