Player Matchup

Cthulhu
Cthulhu
DyreGaming27
Cthulhu
Level 107
God Stats
1W - 1L
1,935 SR
Queue Stats
65W - 60L
1,607 Elo+
Solo
Izanami
Izanami
ItzReplayZ
Izanami
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 44L
1,613 Elo+
Solo
Loki
Loki
PowPower
Loki
Level 144
God Stats
1W - 5L
1,331 SR
Queue Stats
228W - 220L
1,606 Elo+
Solo
Merlin
Merlin
Tràce
Merlin
Level 116
God Stats
11W - 5L
1,854 SR
Queue Stats
57W - 45L
1,693 Elo+
Solo
Chaac
Chaac
simba4life
Chaac
Level 122
God Stats
19W - 12L
1,704 SR
Queue Stats
673W - 671L
1,568 Elo+
Solo
Team Averages
Level 116
1,665 SR
1,618 Elo+

VS

Team Averages
Level 105
1,594 SR
1,569 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Boosterpopo
Zeus
Level 143
God Stats
16W - 18L
1,627 SR
Queue Stats
413W - 380L
1,633 Elo+
Solo
Kumbhakarna
Kumbhakarna
CannonFodder975
Kumbhakarna
Level 100
God Stats
4W - 3L
1,523 SR
Queue Stats
266W - 248L
1,556 Elo+
Solo
Mercury
Mercury
Sammiooo
Mercury
Level 74
God Stats
23W - 25L
1,609 SR
Queue Stats
215W - 196L
1,588 Elo+
Solo
Cupid
Cupid
YNND
Cupid
Level 51
God Stats
3W - 2L
1,712 SR
Queue Stats
164W - 153L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DyreGaming27
Cthulhu
14
0 / 3 / 1
8,215
483
8,926
16,499
17,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
ItzReplayZ
Izanami
15
5 / 7 / 1
9,474
557
14,929
14,318
4,764
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Loki
17
2 / 4 / 3
9,737
573
4,353
10,923
3,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
Tràce
Merlin
15
7 / 4 / 3
9,693
570
18,332
12,466
4,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
13
2 / 5 / 7
8,023
472
10,559
15,383
11,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
17
2 / 1 / 7
10,122
595
11,219
17,686
16,370
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
6 / 6 / 8
9,735
573
12,427
10,599
3,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
CannonFodder975
Kumbhakarna
13
1 / 3 / 13
8,269
486
4,201
17,403
13,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Mercury
Sammiooo
Mercury
18
12 / 2 / 4
10,874
640
12,115
15,949
5,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cupid
YNND
Cupid
15
2 / 4 / 10
9,263
545
7,853
15,290
4,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
65
16
Kills
23
23
Deaths
16
15
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
1
7
5.5
W
6
6
8
1.67
W
Kumbhakarna
CannonFodder975
Kumbhakarna
1
3
13
2.5
L
Cthulhu
DyreGaming27
Cthulhu
0
3
1
0.17
L
Izanami
ItzReplayZ
Izanami
5
7
1
0.79
L
Loki
2
4
3
0.88
W
Mercury
Sammiooo
Mercury
12
2
4
7
L
Merlin
Tràce
Merlin
7
4
3
2.13
W
Cupid
YNND
Cupid
2
4
10
1.75
L
Chaac
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,099
Damage
47,815
69,589
Taken
76,927
42,487
Mitigated
42,545
23,025
Healing
21,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
11,219
2,584
0
5,403
17,686
16,370
465
7,802
8,246
13,259
58,432
W
12,427
1,227
0
1,550
10,599
3,285
504
5,415
4,570
54,864
0
W
Kumbhakarna
CannonFodder975
Kumbhakarna
4,201
911
0
3,367
17,403
13,303
0
5,373
11,259
16,326
0
L
Cthulhu
DyreGaming27
Cthulhu
8,926
1,717
0
6,380
16,499
17,740
102
4,072
12,373
53,879
0
L
Izanami
ItzReplayZ
Izanami
14,929
9,786
0
3,770
14,318
4,764
1,939
2,920
11,360
0
72,600
L
Loki
4,353
796
0
4,504
10,923
3,724
0
2,125
8,706
0
75,182
W
Mercury
Sammiooo
Mercury
12,115
5,438
0
4,787
15,949
5,553
0
3,966
11,630
0
68,206
L
Merlin
Tràce
Merlin
18,332
1,301
0
2,359
12,466
4,603
246
3,500
8,766
65,026
0
W
Cupid
YNND
Cupid
7,853
3,290
571
5,936
15,290
4,034
1,100
2,036
12,824
0
59,063
L
Chaac
10,559
1,315
445
5,567
15,383
11,656
198
6,430
8,766
0
33,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,142
Gold Earned
48,263
533
Minions Killed
464
0
Camps Cleared
0
1,657,091
Distance Traveled
1,744,137
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,122
595
134
8
0
354,314
5
W
Zeus
9,735
573
101
6
0
318,242
4
W
Kumbhakarna
8,269
486
19
1
0
346,878
3
L
Cthulhu
8,215
483
108
6
0
341,864
1
L
Izanami
9,474
557
130
8
0
302,587
6
L
Loki
9,737
573
130
8
0
365,314
5
W
Mercury
10,874
640
111
7
0
402,094
3
L
Merlin
9,693
570
112
7
0
314,357
5
W
Cupid
9,263
545
99
6
0
322,609
2
L
Chaac
8,023
472
53
3
0
332,969
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role