Player Matchup

Cliodhna
Cliodhna
Cuseche
Cliodhna
Level 21
God Stats
9W - 11L
1,415 SR
Queue Stats
68W - 75L
1,353 Elo+
Solo
Jing Wei
Jing Wei
LeOrg
Jing Wei
Level 9
God Stats
1W - 3L
1,232 SR
Queue Stats
4W - 9L
1,340 Elo+
Solo
Terra
Terra
TimeConver
Terra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,374 Elo+
Solo
Hercules
Hercules
urgod12345
Hercules
Level 8
God Stats
3W - 2L
1,492 SR
Queue Stats
8W - 13L
1,302 Elo+
Solo
Anubis
Anubis
ВудиДжонсон
Anubis
Level 26
God Stats
28W - 22L
1,577 SR
Queue Stats
72W - 63L
1,481 Elo+
Solo
Team Averages
Level 14
1,443 SR
1,370 Elo+

VS

Team Averages
Level 23
1,517 SR
1,421 Elo+
Cu Chulainn
Cu Chulainn
Grimnoobster
Cu Chulainn
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 33L
1,382 Elo+
Solo
Thor
Thor
SrWilliamss
Thor
Level 28
God Stats
4W - 1L
1,727 SR
Queue Stats
148W - 156L
1,490 Elo+
Solo
Izanami
Izanami
barefooted
Izanami
Level 26
God Stats
28W - 30L
1,449 SR
Queue Stats
113W - 106L
1,415 Elo+
Solo
Jormungandr
Jormungandr
fiemem
Jormungandr
Level 19
God Stats
4W - 6L
1,733 SR
Queue Stats
82W - 81L
1,405 Elo+
Solo
Vulcan
Vulcan
lolzDDD9
Vulcan
Level 26
God Stats
2W - 7L
1,174 SR
Queue Stats
41W - 45L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Cuseche
Cliodhna
16
6 / 8 / 5
10,424
549
14,455
16,270
5,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jing Wei
LeOrg
Jing Wei
16
2 / 6 / 1
9,482
499
2,937
12,831
4,030
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Terra
12
1 / 10 / 4
8,267
435
5,584
20,523
21,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
urgod12345
Hercules
14
1 / 7 / 6
8,752
461
7,310
18,135
12,373
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
3 / 6 / 2
9,247
487
7,879
12,837
4,763
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Grimnoobster
Cu Chulainn
16
6 / 5 / 6
10,305
542
16,601
17,912
11,247
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
10 / 0 / 6
11,243
592
12,000
12,677
4,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Izanami
barefooted
Izanami
19
10 / 2 / 6
11,656
613
11,135
10,555
4,198
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
fiemem
Jormungandr
15
3 / 3 / 9
10,010
527
4,595
13,390
15,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vulcan
lolzDDD9
Vulcan
15
8 / 3 / 9
10,321
543
18,759
10,808
4,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
73
13
Kills
37
37
Deaths
13
18
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
Cuseche
Cliodhna
6
8
5
1.06
W
Cu Chulainn
Grimnoobster
Cu Chulainn
6
5
6
1.8
L
Jing Wei
LeOrg
Jing Wei
2
6
1
0.42
W
10
0
6
13
L
Terra
1
10
4
0.3
W
Izanami
barefooted
Izanami
10
2
6
6.5
W
Jormungandr
fiemem
Jormungandr
3
3
9
2.5
W
Vulcan
lolzDDD9
Vulcan
8
3
9
4.17
L
Hercules
urgod12345
Hercules
1
7
6
0.57
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,165
Damage
63,090
80,596
Taken
65,342
48,721
Mitigated
40,442
18,596
Healing
15,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
Cuseche
Cliodhna
14,455
2,356
0
3,880
16,270
5,938
0
3,726
12,041
0
64,245
W
Cu Chulainn
Grimnoobster
Cu Chulainn
16,601
5,391
0
4,378
17,912
11,247
1,265
3,413
14,499
10,220
50,967
L
Jing Wei
LeOrg
Jing Wei
2,937
2,225
0
2,362
12,831
4,030
3,461
4,705
7,974
0
67,477
W
12,000
3,422
0
5,465
12,677
4,811
0
1,749
10,928
0
66,693
L
Terra
5,584
1,787
18
2,187
20,523
21,617
374
4,743
14,821
23,821
0
W
Izanami
barefooted
Izanami
11,135
7,146
0
3,177
10,555
4,198
4,782
1,451
9,104
0
91,800
W
Jormungandr
fiemem
Jormungandr
4,595
587
0
1,058
13,390
15,596
515
4,282
9,108
35,675
0
W
Vulcan
lolzDDD9
Vulcan
18,759
6,411
0
1,858
10,808
4,590
69
2,568
8,240
55,293
0
L
Hercules
urgod12345
Hercules
7,310
2,294
0
5,564
18,135
12,373
342
6,600
10,980
0
30,839
L
7,879
463
129
4,456
12,837
4,763
0
5,981
6,494
54,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,172
Gold Earned
53,535
408
Minions Killed
511
0
Camps Cleared
0
1,680,192
Distance Traveled
1,840,015
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
10,424
549
98
5
0
340,076
0
W
Cu Chulainn
10,305
542
104
5
0
348,288
4
L
Jing Wei
9,482
499
126
7
0
325,791
1
W
Thor
11,243
592
110
6
0
385,360
1
L
Terra
8,267
435
31
2
0
336,992
2
W
Izanami
11,656
613
167
9
0
389,987
6
W
Jormungandr
10,010
527
41
2
0
341,912
3
W
Vulcan
10,321
543
89
5
0
374,468
2
L
Hercules
8,752
461
55
3
0
390,008
1
L
Anubis
9,247
487
98
5
0
287,325
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role