Player Matchup

Sol
Sol
EnvytheWizard
Sol
Level 159
God Stats
5W - 4L
1,851 SR
Queue Stats
162W - 136L
1,605 Elo+
Party 2
Hercules
Hercules
SpeedyMillz
Hercules
Level 144
God Stats
5W - 9L
1,318 SR
Queue Stats
79W - 79L
1,562 Elo+
Party 2
Medusa
Medusa
nagedac
Medusa
Level 5
God Stats
2W - 2L
1,525 SR
Queue Stats
4W - 4L
1,630 Elo+
Solo
Team Averages
Level 103
1,565 SR
1,599 Elo+

VS

Team Averages
Level 34
1,588 SR
1,437 Elo+
Fenrir
Fenrir
DievSepid
Fenrir
Level 61
God Stats
3W - 10L
1,501 SR
Queue Stats
64W - 90L
1,377 Elo+
Party 1
Rama
Rama
igotthebussy
Rama
Level 15
God Stats
0W - 1L
1,763 SR
Queue Stats
14W - 7L
1,616 Elo+
Solo
Agni
Agni
omidrad123op
Agni
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 101L
1,317 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 7
7,906
791
8,783
7,138
2,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
SpeedyMillz
Hercules
11
3 / 1 / 8
7,509
751
2,846
10,108
4,785
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
nagedac
Medusa
11
4 / 2 / 3
7,466
747
7,154
6,283
2,021
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DievSepid
Fenrir
10
1 / 4 / 2
6,378
638
4,234
7,353
2,580
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 4 / 3
6,599
660
4,556
7,818
2,538
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
3 / 4 / 1
7,453
745
7,950
6,739
2,056
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
12
Kills
4
4
Deaths
12
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
DievSepid
Fenrir
1
4
2
0.5
W
5
1
7
8.5
W
Hercules
SpeedyMillz
Hercules
3
1
8
7
L
0
4
3
0.38
W
Medusa
nagedac
Medusa
4
2
3
2.75
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,783
Damage
16,740
23,529
Taken
21,910
9,718
Mitigated
7,174
8,581
Healing
5,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
DievSepid
Fenrir
4,234
138
858
1,698
7,353
2,580
550
2,587
4,766
0
9,448
W
8,783
1,695
0
2,730
7,138
2,912
1,747
1,551
5,587
24,926
3,173
W
Hercules
SpeedyMillz
Hercules
2,846
1,417
0
4,771
10,108
4,785
0
4,505
5,603
0
6,922
L
4,556
4,151
0
500
7,818
2,538
0
3,381
4,437
0
25,463
W
Medusa
nagedac
Medusa
7,154
1,839
0
1,080
6,283
2,021
505
2,074
4,209
0
21,640
L
7,950
237
636
1,428
6,739
2,056
220
2,725
4,014
21,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,881
Gold Earned
20,430
89
Minions Killed
105
2
Camps Cleared
5
627,707
Distance Traveled
570,685
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,378
638
12
1
1
207,049
1
W
Sol
7,906
791
54
5
2
182,607
0
W
Hercules
7,509
751
11
1
0
212,313
0
L
Rama
6,599
660
60
6
2
176,178
0
W
Medusa
7,466
747
24
2
0
232,787
2
L
Agni
7,453
745
33
3
2
187,458
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role