Player Matchup

Merlin
Merlin
Dude_DaDef
Merlin
Level 21
God Stats
1W - 4L
1,329 SR
Queue Stats
18W - 28L
1,242 Elo+
Solo
Ymir
Ymir
TTV_ValkyrieJoy
Ymir
Level 27
God Stats
0W - 3L
1,203 SR
Queue Stats
3W - 6L
1,180 Elo+
Solo
Hel
Hel
ZANTOZNZ
Hel
Level 28
God Stats
0W - 3L
1,198 SR
Queue Stats
87W - 105L
1,382 Elo+
Solo
Yemoja
Yemoja
cool_yussef09
Yemoja
Level 5
God Stats
0W - 2L
1,180 SR
Queue Stats
2W - 7L
1,022 Elo+
Solo
Cthulhu
Cthulhu
crusader_dalek
Cthulhu
Level 3
God Stats
0W - 3L
1,262 SR
Queue Stats
0W - 4L
1,220 Elo+
Solo
Team Averages
Level 17
1,234 SR
1,209 Elo+

VS

Team Averages
Level 25
1,497 SR
1,372 Elo+
Jormungandr
Jormungandr
CadenMonster28
Jormungandr
Level 21
God Stats
10W - 12L
1,847 SR
Queue Stats
200W - 182L
1,394 Elo+
Party 1
Thanatos
Thanatos
EdwardEnigmaa
Thanatos
Level 27
God Stats
1W - 1L
1,335 SR
Queue Stats
46W - 47L
1,428 Elo+
Solo
Gilgamesh
Gilgamesh
Lil Murkage
Gilgamesh
Level 24
God Stats
5W - 3L
1,500 SR
Queue Stats
242W - 241L
1,452 Elo+
Party 1
Thoth
Thoth
Raphael11994
Thoth
Level 29
God Stats
2W - 2L
1,235 SR
Queue Stats
24W - 49L
1,163 Elo+
Solo
Cernunnos
Cernunnos
julitenis100
Cernunnos
Level 26
God Stats
30W - 24L
1,566 SR
Queue Stats
78W - 82L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dude_DaDef
Merlin
8
0 / 13 / 1
7,872
292
721
14,290
3,263
16
7 / 7 / 1
12,136
449
9,794
24,577
31,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
3 / 3 / 4
10,817
401
17,347
14,297
5,005
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
1 / 7 / 2
10,948
405
7,332
21,876
24,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
4 / 5 / 7
11,101
411
18,295
23,294
26,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CadenMonster28
Jormungandr
17
4 / 4 / 9
11,835
438
14,315
25,517
19,790
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
EdwardEnigmaa
Thanatos
16
6 / 3 / 3
11,410
423
11,168
16,654
7,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
Lil Murkage
Gilgamesh
18
10 / 5 / 4
12,561
465
14,054
17,047
6,618
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
5 / 2 / 2
12,055
446
8,964
10,869
3,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
julitenis100
Cernunnos
20
4 / 3 / 7
13,511
500
24,108
20,070
7,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
54
15
Kills
29
35
Deaths
17
15
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
CadenMonster28
Jormungandr
4
4
9
2.13
L
Merlin
Dude_DaDef
Merlin
0
13
1
0.04
W
Thanatos
EdwardEnigmaa
Thanatos
6
3
3
2.5
W
Gilgamesh
Lil Murkage
Gilgamesh
10
5
4
2.4
W
5
2
2
3
L
7
7
1
1.07
L
3
3
4
1.67
L
1
7
2
0.29
L
4
5
7
1.5
W
Cernunnos
julitenis100
Cernunnos
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,489
Damage
72,609
98,334
Taken
90,157
90,584
Mitigated
45,510
14,010
Healing
31,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
CadenMonster28
Jormungandr
14,315
2,995
796
5,325
25,517
19,790
267
13,925
11,316
67,061
0
L
Merlin
Dude_DaDef
Merlin
721
0
0
0
14,290
3,263
395
1,542
12,732
24,403
0
W
Thanatos
EdwardEnigmaa
Thanatos
11,168
4,220
0
12,965
16,654
7,493
0
6,624
9,779
0
71,780
W
Gilgamesh
Lil Murkage
Gilgamesh
14,054
5,161
631
2,455
17,047
6,618
782
8,645
7,927
0
76,222
W
8,964
553
0
675
10,869
3,750
1,918
8,705
1,840
60,699
0
L
9,794
942
0
2,469
24,577
31,478
478
5,727
18,732
28,186
0
L
17,347
855
1,506
5,834
14,297
5,005
2,358
6,118
8,117
73,791
0
L
7,332
1,715
1,243
403
21,876
24,727
1,652
4,132
17,358
51,940
0
L
18,295
1,346
371
2,184
23,294
26,111
714
4,841
18,116
48,490
0
W
Cernunnos
julitenis100
Cernunnos
24,108
13,309
823
7,435
20,070
7,859
2,632
13,727
5,806
0
121,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,874
Gold Earned
61,372
360
Minions Killed
560
0
Camps Cleared
0
2,193,020
Distance Traveled
2,277,212
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,835
438
101
4
0
486,456
0
L
Merlin
7,872
292
39
1
0
345,942
0
W
Thanatos
11,410
423
92
3
0
418,697
0
W
Gilgamesh
12,561
465
69
3
0
502,153
0
W
Thoth
12,055
446
114
4
0
440,014
0
L
Ymir
12,136
449
33
1
0
482,953
4
L
Hel
10,817
401
125
5
0
424,010
0
L
Yemoja
10,948
405
101
4
0
433,625
3
L
Cthulhu
11,101
411
62
2
0
506,490
0
W
Cernunnos
13,511
500
184
7
0
429,892
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role