Player Matchup

Medusa
Medusa
DannyDonutz
Medusa
Level 111
God Stats
66W - 89L
1,420 SR
Queue Stats
376W - 518L
1,340 Elo+
Solo
Scylla
Scylla
SimilarSpade967
Scylla
Level 23
God Stats
1W - 0L
1,597 SR
Queue Stats
10W - 1L
1,942 Elo+
Solo
Horus
Horus
agus121345
Horus
Level 25
God Stats
14W - 21L
1,419 SR
Queue Stats
66W - 101L
1,302 Elo+
Solo
Team Averages
Level 53
1,479 SR
1,528 Elo+

VS

Team Averages
Level 23
1,501 SR
1,463 Elo+
Baba Yaga
Baba Yaga
Kara_Dono
Baba Yaga
Level 9
God Stats
2W - 5L
1,393 SR
Queue Stats
2W - 6L
1,172 Elo+
Solo
Sun Wukong
Sun Wukong
dillys dilly
Sun Wukong
Level 54
God Stats
68W - 49L
1,610 SR
Queue Stats
85W - 57L
1,649 Elo+
Party 1
Artemis
Artemis
freshfappuccino
Artemis
Level 6
God Stats
4W - 2L
1,500 SR
Queue Stats
114W - 66L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
4 / 3 / 4
8,864
682
9,291
8,601
2,865
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
7 / 0 / 5
9,835
757
11,122
8,286
3,077
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
13
2 / 0 / 9
8,709
670
5,105
11,704
10,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Kara_Dono
Baba Yaga
10
1 / 3 / 1
7,314
563
6,651
8,507
3,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
dillys dilly
Sun Wukong
11
1 / 4 / 2
7,723
594
7,958
14,451
8,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 6 / 2
7,744
596
8,397
9,273
2,779
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
13
Kills
3
3
Deaths
13
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
4
3
4
2
L
Baba Yaga
Kara_Dono
Baba Yaga
1
3
1
0.5
W
7
0
5
9.5
W
Horus
2
0
9
6.5
L
Sun Wukong
dillys dilly
Sun Wukong
1
4
2
0.5
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,518
Damage
23,006
28,591
Taken
32,231
16,599
Mitigated
14,818
13,728
Healing
5,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
9,291
4,346
0
0
8,601
2,865
464
1,745
6,342
0
26,292
L
Baba Yaga
Kara_Dono
Baba Yaga
6,651
347
0
1,376
8,507
3,384
0
2,988
5,340
20,962
0
W
11,122
1,155
62
2,125
8,286
3,077
320
2,750
5,130
52,337
0
W
Horus
5,105
2,300
4,019
7,522
11,704
10,657
173
2,113
8,965
0
13,135
L
Sun Wukong
dillys dilly
Sun Wukong
7,958
1,808
0
2,869
14,451
8,655
32
4,200
9,771
0
24,256
L
8,397
2,770
0
1,119
9,273
2,779
0
4,595
4,543
0
17,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,408
Gold Earned
22,781
157
Minions Killed
100
9
Camps Cleared
3
630,074
Distance Traveled
655,444
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,864
682
33
3
1
183,946
2
L
Baba Yaga
7,314
563
25
2
1
200,586
0
W
Scylla
9,835
757
107
8
7
232,109
1
W
Horus
8,709
670
17
1
1
214,019
2
L
Sun Wukong
7,723
594
39
3
1
261,774
5
L
Artemis
7,744
596
36
3
1
193,084
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role