Player Matchup

Ratatoskr
Ratatoskr
 
Ratatoskr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
HunnyWrabbit
Zeus
Level 73
God Stats
10W - 3L
1,833 SR
Queue Stats
463W - 413L
1,575 Elo+
Solo
Vamana
Vamana
RabidAnt
Vamana
Level 137
God Stats
0W - 2L
1,249 SR
Queue Stats
497W - 509L
1,610 Elo+
Solo
Hachiman
Hachiman
TTL Bunny
Hachiman
Level 145
God Stats
3W - 11L
1,323 SR
Queue Stats
503W - 532L
1,566 Elo+
Solo
Ullr
Ullr
serie_escura
Ullr
Level 90
God Stats
3W - 5L
1,559 SR
Queue Stats
572W - 562L
1,651 Elo+
Solo
Team Averages
Level 121
1,493 SR
1,580 Elo+

VS

Team Averages
Level 132
1,505 SR
1,594 Elo+
Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
AnWorthyknight
Achilles
Level 69
God Stats
3W - 2L
1,590 SR
Queue Stats
106W - 93L
1,587 Elo+
Party 1
Cthulhu
Cthulhu
Bozsii
Cthulhu
Level 149
God Stats
4W - 4L
1,470 SR
Queue Stats
187W - 163L
1,615 Elo+
Party 1
Hun Batz
Hun Batz
Mattagross
Hun Batz
Level 155
God Stats
1W - 0L
1,466 SR
Queue Stats
9W - 8L
1,507 Elo+
Solo
Geb
Geb
zatiromax
Geb
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,763 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
18
6 / 4 / 9
10,639
818
8,966
21,205
16,343
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

16
7 / 7 / 5
10,791
830
20,620
11,844
6,806
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Vamana
RabidAnt
Vamana
15
1 / 8 / 10
9,324
717
6,466
18,767
16,335
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hachiman
TTL Bunny
Hachiman
15
1 / 7 / 9
8,701
669
10,327
12,479
4,388
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

16
1 / 5 / 8
8,936
687
10,103
15,603
7,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
5 / 1 / 17
10,742
826
14,621
13,870
7,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
17
11 / 3 / 11
11,324
871
13,977
20,032
31,755
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Bozsii
Cthulhu
18
5 / 3 / 19
11,158
858
17,156
17,164
19,685
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
Mattagross
Hun Batz
16
9 / 7 / 13
10,602
816
18,767
14,505
11,426
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
1 / 4 / 17
9,289
715
5,326
16,183
18,033
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
108
16
Kills
31
31
Deaths
18
41
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
 
Ratatoskr
6
4
9
2.63
W
Sol
 
Sol
5
1
17
13.5
W
Achilles
11
3
11
5.5
W
Cthulhu
Bozsii
Cthulhu
5
3
19
4.83
L
7
7
5
1.36
W
Hun Batz
Mattagross
Hun Batz
9
7
13
2.21
L
Vamana
RabidAnt
Vamana
1
8
10
0.75
L
Hachiman
TTL Bunny
Hachiman
1
7
9
0.79
L
1
5
8
1
W
1
4
17
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,482
Damage
69,847
79,898
Taken
81,754
51,829
Mitigated
88,212
27,313
Healing
25,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
 
Ratatoskr
8,966
1,888
2,485
8,850
21,205
16,343
0
9,300
11,405
0
23,005
W
Sol
 
Sol
14,621
4,941
1,984
5,881
13,870
7,313
4,670
4,452
8,954
31,303
2,823
W
Achilles
13,977
2,689
290
3,139
20,032
31,755
473
3,521
15,180
4,077
14,843
W
Cthulhu
Bozsii
Cthulhu
17,156
1,057
3,204
3,231
17,164
19,685
161
7,246
9,646
39,277
0
L
20,620
2,590
162
1,168
11,844
6,806
135
6,131
5,625
31,464
0
W
Hun Batz
Mattagross
Hun Batz
18,767
3,624
534
1,768
14,505
11,426
770
2,652
11,276
0
30,079
L
Vamana
RabidAnt
Vamana
6,466
3,127
1,730
3,581
18,767
16,335
47
8,384
10,109
0
16,231
L
Hachiman
TTL Bunny
Hachiman
10,327
4,273
1,764
1,733
12,479
4,388
767
6,148
6,099
0
20,420
L
10,103
4,695
1,751
4,089
15,603
7,957
910
8,085
7,133
0
18,219
W
5,326
293
2,515
3,150
16,183
18,033
50
2,749
13,111
8,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,391
Gold Earned
53,115
114
Minions Killed
123
0
Camps Cleared
0
1,024,792
Distance Traveled
1,220,382
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
10,639
818
32
2
0
225,073
0
W
Sol
10,742
826
38
3
0
253,557
2
W
Achilles
11,324
871
16
1
0
235,891
1
W
Cthulhu
11,158
858
44
3
0
244,556
0
L
Zeus
10,791
830
23
2
0
182,437
0
W
Hun Batz
10,602
816
20
2
0
238,801
1
L
Vamana
9,324
717
14
1
0
209,665
1
L
Hachiman
8,701
669
23
2
0
192,746
2
L
Ullr
8,936
687
22
2
0
214,871
2
W
Geb
9,289
715
5
0
0
247,577
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role