Player Matchup

Thanatos
Thanatos
LilDabllDoo
Thanatos
Level 84
God Stats
1W - 2L
1,334 SR
Queue Stats
115W - 129L
1,481 Elo+
Party 3
Kumbhakarna
Kumbhakarna
MaverickThaDon
Kumbhakarna
Level 155
God Stats
1W - 2L
1,516 SR
Queue Stats
212W - 201L
1,573 Elo+
Party 1
Artemis
Artemis
Nerf Dair
Artemis
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 120L
1,510 Elo+
Party 3
Mulan
Mulan
NuggyPuff
Mulan
Level 115
God Stats
25W - 20L
1,634 SR
Queue Stats
521W - 578L
1,500 Elo+
Solo
Ra
Ra
kJolly_
Ra
Level 107
God Stats
8W - 8L
1,718 SR
Queue Stats
78W - 76L
1,512 Elo+
Party 1
Team Averages
Level 111
1,540 SR
1,515 Elo+

VS

Team Averages
Level 105
1,579 SR
1,506 Elo+
Fenrir
Fenrir
Baked Nitsua
Fenrir
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 53L
1,531 Elo+
Party 2
Mercury
Mercury
Efrayne
Mercury
Level 105
God Stats
30W - 18L
1,617 SR
Queue Stats
65W - 59L
1,542 Elo+
Party 2
Hades
Hades
InertialDuck222
Hades
Level 108
God Stats
18W - 6L
1,695 SR
Queue Stats
799W - 797L
1,448 Elo+
Solo
Ares
Ares
badcreditlad
Ares
Level 76
God Stats
24W - 21L
1,560 SR
Queue Stats
106W - 114L
1,500 Elo+
Solo
Skadi
Skadi
crownthefool
Skadi
Level 115
God Stats
20W - 20L
1,522 SR
Queue Stats
375W - 372L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
LilDabllDoo
Thanatos
13
2 / 8 / 3
8,712
459
10,192
14,673
6,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kumbhakarna
MaverickThaDon
Kumbhakarna
12
2 / 5 / 7
7,674
404
3,877
20,317
15,917
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
Nerf Dair
Artemis
16
8 / 9 / 2
10,027
528
15,345
15,789
4,517
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mulan
NuggyPuff
Mulan
16
2 / 3 / 2
9,706
511
5,702
11,486
10,283
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

14
0 / 6 / 2
8,232
433
1,954
9,461
2,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
2 / 2 / 5
10,314
543
5,585
11,200
13,548
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mercury
Efrayne
Mercury
17
6 / 1 / 3
10,610
558
6,935
14,041
4,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
11 / 3 / 7
11,025
580
14,110
14,000
9,877
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 3 / 9
10,458
550
10,863
13,885
10,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

20
8 / 5 / 6
12,194
642
14,299
15,260
6,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
61
14
Kills
31
31
Deaths
14
16
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Fenrir
2
2
5
2.25
W
Mercury
Efrayne
Mercury
6
1
3
7.5
W
11
3
7
4.83
L
Thanatos
LilDabllDoo
Thanatos
2
8
3
0.44
L
Kumbhakarna
MaverickThaDon
Kumbhakarna
2
5
7
1.1
L
Artemis
Nerf Dair
Artemis
8
9
2
1
L
Mulan
NuggyPuff
Mulan
2
3
2
1
W
4
3
9
2.83
W
8
5
6
2.2
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,070
Damage
51,792
71,726
Taken
68,386
40,079
Mitigated
45,717
20,684
Healing
25,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
5,585
783
0
2,472
11,200
13,548
0
809
10,391
0
40,739
W
Mercury
Efrayne
Mercury
6,935
2,884
0
5,704
14,041
4,932
130
587
13,454
0
78,309
W
14,110
830
1,063
7,295
14,000
9,877
686
2,431
11,569
56,415
0
L
Thanatos
LilDabllDoo
Thanatos
10,192
2,520
0
9,875
14,673
6,420
63
3,665
11,008
0
53,407
L
Kumbhakarna
MaverickThaDon
Kumbhakarna
3,877
700
240
3,320
20,317
15,917
0
9,215
11,102
12,472
0
L
Artemis
Nerf Dair
Artemis
15,345
7,638
0
1,361
15,789
4,517
0
4,922
10,867
0
64,549
L
Mulan
NuggyPuff
Mulan
5,702
553
0
3,250
11,486
10,283
546
1,760
9,726
8,765
39,930
W
10,863
82
473
5,145
13,885
10,704
71
2,162
11,723
29,953
0
W
14,299
7,320
298
2,891
15,260
6,656
2,045
1,106
14,154
0
114,026
L
1,954
164
412
2,226
9,461
2,942
123
5,411
4,050
51,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,351
Gold Earned
54,601
424
Minions Killed
506
0
Camps Cleared
0
1,598,355
Distance Traveled
1,851,383
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,314
543
88
5
0
387,868
3
W
Mercury
10,610
558
123
6
0
435,977
1
W
Hades
11,025
580
96
5
0
330,484
4
L
Thanatos
8,712
459
85
4
0
349,165
0
L
Kumbhakarna
7,674
404
9
0
0
329,546
5
L
Artemis
10,027
528
106
6
0
280,502
1
L
Mulan
9,706
511
118
6
0
339,801
2
W
Ares
10,458
550
31
2
0
371,049
1
W
Skadi
12,194
642
168
9
0
326,005
2
L
Ra
8,232
433
106
6
0
299,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role