Player Matchup

Sol
Sol
Crαbby
Sol
Level 89
God Stats
15W - 10L
1,625 SR
Queue Stats
146W - 128L
1,587 Elo+
Solo
Khepri
Khepri
Witriol
Khepri
Level 142
God Stats
0W - 2L
1,569 SR
Queue Stats
372W - 328L
1,617 Elo+
Party 1
Skadi
Skadi
bics1
Skadi
Level 143
God Stats
2W - 3L
1,502 SR
Queue Stats
235W - 214L
1,581 Elo+
Party 1
Team Averages
Level 125
1,565 SR
1,595 Elo+

VS

Team Averages
Level 107
1,653 SR
1,614 Elo+
Cthulhu
Cthulhu
Kenzec
Cthulhu
Level 77
God Stats
8W - 7L
1,582 SR
Queue Stats
86W - 76L
1,636 Elo+
Party 2
Set
Set
ShogunRufo
Set
Level 126
God Stats
4W - 0L
1,880 SR
Queue Stats
144W - 139L
1,613 Elo+
Party 2
Scylla
Scylla
SkoczPoBrowara
Scylla
Level 118
God Stats
5W - 1L
1,497 SR
Queue Stats
58W - 49L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
10
0 / 4 / 0
6,638
603
7,406
11,081
3,376
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Khepri
Witriol
Khepri
9
0 / 1 / 0
6,134
558
1,434
4,956
4,429
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Skadi
bics1
Skadi
9
0 / 0 / 0
6,211
565
3,217
3,249
1,248

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Kenzec
Cthulhu
12
0 / 0 / 4
7,234
658
2,653
7,766
5,287
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
4 / 0 / 0
8,282
753
6,591
8,506
3,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

12
1 / 0 / 4
7,462
678
6,686
4,756
1,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
13
0
Kills
5
5
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sol
0
4
0
0
W
Cthulhu
Kenzec
Cthulhu
0
0
4
2
W
4
0
0
4
W
1
0
4
3
L
Khepri
Witriol
Khepri
0
1
0
0
L
Skadi
bics1
Skadi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,057
Damage
15,930
19,286
Taken
21,028
9,053
Mitigated
10,320
4,019
Healing
7,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
7,406
2,185
0
2,604
11,081
3,376
0
4,639
6,174
30,923
0
W
Cthulhu
Kenzec
Cthulhu
2,653
233
139
2,013
7,766
5,287
701
2,736
5,030
13,312
0
W
6,591
2,331
0
3,800
8,506
3,346
1,184
3,131
5,375
0
35,582
W
6,686
997
0
1,746
4,756
1,687
948
3,188
1,568
33,827
0
L
Khepri
Witriol
Khepri
1,434
118
0
230
4,956
4,429
0
2,407
2,395
9,769
0
L
Skadi
bics1
Skadi
3,217
841
0
1,185
3,249
1,248
0
1,890
1,313
0
13,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,983
Gold Earned
22,978
108
Minions Killed
148
2
Camps Cleared
8
418,697
Distance Traveled
651,471
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,638
603
55
5
1
180,397
2
W
Cthulhu
7,234
658
24
2
0
211,869
2
W
Set
8,282
753
73
7
6
226,851
1
W
Scylla
7,462
678
51
5
2
212,751
5
L
Khepri
6,134
558
18
2
1
114,500
2
L
Skadi
6,211
565
35
3
0
123,800
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role