Player Matchup

Mercury
Mercury
Gold IV
Scottald
Mercury
Gold IV
Level 159
God Stats
1W - 2L
1,535 SR
Queue Stats
244W - 249L
1,419 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 159
1,535 SR
1,419 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 58
1,539 SR
1,179 MMR
Chiron
Chiron
Silver II
Se534bas
Chiron
Silver II
Level 58
God Stats
10W - 11L
1,539 SR
Queue Stats
22W - 37L
1,179 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Scottald
Mercury
15
0 / 5 / 0
8,553
713
7,061
15,397
8,557
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
Ah Muzen CabChronosUllrSolSkadi

VS

Bans
BakasuraHe BoKaliBellonaIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Se534bas
Chiron
17
5 / 0 / 0
11,186
932
11,592
10,737
5,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
5
5
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Mercury
Scottald
Mercury
0
5
0
0
W
Chiron
Se534bas
Chiron
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,061
Damage
11,592
15,397
Taken
10,737
8,557
Mitigated
5,603
2,945
Healing
6,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Scottald
Mercury
7,061
1,936
0
2,945
15,397
8,557
0
252
15,145
0
53,742
W
Chiron
Se534bas
Chiron
11,592
5,406
0
6,725
10,737
5,603
1,728
345
10,392
0
72,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,553
Gold Earned
11,186
108
Minions Killed
149
6
Camps Cleared
4
272,627
Distance Traveled
223,437
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,553
713
108
9
6
272,627
4
W
Chiron
11,186
932
149
12
4
223,437
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role