Player Matchup

Chronos
Chronos
DcTk_Mack
Chronos
Level 105
God Stats
7W - 4L
1,642 SR
Queue Stats
112W - 119L
1,401 Elo+
Party 1
Cliodhna
Cliodhna
JohnDeOliveira
Cliodhna
Level 123
God Stats
34W - 20L
1,550 SR
Queue Stats
928W - 967L
1,526 Elo+
Solo
Ares
Ares
Martemarce
Ares
Level 128
God Stats
56W - 51L
1,532 SR
Queue Stats
289W - 287L
1,413 Elo+
Solo
Fenrir
Fenrir
SGL_HaiZeD
Fenrir
Level 45
God Stats
15W - 16L
1,525 SR
Queue Stats
275W - 288L
1,423 Elo+
Party 1
Ra
Ra
androxus14
Ra
Level 64
God Stats
3W - 6L
1,266 SR
Queue Stats
245W - 231L
1,522 Elo+
Solo
Team Averages
Level 93
1,503 SR
1,457 Elo+

VS

Team Averages
Level 78
1,568 SR
1,454 Elo+
Odin
Odin
 
Odin
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
MafMatias
Mulan
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 193L
1,366 Elo+
Solo
Artemis
Artemis
Vendrick-_-
Artemis
Level 50
God Stats
3W - 2L
1,947 SR
Queue Stats
245W - 248L
1,537 Elo+
Party 2
He Bo
He Bo
Wilson_nueve
He Bo
Level 98
God Stats
1W - 3L
1,441 SR
Queue Stats
241W - 236L
1,459 Elo+
Solo
Scylla
Scylla
mano_sacola
Scylla
Level 46
God Stats
17W - 30L
1,450 SR
Queue Stats
29W - 47L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
DcTk_Mack
Chronos
13
2 / 3 / 3
7,629
509
5,787
11,602
4,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cliodhna
13
4 / 1 / 7
8,198
547
9,114
9,507
2,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
8 / 1 / 1
9,600
640
11,982
12,307
10,444
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
SGL_HaiZeD
Fenrir
13
4 / 3 / 1
7,529
502
4,630
11,692
4,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
7 / 3 / 5
9,106
607
10,152
9,339
3,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
3 / 2 / 5
8,525
568
7,803
12,059
8,792
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mulan
MafMatias
Mulan
11
1 / 6 / 0
6,681
445
2,948
13,929
6,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Artemis
Vendrick-_-
Artemis
12
4 / 5 / 2
7,241
483
12,412
10,995
3,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
2 / 5 / 1
7,451
497
6,409
10,025
2,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
11
0 / 7 / 0
6,450
430
1,408
8,775
2,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
18
25
Kills
10
11
Deaths
25
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
3
2
5
2.75
W
Chronos
DcTk_Mack
Chronos
2
3
3
1.17
W
Cliodhna
4
1
7
7.5
L
Mulan
MafMatias
Mulan
1
6
0
0.17
W
8
1
1
8.5
W
Fenrir
SGL_HaiZeD
Fenrir
4
3
1
1.5
L
Artemis
Vendrick-_-
Artemis
4
5
2
1
L
2
5
1
0.5
W
7
3
5
3.17
L
Scylla
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,665
Damage
30,980
54,447
Taken
55,783
25,639
Mitigated
24,771
20,732
Healing
12,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
7,803
1,832
288
2,794
12,059
8,792
0
4,774
7,149
730
34,958
W
Chronos
DcTk_Mack
Chronos
5,787
1,852
1,151
4,855
11,602
4,462
886
1,181
10,421
43,751
6,780
W
Cliodhna
9,114
393
0
4,031
9,507
2,861
336
2,073
7,410
0
49,763
L
Mulan
MafMatias
Mulan
2,948
481
0
2,848
13,929
6,594
0
9,216
4,707
0
27,577
W
11,982
462
0
3,561
12,307
10,444
182
956
11,351
51,377
0
W
Fenrir
SGL_HaiZeD
Fenrir
4,630
934
0
2,207
11,692
4,477
164
572
11,120
0
26,720
L
Artemis
Vendrick-_-
Artemis
12,412
6,911
0
3,166
10,995
3,529
0
3,775
7,166
0
45,462
L
6,409
186
0
2,854
10,025
2,982
0
3,475
6,386
49,429
0
W
10,152
860
1,034
3,893
9,339
3,395
250
3,894
5,363
56,915
0
L
Scylla
1,408
297
0
660
8,775
2,874
160
5,483
3,100
30,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,062
Gold Earned
36,348
425
Minions Killed
360
0
Camps Cleared
0
1,503,395
Distance Traveled
1,334,400
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,525
568
51
3
0
305,117
3
W
Chronos
7,629
509
86
6
0
262,430
0
W
Cliodhna
8,198
547
85
6
0
355,987
3
L
Mulan
6,681
445
64
4
0
270,676
4
W
Ares
9,600
640
112
7
0
262,196
2
W
Fenrir
7,529
502
36
2
0
301,707
0
L
Artemis
7,241
483
82
5
0
247,093
2
L
He Bo
7,451
497
94
6
0
277,829
4
W
Ra
9,106
607
106
7
0
321,075
5
L
Scylla
6,450
430
69
5
0
233,685
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role