Player Matchup

Tsukuyomi
Tsukuyomi
Gottesbarsch
Tsukuyomi
Level 16
God Stats
0W - 2L
1,312 SR
Queue Stats
15W - 18L
1,429 Elo+
Party 1
Sol
Sol
M3RANDUS
Sol
Level 11
God Stats
1W - 1L
1,691 SR
Queue Stats
215W - 147L
1,553 Elo+
Solo
King Arthur
King Arthur
Penesir
King Arthur
Level 27
God Stats
2W - 2L
1,439 SR
Queue Stats
30W - 25L
1,538 Elo+
Solo
Hachiman
Hachiman
Steakfracht6820
Hachiman
Level 29
God Stats
1W - 3L
1,216 SR
Queue Stats
94W - 84L
1,517 Elo+
Party 1
Fafnir
Fafnir
TerrorsonOdin
Fafnir
Level 34
God Stats
1W - 4L
1,293 SR
Queue Stats
89W - 88L
1,425 Elo+
Party 1
Team Averages
Level 23
1,390 SR
1,492 Elo+

VS

Team Averages
Level 22
1,487 SR
1,483 Elo+
Fenrir
Fenrir
 
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Huberschorsch
Hel
Level 26
God Stats
13W - 8L
1,576 SR
Queue Stats
36W - 26L
1,537 Elo+
Solo
Merlin
Merlin
afilang
Merlin
Level 16
God Stats
1W - 0L
1,368 SR
Queue Stats
11W - 12L
1,604 Elo+
Solo
Cernunnos
Cernunnos
rivalali
Cernunnos
Level 12
God Stats
2W - 1L
1,490 SR
Queue Stats
23W - 32L
1,277 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Gottesbarsch
Tsukuyomi
10
5 / 4 / 3
7,299
487
4,888
9,130
3,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
5 / 8 / 1
8,115
541
11,346
14,396
5,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Penesir
King Arthur
13
0 / 8 / 2
7,427
495
8,049
15,919
6,320
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
11
5 / 5 / 3
7,189
479
6,878
11,910
4,129
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
4 / 3 / 5
7,805
520
5,639
11,096
10,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
12 / 2 / 3
9,592
639
11,383
11,377
4,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
 
Bacchus
16
6 / 1 / 7
9,440
629
11,259
9,244
8,204
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
0 / 4 / 5
7,006
467
6,093
10,117
3,046
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Merlin
afilang
Merlin
15
10 / 3 / 6
9,592
639
14,139
11,206
3,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cernunnos
rivalali
Cernunnos
10
0 / 9 / 4
6,416
428
2,487
10,526
2,687
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
53
19
Kills
28
28
Deaths
19
14
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
12
2
3
6.75
W
Bacchus
 
Bacchus
6
1
7
9.5
L
Tsukuyomi
Gottesbarsch
Tsukuyomi
5
4
3
1.63
W
0
4
5
0.63
L
5
8
1
0.69
L
King Arthur
Penesir
King Arthur
0
8
2
0.13
L
Hachiman
5
5
3
1.3
L
4
3
5
2.17
W
Merlin
afilang
Merlin
10
3
6
4.33
W
Cernunnos
rivalali
Cernunnos
0
9
4
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,800
Damage
45,361
62,451
Taken
52,470
29,395
Mitigated
22,117
14,973
Healing
19,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
11,383
2,171
0
5,516
11,377
4,350
0
1,991
9,342
0
50,073
W
Bacchus
 
Bacchus
11,259
1,861
0
3,252
9,244
8,204
0
1,140
8,055
53,434
0
L
Tsukuyomi
Gottesbarsch
Tsukuyomi
4,888
1,619
0
1,456
9,130
3,723
0
2,998
6,132
0
33,579
W
6,093
538
3,503
5,049
10,117
3,046
62
3,902
6,097
40,360
0
L
11,346
1,920
0
5,344
14,396
5,082
0
9,139
5,257
50,493
0
L
King Arthur
Penesir
King Arthur
8,049
1,106
0
3,157
15,919
6,320
0
7,968
7,951
0
51,370
L
Hachiman
6,878
3,840
74
2,670
11,910
4,129
2,108
5,281
6,629
0
28,975
L
5,639
1,116
187
2,085
11,096
10,141
202
6,105
4,991
17,561
0
W
Merlin
afilang
Merlin
14,139
438
243
1,756
11,206
3,830
109
5,947
4,901
49,705
0
W
Cernunnos
rivalali
Cernunnos
2,487
2,010
0
319
10,526
2,687
1,861
3,338
7,090
0
17,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,835
Gold Earned
42,046
337
Minions Killed
388
0
Camps Cleared
0
1,321,431
Distance Traveled
1,522,547
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,592
639
75
5
0
335,867
1
W
Bacchus
9,440
629
104
7
0
332,281
1
L
Tsukuyomi
7,299
487
63
4
0
245,120
0
W
Hel
7,006
467
74
5
0
291,471
2
L
Sol
8,115
541
90
6
0
261,159
3
L
King Arthur
7,427
495
116
8
0
266,392
4
L
Hachiman
7,189
479
50
3
0
260,540
0
L
Fafnir
7,805
520
18
1
0
288,220
0
W
Merlin
9,592
639
96
6
0
317,793
0
W
Cernunnos
6,416
428
39
3
0
245,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role