Player Matchup

Baron Samedi
Baron Samedi
Firncas
Baron Samedi
Level 97
God Stats
2W - 1L
1,947 SR
Queue Stats
195W - 139L
1,566 Elo+
Party 1
Danzaburou
Danzaburou
MasterOfThings
Danzaburou
Level 10
God Stats
4W - 4L
1,537 SR
Queue Stats
5W - 7L
1,440 Elo+
Party 1
Terra
Terra
ThePrincessOfPee
Terra
Level 103
God Stats
5W - 8L
1,653 SR
Queue Stats
109W - 95L
1,562 Elo+
Party 1
Team Averages
Level 70
1,712 SR
1,523 Elo+

VS

Team Averages
Level 84
1,485 SR
1,629 Elo+
Achilles
Achilles
 
Achilles
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Re1ngs
Sylvanus
Level 129
God Stats
9W - 9L
1,454 SR
Queue Stats
274W - 271L
1,597 Elo+
Solo
Hou Yi
Hou Yi
lootpapi
Hou Yi
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
66W - 40L
1,790 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Firncas
Baron Samedi
14
3 / 8 / 2
10,048
591
14,136
14,303
7,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
MasterOfThings
Danzaburou
12
4 / 8 / 3
10,469
616
14,127
15,489
6,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 2 / 6
11,161
657
9,862
24,913
37,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
5 / 6 / 13
11,776
693
14,049
17,329
7,478
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sylvanus
Re1ngs
Sylvanus
15
6 / 2 / 11
11,171
657
10,006
19,943
23,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hou Yi
lootpapi
Hou Yi
16
7 / 2 / 11
12,106
712
18,077
12,740
4,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
53
10
Kills
18
18
Deaths
10
11
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
5
6
13
1.92
L
Baron Samedi
Firncas
Baron Samedi
3
8
2
0.5
L
Danzaburou
MasterOfThings
Danzaburou
4
8
3
0.69
W
Sylvanus
Re1ngs
Sylvanus
6
2
11
5.75
L
3
2
6
3
W
Hou Yi
lootpapi
Hou Yi
7
2
11
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,125
Damage
42,132
54,705
Taken
50,012
51,587
Mitigated
35,988
13,134
Healing
12,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
14,049
3,373
0
1,224
17,329
7,478
0
7,541
9,788
0
40,632
L
Baron Samedi
Firncas
Baron Samedi
14,136
326
1,649
2,555
14,303
7,339
29
3,137
11,166
47,515
0
L
Danzaburou
MasterOfThings
Danzaburou
14,127
8,321
0
529
15,489
6,515
0
3,212
12,277
0
28,488
W
Sylvanus
Re1ngs
Sylvanus
10,006
1,971
4,245
6,323
19,943
23,526
622
8,724
11,219
21,357
2,360
L
9,862
1,069
2,939
5,462
24,913
37,733
58
3,597
21,316
27,328
0
W
Hou Yi
lootpapi
Hou Yi
18,077
8,743
0
1,113
12,740
4,984
2,567
8,166
4,574
0
63,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,678
Gold Earned
35,053
154
Minions Killed
189
2
Camps Cleared
11
870,489
Distance Traveled
886,350
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,776
693
66
4
2
298,703
2
L
Baron Samedi
10,048
591
81
5
2
259,518
1
L
Danzaburou
10,469
616
46
3
0
263,292
3
W
Sylvanus
11,171
657
33
2
2
300,317
6
L
Terra
11,161
657
27
2
0
347,679
0
W
Hou Yi
12,106
712
90
5
7
287,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role