Player Matchup

Ymir
Ymir
Hnos_Llaga
Ymir
Level 28
God Stats
23W - 22L
1,484 SR
Queue Stats
86W - 108L
1,342 Elo+
Solo
Apollo
Apollo
Jakubus4183
Apollo
Level 7
God Stats
1W - 3L
1,536 SR
Queue Stats
4W - 9L
1,329 Elo+
Solo
The Morrigan
The Morrigan
Waxuros
The Morrigan
Level 23
God Stats
2W - 5L
1,292 SR
Queue Stats
99W - 100L
1,499 Elo+
Party 1
Loki
Loki
thefox39380
Loki
Level 26
God Stats
3W - 4L
1,553 SR
Queue Stats
164W - 179L
1,425 Elo+
Party 1
Pele
Pele
zlSentinel_Aim
Pele
Level 26
God Stats
10W - 5L
1,795 SR
Queue Stats
31W - 30L
1,359 Elo+
Solo
Team Averages
Level 22
1,532 SR
1,391 Elo+

VS

Team Averages
Level 19
1,568 SR
1,419 Elo+
Cthulhu
Cthulhu
AaLiiiiVvEe
Cthulhu
Level 6
God Stats
6W - 3L
1,467 SR
Queue Stats
127W - 127L
1,296 Elo+
Solo
Set
Set
Azaim205
Set
Level 23
God Stats
32W - 43L
1,447 SR
Queue Stats
148W - 173L
1,378 Elo+
Solo
Neith
Neith
BigDaviessss
Neith
Level 14
God Stats
9W - 3L
1,645 SR
Queue Stats
9W - 3L
1,518 Elo+
Solo
Izanami
Izanami
assasin_crispy
Izanami
Level 27
God Stats
15W - 21L
1,483 SR
Queue Stats
113W - 112L
1,455 Elo+
Party 2
Aphrodite
Aphrodite
mikimike22
Aphrodite
Level 26
God Stats
12W - 7L
1,797 SR
Queue Stats
105W - 109L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 4 / 4
11,435
545
13,286
16,757
8,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
15
3 / 5 / 3
9,942
473
8,499
12,952
4,588
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

The Morrigan
Waxuros
The Morrigan
14
2 / 6 / 7
9,013
429
9,778
11,802
4,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
7 / 7 / 3
10,545
502
10,553
12,465
5,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

7
1 / 2 / 1
6,949
331
1,605
4,002
976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AaLiiiiVvEe
Cthulhu
18
11 / 4 / 4
12,278
585
12,036
19,395
11,945
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
3 / 7 / 10
10,727
511
5,232
14,575
10,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
5 / 2 / 6
11,352
541
10,533
12,838
4,665
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 3 / 4
10,964
522
6,382
13,196
5,082
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
mikimike22
Aphrodite
15
0 / 1 / 12
10,774
513
6,886
14,548
11,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
60
17
Kills
24
24
Deaths
17
18
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AaLiiiiVvEe
Cthulhu
11
4
4
3.25
W
3
7
10
1.14
W
5
2
6
4
L
4
4
4
1.5
L
Apollo
3
5
3
0.9
L
The Morrigan
Waxuros
The Morrigan
2
6
7
0.92
W
5
3
4
2.33
W
Aphrodite
mikimike22
Aphrodite
0
1
12
6
L
7
7
3
1.21
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,721
Damage
41,069
57,978
Taken
74,552
24,348
Mitigated
44,008
8,615
Healing
30,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AaLiiiiVvEe
Cthulhu
12,036
1,926
216
4,514
19,395
11,945
0
7,134
12,261
59,019
0
W
5,232
2,215
0
2,424
14,575
10,898
648
3,189
11,386
0
53,230
W
10,533
5,706
0
2,157
12,838
4,665
3,260
3,587
9,251
0
53,553
L
13,286
2,648
0
3,035
16,757
8,621
62
6,675
10,082
90,274
0
L
Apollo
8,499
4,475
0
3,235
12,952
4,588
2,554
684
12,268
0
51,550
L
The Morrigan
Waxuros
The Morrigan
9,778
3,357
114
1,049
11,802
4,978
94
5,368
6,434
43,695
4,198
W
6,382
3,611
0
4,192
13,196
5,082
6,134
3,908
9,288
0
84,263
W
Aphrodite
mikimike22
Aphrodite
6,886
981
6,014
10,610
14,548
11,418
1,883
4,724
9,824
38,697
0
L
10,553
3,246
0
808
12,465
5,185
130
4,882
7,583
0
41,340
L
1,605
236
0
374
4,002
976
0
1,446
2,556
0
16,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,884
Gold Earned
56,095
418
Minions Killed
441
0
Camps Cleared
0
1,576,687
Distance Traveled
1,883,573
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,278
585
83
4
0
383,791
0
W
Set
10,727
511
82
4
0
415,940
2
W
Neith
11,352
541
90
4
0
344,914
0
L
Ymir
11,435
545
152
7
0
375,217
0
L
Apollo
9,942
473
93
4
0
324,644
0
L
The Morrigan
9,013
429
75
4
0
344,950
0
W
Izanami
10,964
522
139
7
0
367,603
8
W
Aphrodite
10,774
513
47
2
0
371,325
3
L
Loki
10,545
502
63
3
0
394,710
0
L
Pele
6,949
331
35
2
0
137,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role