Player Matchup

Olorun
Olorun
Platinum II
MyNameMR7
Olorun
Platinum II
Level 71
God Stats
13W - 0L
1,838 SR
Queue Stats
57W - 25L
2,209 MMR
Party 2
Fenrir
Fenrir
Diamond V
Pеpper
Fenrir
Diamond V
Level 64
God Stats
7W - 2L
1,727 SR
Queue Stats
54W - 40L
2,400 MMR
Party 2
Kali
Kali
Diamond IV
RajPapa122
Kali
Diamond IV
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 63L
2,085 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 71
1,689 SR
2,231 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 142
1,668 SR
2,050 MMR
Izanami
Izanami
Platinum III
GasesBoy
Izanami
Platinum III
Level 139
God Stats
3W - 3L
1,829 SR
Queue Stats
75W - 83L
1,962 MMR
Party 1
Sol
Sol
Diamond II
VøiđSeeker
Sol
Diamond II
Level 160
God Stats
8W - 3L
1,651 SR
Queue Stats
125W - 68L
2,265 MMR
Solo
Ymir
Ymir
Platinum V
maikel2001
Ymir
Platinum V
Level 126
God Stats
2W - 1L
1,523 SR
Queue Stats
83W - 106L
1,924 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
MyNameMR7
Olorun
14
10 / 3 / 10
10,614
885
20,827
15,083
6,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fenrir
Pеpper
Fenrir
13
3 / 4 / 18
10,252
854
9,084
18,836
18,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
9 / 4 / 7
10,000
833
13,774
17,372
7,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
ThothCerberusMorgan Le FaySobek

VS

Bans
GebAthenaCabrakanBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GasesBoy
Izanami
11
1 / 10 / 3
7,841
653
6,864
12,818
4,038
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

14
7 / 7 / 3
10,674
890
18,168
16,037
5,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
3 / 5 / 8
10,038
837
10,632
19,570
19,287
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
25
22
Kills
11
11
Deaths
22
35
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Izanami
GasesBoy
Izanami
1
10
3
0.25
W
Olorun
MyNameMR7
Olorun
10
3
10
5
W
Fenrir
Pеpper
Fenrir
3
4
18
3
W
9
4
7
3.13
L
7
7
3
1.21
L
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,685
Damage
35,664
51,291
Taken
48,425
33,258
Mitigated
28,893
22,768
Healing
10,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
GasesBoy
Izanami
6,864
3,762
0
922
12,818
4,038
708
3,933
8,885
0
28,651
W
Olorun
MyNameMR7
Olorun
20,827
11,367
1,055
7,692
15,083
6,461
2,045
8,908
6,175
58,637
5,715
W
Fenrir
Pеpper
Fenrir
9,084
3,015
525
6,932
18,836
18,989
190
10,044
8,792
934
15,146
W
13,774
6,240
0
6,564
17,372
7,808
727
8,540
8,832
0
35,330
L
18,168
5,908
0
6,149
16,037
5,568
1,193
5,529
10,508
31,083
2,708
L
10,632
1,987
150
3,512
19,570
19,287
75
9,407
10,163
21,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,866
Gold Earned
28,553
132
Minions Killed
105
7
Camps Cleared
4
675,202
Distance Traveled
635,919
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,841
653
48
4
1
197,346
5
W
Olorun
10,614
885
89
7
3
204,025
2
W
Fenrir
10,252
854
11
1
0
240,439
4
W
Kali
10,000
833
32
3
4
230,738
1
L
Sol
10,674
890
34
3
3
219,825
0
L
Ymir
10,038
837
23
2
0
218,748
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role